My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem Goblin Cage Battle Ram Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Ice Golem Battle Ram

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Guards Miner
Giant Snowball
Battle Ram Guards Miner
Zap
Battle Ram Guards
Barbarian Barrel
Electro Spirit Goblin Cage Battle Ram Guards Ice Wizard
The Log
Electro Spirit Goblin Cage Battle Ram Guards
Earthquake
Goblin Cage Guards
Arrows
Electro Spirit Guards
Royal Delivery
Electro Spirit Goblin Cage Battle Ram Guards Miner Ice Wizard
Fireball
Goblin Cage Battle Ram Ice Wizard
Poison
Goblin Cage Guards Ice Wizard
Lightning
Ice Golem Goblin Cage Battle Ram Ice Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Ice Golem Rocket Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Ice Golem Rocket Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Ice Golem Battle Ram Rocket Guards Miner Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Ice Golem Guards Miner Ice Wizard Goblin Cage Battle Ram Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit Ice Golem Guards Miner

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Battle Ram Miner
Ice Golem
Battle Ram Miner
Goblin Cage
Battle Ram Miner
Battle Ram
Ice Golem Electro Spirit Goblin Cage
Rocket
Miner
Guards
Miner
Miner
Guards Electro Spirit Ice Golem Goblin Cage Rocket
Ice Wizard

Defense Synergies 0 5

Electro Spirit
Ice Golem
Guards Ice Wizard
Goblin Cage
Guards Ice Wizard
Battle Ram
Rocket
Guards
Ice Golem Goblin Cage Ice Wizard
Miner
Ice Wizard
Ice Golem Goblin Cage Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Ice Golem Goblin Cage
Goblin Cage Ice Wizard
Goblin Cage Rocket Ice Wizard
Goblin Cage Guards Ice Wizard
Goblin Cage Rocket
Electro Spirit Guards Ice Wizard
Rocket Electro Spirit Goblin Cage Ice Wizard
Rocket Electro Spirit Ice Golem Goblin Cage
Goblin Cage Ice Wizard
Guards Ice Golem Miner Ice Wizard
Guards Ice Wizard Electro Spirit Ice Golem
Ice Wizard
Goblin Cage Rocket Guards Ice Wizard
Rocket Electro Spirit Goblin Cage Guards
Goblin Cage
Rocket Goblin Cage
Goblin Cage
Goblin Cage Electro Spirit Guards Ice Wizard
Goblin Cage Electro Spirit Ice Golem Guards Ice Wizard
Goblin Cage
Electro Spirit Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Ice Golem Goblin Cage
Ice Golem Rocket Miner
Guards Ice Golem Goblin Cage Rocket
Rocket Guards Ice Golem Goblin Cage
Goblin Cage Guards
Rocket Electro Spirit Ice Golem Ice Wizard
Rocket Guards Ice Golem Goblin Cage Ice Wizard
Goblin Cage
Goblin Cage Rocket Electro Spirit Ice Golem
Goblin Cage Guards
Goblin Cage Guards
Rocket Goblin Cage Guards
Rocket Ice Golem Goblin Cage Guards
Goblin Cage
Guards Electro Spirit Ice Golem Goblin Cage Rocket
Electro Spirit Ice Golem Goblin Cage Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Ice Golem Rocket Guards
Miner Ice Wizard
Rocket Miner
Ice Golem Rocket Guards
Rocket
Electro Spirit Ice Golem Rocket Ice Wizard
Ice Golem Ice Wizard
Miner
Rocket Guards
Rocket Miner
Rocket
Rocket Ice Golem Miner
Rocket
Ice Golem
Rocket
Rocket
Rocket
Rocket
Rocket
Rocket Miner
Rocket
Rocket
Rocket
Rocket
Ice Golem Electro Spirit Ice Wizard
Miner Ice Wizard
Miner
Rocket Miner
Ice Golem Ice Wizard
Rocket Electro Spirit Guards
Rocket Miner
Rocket Electro Spirit
Rocket
Electro Spirit Rocket Guards
Rocket Ice Wizard
Miner Rocket
Ice Golem
Rocket
Electro Spirit Rocket Guards
Rocket
Rocket Miner

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