My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

3 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Giant Executioner Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Knight Mini P.E.K.K.A Giant Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Giant Skeleton
Giant Snowball
Goblins
Zap
Goblins
Barbarian Barrel
Goblins Knight Executioner Giant Skeleton
The Log
Goblins Mini P.E.K.K.A Giant Skeleton
Earthquake
Arrows
Goblins
Royal Delivery
Goblins Knight Mini P.E.K.K.A Executioner Giant Skeleton
Fireball
Executioner
Poison
Executioner
Lightning
Knight Mini P.E.K.K.A Executioner
Rocket
Executioner

Against air swarms

Spells and units that can counter air swarms.

Poison Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Poison Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mini P.E.K.K.A Poison Executioner Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Knight Mini P.E.K.K.A Poison Giant Executioner Giant Skeleton Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Goblins Knight Mini P.E.K.K.A Poison

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Giant
Knight
Executioner Poison
Mini P.E.K.K.A
Giant Giant Skeleton Lightning
Giant
Mini P.E.K.K.A Poison Lightning Goblins Executioner
Poison
Giant Knight Giant Skeleton
Executioner
Knight Giant
Giant Skeleton
Mini P.E.K.K.A Poison Lightning
Lightning
Giant Mini P.E.K.K.A Giant Skeleton

Defense Synergies 1 7

Goblins
Knight Poison Giant Skeleton
Knight
Executioner Goblins Mini P.E.K.K.A Poison
Mini P.E.K.K.A
Knight Executioner
Giant
Poison
Goblins Knight
Executioner
Knight Mini P.E.K.K.A Giant Skeleton
Giant Skeleton
Goblins Executioner
Lightning

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Knight Executioner
Mini P.E.K.K.A Goblins Knight Executioner
Mini P.E.K.K.A Goblins Knight Executioner Giant Skeleton Lightning
Mini P.E.K.K.A Goblins Knight
Lightning Mini P.E.K.K.A Poison Giant Skeleton
Goblins Executioner
Lightning Poison Executioner
Lightning Poison Giant Skeleton
Mini P.E.K.K.A Goblins
Knight Goblins Mini P.E.K.K.A Giant Skeleton
Goblins Poison Executioner Knight Giant Skeleton
Executioner Poison
Mini P.E.K.K.A Knight Giant Skeleton Lightning
Executioner Goblins Mini P.E.K.K.A Poison
Mini P.E.K.K.A Knight
Mini P.E.K.K.A Lightning
Goblins Knight Mini P.E.K.K.A Poison Executioner
Goblins Knight Executioner
Poison Executioner Knight Giant Skeleton
Mini P.E.K.K.A
Goblins Knight Mini P.E.K.K.A Poison Executioner Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Goblins Giant Skeleton
Poison Knight Mini P.E.K.K.A Executioner Lightning
Giant Skeleton Goblins Knight Mini P.E.K.K.A Lightning
Mini P.E.K.K.A Giant Skeleton Lightning Knight
Giant Skeleton Knight Mini P.E.K.K.A Executioner
Poison Executioner
Mini P.E.K.K.A Goblins Knight Giant Skeleton Lightning
Mini P.E.K.K.A Giant Skeleton Knight
Giant Skeleton Lightning Goblins Knight Mini P.E.K.K.A Poison
Knight Mini P.E.K.K.A Giant Skeleton
Lightning Poison Giant Skeleton
Mini P.E.K.K.A Giant Skeleton Lightning Knight Executioner
Executioner
Goblins Knight Mini P.E.K.K.A Poison Executioner Giant Skeleton Lightning
Poison Executioner Mini P.E.K.K.A Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Lightning Knight Giant Skeleton
Poison Executioner
Lightning Poison Giant Skeleton
Lightning Knight Poison Giant Skeleton
Poison Executioner
Poison Executioner
Poison Executioner
Poison Executioner Lightning
Poison Lightning
Lightning Goblins Mini P.E.K.K.A Poison
Poison Lightning Knight
Poison Lightning Executioner
Poison Lightning Knight Executioner
Lightning Poison
Lightning Poison
Lightning Poison Executioner
Lightning Poison Executioner
Lightning Poison
Mini P.E.K.K.A Lightning
Lightning Mini P.E.K.K.A Poison Executioner
Lightning Poison
Lightning Poison Giant Skeleton
Lightning Poison
Lightning
Lightning Poison
Poison Executioner
Poison Executioner Lightning
Lightning Poison
Poison Lightning
Poison Lightning Executioner
Lightning Poison
Lightning Mini P.E.K.K.A
Poison Lightning
Lightning Poison
Giant Skeleton
Poison Lightning
Lightning
Poison Lightning Executioner
Poison Lightning Knight Mini P.E.K.K.A Executioner
Poison Executioner Lightning
Lightning Poison Giant Skeleton
Executioner
Poison Giant Skeleton Lightning
Poison Executioner Lightning
Poison Lightning Executioner Giant Skeleton

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