My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

1 problems 6 warnings Why?

Missing cards in your collection

Void

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Musketeer Flying Machine Witch Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Flying Machine Witch Goblin Giant Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Mini P.E.K.K.A Flying Machine Goblin Giant Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde
Giant Snowball
Minion Horde Musketeer Flying Machine Witch
Zap
Minion Horde Flying Machine Witch Goblin Giant
Barbarian Barrel
Musketeer Witch
The Log
Mini P.E.K.K.A Musketeer Witch
Earthquake
Witch
Arrows
Minion Horde Flying Machine Witch
Royal Delivery
Minion Horde Mini P.E.K.K.A Musketeer Flying Machine Witch
Fireball
Minion Horde Musketeer Flying Machine Witch
Poison
Minion Horde Musketeer Flying Machine Witch
Lightning
Mini P.E.K.K.A Musketeer Witch
Rocket
Minion Horde Musketeer Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Musketeer Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Mini P.E.K.K.A Musketeer Flying Machine Minion Horde Witch Goblin Giant Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Arrows Mini P.E.K.K.A Musketeer Flying Machine

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Golem Mini P.E.K.K.A Goblin Giant
Minion Horde
Goblin Giant Golem
Mini P.E.K.K.A
Arrows Musketeer Goblin Giant Golem
Musketeer
Mini P.E.K.K.A Goblin Giant Golem
Flying Machine
Goblin Giant Golem
Witch
Goblin Giant Golem
Goblin Giant
Arrows Minion Horde Mini P.E.K.K.A Musketeer Flying Machine Witch
Golem
Arrows Minion Horde Mini P.E.K.K.A Musketeer Flying Machine Witch

Defense Synergies 0 4

Arrows
Mini P.E.K.K.A
Minion Horde
Mini P.E.K.K.A
Arrows Musketeer Witch
Musketeer
Mini P.E.K.K.A Flying Machine
Flying Machine
Musketeer
Witch
Mini P.E.K.K.A
Goblin Giant
Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Musketeer Flying Machine Goblin Giant
Minion Horde Mini P.E.K.K.A Musketeer Flying Machine Witch
Minion Horde Mini P.E.K.K.A Witch Musketeer
Minion Horde Mini P.E.K.K.A Witch Musketeer
Arrows Mini P.E.K.K.A
Arrows Musketeer Flying Machine
Minion Horde Musketeer Arrows Flying Machine Witch
Arrows Musketeer Flying Machine Goblin Giant
Minion Horde Mini P.E.K.K.A Witch Musketeer
Minion Horde Mini P.E.K.K.A Musketeer
Minion Horde Witch Arrows Musketeer Flying Machine Goblin Giant
Arrows Minion Horde Musketeer Flying Machine Witch
Minion Horde Mini P.E.K.K.A Musketeer Flying Machine Witch
Arrows Minion Horde Mini P.E.K.K.A Witch
Mini P.E.K.K.A Minion Horde
Minion Horde Mini P.E.K.K.A
Minion Horde Arrows Mini P.E.K.K.A Musketeer Witch
Arrows Minion Horde Musketeer Flying Machine Witch
Arrows Witch Musketeer Flying Machine
Mini P.E.K.K.A Musketeer
Arrows Minion Horde Mini P.E.K.K.A Musketeer Flying Machine Witch Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Witch
Arrows Mini P.E.K.K.A Musketeer Flying Machine
Minion Horde Mini P.E.K.K.A Musketeer Witch Goblin Giant
Mini P.E.K.K.A Minion Horde Musketeer Goblin Giant
Minion Horde Mini P.E.K.K.A Musketeer Witch Goblin Giant
Arrows Minion Horde Musketeer Flying Machine Witch Goblin Giant
Mini P.E.K.K.A Minion Horde Musketeer Flying Machine Witch Goblin Giant
Mini P.E.K.K.A Minion Horde Goblin Giant
Minion Horde Mini P.E.K.K.A Flying Machine Witch
Witch Minion Horde Musketeer Goblin Giant
Minion Horde Mini P.E.K.K.A Musketeer Flying Machine Witch
Arrows Goblin Giant
Mini P.E.K.K.A Minion Horde Witch Goblin Giant
Minion Horde Musketeer Flying Machine Witch
Witch Minion Horde Mini P.E.K.K.A Musketeer Flying Machine Goblin Giant
Arrows Minion Horde Mini P.E.K.K.A Musketeer Flying Machine Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Minion Horde Musketeer Flying Machine
Arrows Musketeer Flying Machine
Arrows Minion Horde Flying Machine Goblin Giant
Arrows Musketeer Flying Machine
Arrows Minion Horde
Arrows Minion Horde Musketeer Flying Machine Witch Goblin Giant
Arrows Minion Horde Musketeer Flying Machine Witch
Arrows Flying Machine
Arrows Flying Machine
Minion Horde Mini P.E.K.K.A Musketeer
Arrows Minion Horde Musketeer Flying Machine
Arrows Musketeer Flying Machine
Flying Machine Musketeer
Arrows Minion Horde Musketeer Flying Machine
Arrows Musketeer Flying Machine
Arrows Minion Horde Musketeer Flying Machine Witch
Arrows Minion Horde Musketeer Flying Machine
Arrows
Minion Horde Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Musketeer Flying Machine
Arrows Flying Machine Witch
Minion Horde Musketeer
Arrows
Musketeer
Arrows Minion Horde Musketeer Flying Machine
Arrows Witch
Minion Horde Witch
Arrows Musketeer Flying Machine Witch
Arrows Musketeer Flying Machine Witch
Arrows Musketeer
Arrows Minion Horde Musketeer Flying Machine Witch
Minion Horde Musketeer Flying Machine Witch
Minion Horde Mini P.E.K.K.A
Arrows Minion Horde Musketeer
Arrows Minion Horde
Minion Horde
Arrows
Minion Horde Musketeer Flying Machine Witch
Arrows Musketeer Flying Machine Witch
Arrows
Minion Horde Mini P.E.K.K.A Musketeer Flying Machine
Arrows Musketeer Flying Machine
Arrows
Minion Horde Musketeer Flying Machine
Minion Horde Musketeer Flying Machine Witch
Musketeer Flying Machine Witch
Musketeer Flying Machine Witch Goblin Giant

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