My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
RIP

3 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Electro Dragon Bowler Golem Mega Knight Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Golem Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Dragon Golem Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Electro Dragon
Zap
Firecracker
Barbarian Barrel
Firecracker
The Log
Firecracker
Earthquake
Firecracker
Arrows
Firecracker
Royal Delivery
Firecracker Electro Dragon Bowler
Fireball
Firecracker Electro Dragon Bowler
Poison
Firecracker Electro Dragon
Lightning
Electro Dragon Bowler
Rocket
Electro Dragon Bowler

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Tornado Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Tornado Electro Dragon Bowler Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Bowler Golem Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Firecracker Tornado Golden Knight Electro Dragon Bowler Mega Knight Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Firecracker Tornado Golden Knight

Attack Synergies 3 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Tornado Electro Dragon Bowler Golem Mega Knight
Firecracker
Zap Tornado Bowler Golem Mega Knight
Tornado
Zap Firecracker Electro Dragon Bowler Golem Mega Knight
Electro Dragon
Golem Zap Tornado Bowler Mega Knight
Bowler
Zap Firecracker Tornado Electro Dragon
Golem
Electro Dragon Zap Firecracker Tornado Golden Knight
Mega Knight
Zap Firecracker Tornado Electro Dragon
Golden Knight
Golem

Defense Synergies 2 12

Zap
Mega Knight Firecracker Tornado Electro Dragon Bowler Golden Knight
Firecracker
Zap Tornado Electro Dragon Mega Knight Golden Knight
Tornado
Bowler Zap Firecracker Electro Dragon Mega Knight
Electro Dragon
Zap Firecracker Tornado Bowler
Bowler
Tornado Zap Electro Dragon
Golem
Mega Knight
Zap Firecracker Tornado
Golden Knight
Zap Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Zap Firecracker Electro Dragon Golden Knight
Zap Firecracker Electro Dragon Mega Knight
Tornado Bowler Mega Knight Electro Dragon
Firecracker Electro Dragon Bowler Mega Knight
Firecracker Tornado Bowler Mega Knight
Tornado Bowler Zap Firecracker Electro Dragon Mega Knight
Tornado Zap Firecracker Electro Dragon
Bowler Zap Electro Dragon Mega Knight Golden Knight
Tornado
Tornado Firecracker Bowler Mega Knight
Zap Firecracker Tornado Electro Dragon Bowler Mega Knight
Zap Firecracker Tornado Electro Dragon
Bowler Mega Knight Zap Electro Dragon
Bowler Mega Knight Zap Firecracker Tornado Electro Dragon Golden Knight
Mega Knight
Tornado Zap Bowler Mega Knight
Mega Knight Firecracker Tornado Electro Dragon Bowler
Mega Knight Zap Firecracker Tornado Electro Dragon Bowler Golden Knight
Zap Tornado Firecracker Electro Dragon Bowler Mega Knight
Tornado
Bowler Mega Knight Firecracker Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Bowler
Zap Firecracker Electro Dragon Bowler Mega Knight
Mega Knight Zap Electro Dragon Bowler Golden Knight
Bowler Mega Knight Zap Tornado
Bowler Mega Knight
Firecracker Zap Tornado Electro Dragon
Bowler
Mega Knight
Zap Electro Dragon Mega Knight Firecracker Tornado
Mega Knight Electro Dragon Bowler Golden Knight
Mega Knight Zap Tornado Bowler
Bowler Mega Knight Golden Knight
Firecracker Electro Dragon Bowler Mega Knight
Electro Dragon Zap Firecracker Tornado Bowler Golden Knight
Bowler Mega Knight Zap Firecracker Electro Dragon Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Electro Dragon Golden Knight
Firecracker Zap Tornado Electro Dragon Bowler Golden Knight
Electro Dragon
Firecracker
Zap Firecracker Bowler Mega Knight
Firecracker Zap Tornado Electro Dragon
Firecracker Tornado Bowler
Zap Firecracker Tornado Electro Dragon Bowler
Zap Firecracker Tornado Electro Dragon Golden Knight
Tornado Electro Dragon Bowler
Firecracker Zap Tornado Electro Dragon Bowler Golden Knight
Zap Firecracker Tornado Electro Dragon
Firecracker Bowler Golden Knight
Firecracker Electro Dragon
Zap Firecracker
Zap Firecracker Electro Dragon Bowler Golden Knight
Firecracker Electro Dragon Bowler Mega Knight
Tornado
Zap Firecracker Electro Dragon Bowler Mega Knight
Zap Firecracker Tornado Electro Dragon Bowler Mega Knight Golden Knight
Bowler Mega Knight
Tornado
Tornado Bowler
Zap Electro Dragon
Zap Firecracker Tornado Electro Dragon Bowler Mega Knight
Firecracker Zap Tornado Electro Dragon Bowler Golden Knight
Zap Tornado Electro Dragon Bowler Mega Knight Golden Knight
Zap Firecracker Tornado Golden Knight
Zap Firecracker Tornado Electro Dragon
Zap Electro Dragon Firecracker
Bowler
Zap Electro Dragon Mega Knight
Zap Firecracker Electro Dragon
Mega Knight
Firecracker Bowler
Zap Electro Dragon
Zap Firecracker Tornado Electro Dragon
Firecracker Electro Dragon Bowler Mega Knight
Zap Firecracker Electro Dragon Bowler
Zap Tornado
Firecracker Electro Dragon Mega Knight
Zap Electro Dragon Firecracker Tornado Bowler Golden Knight
Firecracker Zap Tornado Electro Dragon
Electro Dragon Zap Firecracker Tornado Bowler Mega Knight Golden Knight

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