My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem Giant Barbarian Hut Cannon Cart Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Cannon Cart Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Ice Golem Giant Cannon Cart

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Cannon Cart Graveyard
Giant Snowball
Barbarians Graveyard
Zap
Cannon Cart Graveyard
Barbarian Barrel
Barbarians Barbarian Hut Cannon Cart Ice Wizard Graveyard
The Log
Barbarians Barbarian Hut Cannon Cart Graveyard
Earthquake
Barbarians Barbarian Hut Graveyard
Arrows
Graveyard
Royal Delivery
Barbarians Cannon Cart Ice Wizard Graveyard
Fireball
Barbarians Barbarian Hut Cannon Cart Ice Wizard
Poison
Barbarians Barbarian Hut Ice Wizard Graveyard
Lightning
Ice Golem Barbarian Hut Cannon Cart Ice Wizard
Rocket
Barbarians Barbarian Hut Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Poison Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Poison Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Poison Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Ice Golem Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem Ice Wizard Poison Barbarians Giant Cannon Cart Graveyard Barbarian Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Ice Golem Ice Wizard Poison Barbarians

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Ice Golem
Graveyard Barbarian Hut Cannon Cart
Giant
Poison Graveyard Barbarian Hut Cannon Cart Ice Wizard
Barbarian Hut
Graveyard Ice Golem Giant Ice Wizard
Poison
Giant Graveyard Cannon Cart
Cannon Cart
Ice Golem Giant Poison Graveyard
Ice Wizard
Giant Barbarian Hut Graveyard
Graveyard
Ice Golem Giant Barbarian Hut Poison Cannon Cart Ice Wizard

Defense Synergies 0 7

Barbarians
Ice Golem
Barbarian Hut Poison Cannon Cart Ice Wizard
Giant
Barbarian Hut
Ice Golem Ice Wizard
Poison
Ice Golem Ice Wizard
Cannon Cart
Ice Golem Ice Wizard
Ice Wizard
Ice Golem Barbarian Hut Poison Cannon Cart
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Cannon Cart Ice Golem
Barbarians Barbarian Hut Cannon Cart Ice Wizard
Barbarians Barbarian Hut Cannon Cart Ice Wizard
Barbarians Barbarian Hut Cannon Cart Ice Wizard
Barbarians Poison
Cannon Cart Ice Wizard
Barbarian Hut Poison Ice Wizard
Barbarian Hut Barbarians Ice Golem Poison Cannon Cart
Barbarians Barbarian Hut Ice Wizard
Barbarians Ice Golem Cannon Cart Ice Wizard
Barbarians Poison Ice Wizard Ice Golem Cannon Cart
Barbarian Hut Poison Ice Wizard
Barbarians Barbarian Hut Cannon Cart Ice Wizard
Barbarian Hut Barbarians Poison Cannon Cart
Barbarians Barbarian Hut Cannon Cart
Barbarians Barbarian Hut
Barbarians Barbarian Hut Poison Cannon Cart
Barbarians Barbarian Hut Cannon Cart Ice Wizard
Poison Barbarians Ice Golem Barbarian Hut Cannon Cart Ice Wizard
Barbarians Barbarian Hut Cannon Cart
Barbarians Poison Cannon Cart

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Barbarian Hut Ice Golem Cannon Cart
Poison Ice Golem Cannon Cart
Barbarians Ice Golem Barbarian Hut Cannon Cart
Barbarians Ice Golem Barbarian Hut Cannon Cart
Barbarians Barbarian Hut Cannon Cart
Poison Ice Golem Ice Wizard
Barbarians Ice Golem Barbarian Hut Cannon Cart Ice Wizard
Barbarians Barbarian Hut Cannon Cart
Barbarians Ice Golem Barbarian Hut Poison Cannon Cart
Barbarians Barbarian Hut
Barbarians Cannon Cart
Barbarians Poison
Barbarians Cannon Cart Ice Golem Barbarian Hut
Barbarians Barbarian Hut Cannon Cart
Barbarians Ice Golem Barbarian Hut Poison Cannon Cart
Poison Barbarians Ice Golem Barbarian Hut Cannon Cart Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Ice Golem Barbarian Hut
Poison Ice Wizard
Barbarian Hut Poison Cannon Cart
Cannon Cart Barbarians Ice Golem Barbarian Hut Poison
Poison
Poison Ice Golem Ice Wizard
Poison
Poison Ice Golem Barbarian Hut Ice Wizard
Poison
Poison
Poison Cannon Cart
Poison
Poison Ice Golem Barbarian Hut Cannon Cart
Poison Cannon Cart
Ice Golem Barbarian Hut Poison Cannon Cart
Barbarian Hut Poison Cannon Cart
Barbarian Hut Poison Cannon Cart
Poison
Poison
Poison
Poison
Poison
Barbarians Barbarian Hut Poison Cannon Cart
Ice Golem Poison Ice Wizard
Poison Ice Wizard
Poison
Poison
Poison Ice Golem Ice Wizard
Poison
Poison
Poison
Poison
Barbarians Barbarian Hut Cannon Cart
Poison Ice Wizard
Poison Cannon Cart
Ice Golem Poison
Poison
Cannon Cart
Poison
Poison
Poison Cannon Cart

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