My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Magic Archer Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Giant Skeleton Magic Archer Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Hog Rider Giant Skeleton Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Giant Skeleton Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Hog Rider Skeleton Army Giant Skeleton Night Witch
Giant Snowball
Battle Ram Hog Rider Skeleton Army Night Witch
Zap
Battle Ram Skeleton Army Night Witch
Barbarian Barrel
Battle Ram Skeleton Army Giant Skeleton Magic Archer Night Witch
The Log
Battle Ram Hog Rider Skeleton Army Giant Skeleton
Earthquake
Hog Rider Skeleton Army
Arrows
Skeleton Army Night Witch
Royal Delivery
Battle Ram Hog Rider Skeleton Army Giant Skeleton Magic Archer Night Witch
Fireball
Battle Ram Hog Rider Skeleton Army Magic Archer Night Witch
Poison
Skeleton Army Magic Archer Night Witch
Lightning
Battle Ram Magic Archer Night Witch
Rocket
Hog Rider Magic Archer Night Witch

Against air swarms

Spells and units that can counter air swarms.

Tornado Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Tornado The Log Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Skeleton Army Tornado Giant Skeleton Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Skeleton Army Tornado Battle Ram Hog Rider Magic Archer Night Witch Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Skeleton Army Tornado Battle Ram

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Battle Ram
The Log Magic Archer Tornado
Hog Rider
The Log Tornado Giant Skeleton Magic Archer
Skeleton Army
Tornado
Magic Archer Battle Ram Hog Rider Giant Skeleton The Log Night Witch
Giant Skeleton
Hog Rider Tornado The Log Magic Archer Night Witch
The Log
Battle Ram Hog Rider Tornado Giant Skeleton Magic Archer
Magic Archer
Battle Ram Tornado Hog Rider Giant Skeleton The Log
Night Witch
Tornado Giant Skeleton

Defense Synergies 1 10

Battle Ram
Hog Rider
Skeleton Army
Giant Skeleton The Log Magic Archer
Tornado
Magic Archer Giant Skeleton The Log
Giant Skeleton
Skeleton Army Tornado The Log Magic Archer
The Log
Skeleton Army Tornado Giant Skeleton Magic Archer Night Witch
Magic Archer
Tornado Skeleton Army Giant Skeleton The Log Night Witch
Night Witch
The Log Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

The Log Magic Archer
Skeleton Army The Log Night Witch
Skeleton Army Tornado Giant Skeleton Night Witch
Skeleton Army Night Witch
Skeleton Army Tornado Giant Skeleton The Log
Skeleton Army Tornado The Log Magic Archer Night Witch
Tornado Magic Archer Night Witch
Giant Skeleton The Log Magic Archer
Skeleton Army Tornado Night Witch
Skeleton Army Tornado Giant Skeleton Night Witch
Skeleton Army Tornado Giant Skeleton The Log Magic Archer Night Witch
Tornado Magic Archer Night Witch
Skeleton Army Night Witch Giant Skeleton The Log
Skeleton Army Tornado The Log Magic Archer Night Witch
Skeleton Army
Skeleton Army Tornado The Log
Skeleton Army Tornado Night Witch
Skeleton Army Tornado The Log Magic Archer Night Witch
Tornado The Log Giant Skeleton Magic Archer
Tornado
Skeleton Army Giant Skeleton The Log Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Giant Skeleton
The Log Magic Archer
Skeleton Army Giant Skeleton The Log
Skeleton Army Giant Skeleton Tornado The Log Night Witch
Giant Skeleton Skeleton Army Night Witch
Tornado Magic Archer
Skeleton Army Giant Skeleton Night Witch
Giant Skeleton Skeleton Army
Giant Skeleton Skeleton Army Tornado The Log Magic Archer
Skeleton Army
Giant Skeleton
Skeleton Army Tornado Giant Skeleton The Log
Skeleton Army Giant Skeleton Night Witch
Skeleton Army Magic Archer
Skeleton Army Tornado Giant Skeleton The Log Magic Archer Night Witch
Giant Skeleton The Log Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Giant Skeleton The Log
Tornado The Log Magic Archer
Giant Skeleton The Log Magic Archer
Giant Skeleton The Log
The Log Magic Archer
Tornado Magic Archer
Tornado The Log Magic Archer
The Log Tornado Magic Archer
The Log Tornado
Tornado Night Witch
Tornado The Log Magic Archer
Tornado Magic Archer
The Log Magic Archer
Magic Archer
The Log Magic Archer
The Log Magic Archer
Magic Archer The Log
Tornado
Night Witch
The Log Magic Archer
Tornado The Log Magic Archer
Giant Skeleton The Log Magic Archer Night Witch
Tornado
Tornado The Log
The Log
Tornado The Log Magic Archer
The Log Tornado Magic Archer
Tornado The Log Magic Archer
Tornado The Log Magic Archer
Tornado Magic Archer Night Witch
Night Witch
The Log Magic Archer Night Witch
Magic Archer
Giant Skeleton
The Log Magic Archer
Skeleton Army Magic Archer Night Witch
Tornado Magic Archer
The Log
Magic Archer
The Log Magic Archer
Tornado Giant Skeleton
Tornado Giant Skeleton The Log Magic Archer
Tornado Magic Archer
Tornado Giant Skeleton The Log Magic Archer

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