My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Bad
Versatility
Mediocre
F2P score
RIP

1 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon Balloon Giant Skeleton Royal Ghost Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Balloon Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Royal Hogs Baby Dragon Balloon Giant Skeleton Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Balloon Giant Skeleton Royal Ghost Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Royal Hogs Balloon Giant Skeleton
Giant Snowball
Minion Horde Royal Hogs Baby Dragon Balloon
Zap
Minion Horde Royal Hogs Balloon
Barbarian Barrel
Royal Hogs Giant Skeleton Royal Ghost
The Log
Royal Hogs Giant Skeleton
Earthquake
Royal Hogs
Arrows
Minion Horde Royal Hogs
Royal Delivery
Minion Horde Royal Hogs Baby Dragon Balloon Giant Skeleton Royal Ghost
Fireball
Minion Horde Royal Hogs Baby Dragon Balloon
Poison
Minion Horde Royal Hogs Balloon
Lightning
Baby Dragon Balloon Monk
Rocket
Minion Horde Royal Hogs Balloon

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon Giant Skeleton Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Royal Ghost Baby Dragon Minion Horde Royal Hogs Balloon Monk Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Mirror Royal Ghost Baby Dragon Minion Horde

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Mirror Giant Skeleton
Royal Hogs
Monk
Mirror
Minion Horde Balloon Giant Skeleton Royal Ghost
Baby Dragon
Balloon Giant Skeleton
Balloon
Mirror Baby Dragon Giant Skeleton Royal Ghost
Giant Skeleton
Minion Horde Mirror Baby Dragon Balloon
Royal Ghost
Mirror Balloon Monk
Monk
Royal Hogs Royal Ghost

Defense Synergies 1 1

Minion Horde
Mirror
Royal Hogs
Mirror
Minion Horde
Baby Dragon
Giant Skeleton
Balloon
Giant Skeleton
Baby Dragon
Royal Ghost
Monk

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Baby Dragon
Minion Horde Monk
Minion Horde Giant Skeleton
Minion Horde Monk
Giant Skeleton Monk
Baby Dragon Royal Ghost
Minion Horde Baby Dragon
Baby Dragon Giant Skeleton Monk
Minion Horde
Minion Horde Giant Skeleton Royal Ghost
Minion Horde Baby Dragon Giant Skeleton Royal Ghost
Minion Horde Baby Dragon
Minion Horde Giant Skeleton
Minion Horde Baby Dragon Royal Ghost
Minion Horde
Minion Horde Monk
Minion Horde
Minion Horde Baby Dragon Royal Ghost
Baby Dragon Giant Skeleton Royal Ghost
Royal Ghost Minion Horde Baby Dragon Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Giant Skeleton Royal Ghost
Baby Dragon Royal Ghost Monk
Giant Skeleton Minion Horde
Giant Skeleton Minion Horde Monk
Giant Skeleton Minion Horde
Minion Horde Baby Dragon Monk
Minion Horde Giant Skeleton
Giant Skeleton Minion Horde
Minion Horde Giant Skeleton Baby Dragon Monk
Minion Horde
Minion Horde Giant Skeleton
Monk Giant Skeleton
Giant Skeleton Minion Horde
Minion Horde Baby Dragon
Minion Horde Baby Dragon Giant Skeleton Monk
Minion Horde Baby Dragon Giant Skeleton Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Baby Dragon Giant Skeleton Royal Ghost Monk
Monk Baby Dragon Royal Ghost
Minion Horde Baby Dragon Giant Skeleton
Giant Skeleton
Minion Horde Baby Dragon
Minion Horde Baby Dragon Monk
Minion Horde Baby Dragon
Baby Dragon
Monk
Minion Horde
Monk Minion Horde
Monk Baby Dragon
Baby Dragon
Minion Horde Baby Dragon Monk
Baby Dragon
Minion Horde Baby Dragon
Minion Horde Baby Dragon
Monk
Minion Horde
Baby Dragon Monk
Baby Dragon Monk
Minion Horde Baby Dragon Giant Skeleton Monk
Monk
Minion Horde Baby Dragon Monk
Baby Dragon
Minion Horde
Baby Dragon Royal Ghost Monk
Baby Dragon Monk
Baby Dragon
Minion Horde Baby Dragon
Minion Horde
Minion Horde
Minion Horde
Minion Horde Monk
Minion Horde Giant Skeleton
Monk
Minion Horde
Baby Dragon Monk
Minion Horde Baby Dragon
Baby Dragon
Monk Giant Skeleton
Minion Horde
Minion Horde Baby Dragon Giant Skeleton
Baby Dragon Giant Skeleton Royal Ghost Monk

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