My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
Mediocre

1 problems 4 warnings Why?

Missing cards in your collection

Little Prince

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Balloon Electro Wizard Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider Balloon Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Hog Rider Balloon Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Hog Rider Balloon Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Hog Rider Balloon
Giant Snowball
Hog Rider Balloon Lumberjack
Zap
Firecracker Balloon
Barbarian Barrel
Firecracker Elite Barbarians Electro Wizard Lumberjack
The Log
Firecracker Elite Barbarians Hog Rider Lumberjack
Earthquake
Firecracker Hog Rider
Arrows
Firecracker
Royal Delivery
Firecracker Elite Barbarians Hog Rider Balloon Electro Wizard Lumberjack
Fireball
Firecracker Elite Barbarians Hog Rider Balloon Electro Wizard Lumberjack
Poison
Firecracker Balloon Electro Wizard
Lightning
Elite Barbarians Balloon Electro Wizard Lumberjack
Rocket
Elite Barbarians Hog Rider Balloon

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Fireball Hog Rider Electro Wizard Lumberjack Balloon Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Firecracker Fireball Hog Rider Electro Wizard

Attack Synergies 3 19

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Hog Rider Elite Barbarians Balloon Lumberjack Mega Knight
Elite Barbarians
Firecracker Fireball Hog Rider Lumberjack Mega Knight
Fireball
Hog Rider Elite Barbarians Electro Wizard Mega Knight
Hog Rider
Firecracker Fireball Elite Barbarians Balloon Electro Wizard Lumberjack Mega Knight
Balloon
Lumberjack Firecracker Hog Rider Electro Wizard Mega Knight
Electro Wizard
Fireball Hog Rider Balloon Lumberjack Mega Knight
Lumberjack
Balloon Firecracker Elite Barbarians Hog Rider Electro Wizard Mega Knight
Mega Knight
Firecracker Elite Barbarians Fireball Hog Rider Balloon Electro Wizard Lumberjack

Defense Synergies 0 9

Firecracker
Electro Wizard Lumberjack Mega Knight
Elite Barbarians
Mega Knight
Fireball
Electro Wizard Lumberjack Mega Knight
Hog Rider
Balloon
Electro Wizard
Firecracker Fireball Lumberjack Mega Knight
Lumberjack
Firecracker Fireball Electro Wizard
Mega Knight
Firecracker Elite Barbarians Fireball Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Fireball Electro Wizard
Elite Barbarians Lumberjack Firecracker Electro Wizard Mega Knight
Lumberjack Mega Knight Elite Barbarians Electro Wizard
Elite Barbarians Lumberjack Firecracker Electro Wizard Mega Knight
Firecracker Elite Barbarians Fireball Lumberjack Mega Knight
Fireball Firecracker Electro Wizard Lumberjack Mega Knight
Electro Wizard Firecracker Fireball
Fireball Electro Wizard Mega Knight
Elite Barbarians Lumberjack
Elite Barbarians Firecracker Electro Wizard Lumberjack Mega Knight
Electro Wizard Firecracker Fireball Lumberjack Mega Knight
Firecracker Fireball Electro Wizard
Lumberjack Mega Knight Elite Barbarians Fireball Electro Wizard
Fireball Mega Knight Firecracker Electro Wizard Lumberjack
Elite Barbarians Electro Wizard Lumberjack Mega Knight
Elite Barbarians Fireball Electro Wizard Lumberjack Mega Knight
Mega Knight Firecracker Elite Barbarians Fireball Electro Wizard Lumberjack
Fireball Mega Knight Firecracker Elite Barbarians Electro Wizard Lumberjack
Firecracker Fireball Electro Wizard Lumberjack Mega Knight
Elite Barbarians Electro Wizard Lumberjack
Mega Knight Firecracker Elite Barbarians Fireball Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight Elite Barbarians Fireball Electro Wizard
Fireball Electro Wizard Firecracker Elite Barbarians Lumberjack Mega Knight
Lumberjack Mega Knight Elite Barbarians Electro Wizard
Lumberjack Mega Knight Elite Barbarians Fireball Electro Wizard
Elite Barbarians Lumberjack Mega Knight
Firecracker Fireball Electro Wizard
Elite Barbarians Fireball Electro Wizard Lumberjack
Mega Knight Elite Barbarians Lumberjack
Electro Wizard Mega Knight Firecracker Elite Barbarians Fireball
Mega Knight Elite Barbarians Lumberjack
Mega Knight Elite Barbarians Fireball Electro Wizard
Elite Barbarians Mega Knight Fireball Lumberjack
Firecracker Fireball Mega Knight
Elite Barbarians Electro Wizard Firecracker Fireball Lumberjack
Mega Knight Firecracker Elite Barbarians Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker
Firecracker Fireball Electro Wizard
Fireball
Firecracker Fireball
Fireball Firecracker Mega Knight
Firecracker Fireball
Firecracker
Fireball Firecracker
Fireball Firecracker
Elite Barbarians Fireball Electro Wizard Lumberjack
Firecracker Fireball Electro Wizard
Fireball Firecracker
Firecracker Elite Barbarians Fireball
Firecracker Fireball
Firecracker Elite Barbarians Fireball
Firecracker Fireball
Firecracker Fireball Mega Knight
Fireball
Firecracker Fireball Electro Wizard Mega Knight
Firecracker Fireball Mega Knight
Fireball Mega Knight
Fireball
Fireball
Firecracker Fireball Mega Knight
Firecracker Fireball Electro Wizard
Fireball Mega Knight
Fireball Firecracker
Elite Barbarians Firecracker Fireball Electro Wizard
Electro Wizard Firecracker Fireball
Elite Barbarians Fireball
Fireball Mega Knight
Firecracker Fireball Electro Wizard
Mega Knight
Firecracker Fireball
Electro Wizard Fireball
Fireball Firecracker Electro Wizard
Fireball
Fireball Firecracker Electro Wizard Lumberjack Mega Knight
Firecracker Fireball
Fireball
Firecracker Elite Barbarians Mega Knight
Firecracker Elite Barbarians Fireball Electro Wizard
Firecracker Fireball Electro Wizard
Firecracker Fireball Electro Wizard Mega Knight

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