My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

3 problems 6 warnings Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground splash!

You don't have a card, that attacks ground and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Rascals Goblin Giant Inferno Dragon Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Rascals Goblin Cage Goblin Giant Inferno Dragon Phoenix

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rascals Hog Rider Goblin Giant Phoenix

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Hog Rider Skeleton Army Inferno Dragon Phoenix
Giant Snowball
Minions Hog Rider Skeleton Army Inferno Dragon
Zap
Minions Skeleton Army Goblin Giant Inferno Dragon
Barbarian Barrel
Rascals Goblin Cage Skeleton Army
The Log
Rascals Goblin Cage Hog Rider Skeleton Army
Earthquake
Goblin Cage Hog Rider Skeleton Army
Arrows
Minions Rascals Skeleton Army
Royal Delivery
Minions Rascals Goblin Cage Hog Rider Skeleton Army Inferno Dragon
Fireball
Minions Rascals Goblin Cage Hog Rider Skeleton Army Inferno Dragon
Poison
Minions Rascals Goblin Cage Skeleton Army Phoenix
Lightning
Goblin Cage Inferno Dragon Phoenix
Rocket
Rascals Hog Rider Inferno Dragon Phoenix

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Missing

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Minions Skeleton Army Goblin Cage Hog Rider Inferno Dragon Phoenix Rascals Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Minions Skeleton Army Goblin Cage Hog Rider

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Hog Rider Rascals Goblin Cage Goblin Giant Inferno Dragon
Rascals
Minions Hog Rider
Goblin Cage
Minions Hog Rider
Hog Rider
Minions Rascals Goblin Cage
Skeleton Army
Goblin Giant
Minions
Inferno Dragon
Minions
Phoenix

Defense Synergies 0 6

Minions
Goblin Cage Goblin Giant
Rascals
Goblin Cage
Minions Skeleton Army Inferno Dragon Phoenix
Hog Rider
Skeleton Army
Goblin Cage Inferno Dragon
Goblin Giant
Minions
Inferno Dragon
Goblin Cage Skeleton Army
Phoenix
Goblin Cage

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Goblin Cage Goblin Giant
Skeleton Army Inferno Dragon Minions Rascals Goblin Cage Phoenix
Goblin Cage Skeleton Army Minions Rascals Inferno Dragon
Goblin Cage Skeleton Army Inferno Dragon Minions Rascals Phoenix
Goblin Cage Skeleton Army
Skeleton Army Minions Rascals
Minions Inferno Dragon Rascals Goblin Cage Phoenix
Rascals Goblin Cage Goblin Giant Phoenix
Inferno Dragon Minions Rascals Goblin Cage Skeleton Army Phoenix
Skeleton Army Rascals Phoenix
Minions Skeleton Army Rascals Goblin Giant
Minions Inferno Dragon Rascals Phoenix
Goblin Cage Skeleton Army Minions Rascals
Skeleton Army Minions Rascals Goblin Cage
Skeleton Army Inferno Dragon Rascals Goblin Cage Phoenix
Skeleton Army Rascals Goblin Cage Inferno Dragon
Minions Rascals Goblin Cage Skeleton Army
Goblin Cage Minions Rascals Skeleton Army
Goblin Cage Minions Rascals Inferno Dragon
Goblin Cage Inferno Dragon Phoenix
Rascals Skeleton Army Minions Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Skeleton Army Goblin Cage
Inferno Dragon Phoenix
Skeleton Army Minions Rascals Goblin Cage Goblin Giant
Skeleton Army Rascals Goblin Cage Goblin Giant Phoenix
Rascals Goblin Cage Skeleton Army Goblin Giant Inferno Dragon Phoenix
Minions Rascals Goblin Giant
Rascals Skeleton Army Minions Goblin Cage Goblin Giant Phoenix
Rascals Goblin Cage Skeleton Army Goblin Giant Inferno Dragon Phoenix
Goblin Cage Minions Skeleton Army Inferno Dragon Phoenix
Goblin Cage Skeleton Army Goblin Giant Inferno Dragon Phoenix
Inferno Dragon Minions Rascals Goblin Cage Phoenix
Skeleton Army Goblin Cage Goblin Giant Phoenix
Rascals Skeleton Army Goblin Cage Goblin Giant
Rascals Goblin Cage Skeleton Army
Rascals Skeleton Army Phoenix Minions Goblin Cage Goblin Giant Inferno Dragon
Minions Rascals Goblin Cage Inferno Dragon Phoenix

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rascals
Goblin Giant
Rascals
Minions Goblin Giant
Minions
Minions
Minions
Minions
Inferno Dragon
Minions
Minions Skeleton Army
Rascals
Minions Rascals
Goblin Giant

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