My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 problems 5 warnings Why?

Missing cards in your collection

Little Prince

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tesla Wizard Dark Prince P.E.K.K.A Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Dark Prince P.E.K.K.A Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Dark Prince Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Dark Prince
Giant Snowball
Zap
Firecracker Dark Prince
Barbarian Barrel
Firecracker Tesla Elite Barbarians Wizard Dark Prince Magic Archer
The Log
Firecracker Elite Barbarians Dark Prince
Earthquake
Firecracker Tesla
Arrows
Firecracker
Royal Delivery
Firecracker Elite Barbarians Wizard Dark Prince P.E.K.K.A Magic Archer
Fireball
Firecracker Tesla Elite Barbarians Wizard Magic Archer
Poison
Firecracker Wizard Magic Archer
Lightning
Tesla Elite Barbarians Wizard Dark Prince Magic Archer
Rocket
Elite Barbarians Wizard Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Wizard Dark Prince Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Dark Prince P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Firecracker Tesla Dark Prince Magic Archer Wizard Elite Barbarians P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Firecracker Tesla Dark Prince

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elite Barbarians P.E.K.K.A Dark Prince
Firecracker
Elite Barbarians Dark Prince P.E.K.K.A
Tesla
Elite Barbarians
Arrows Firecracker Wizard
Wizard
Elite Barbarians Dark Prince P.E.K.K.A
Dark Prince
Arrows Firecracker Wizard Magic Archer
P.E.K.K.A
Arrows Magic Archer Firecracker Wizard
Magic Archer
P.E.K.K.A Dark Prince

Defense Synergies 1 13

Arrows
Tesla Dark Prince P.E.K.K.A
Firecracker
Tesla Dark Prince P.E.K.K.A
Tesla
Arrows Firecracker Wizard Dark Prince Magic Archer
Elite Barbarians
Dark Prince Wizard
Wizard
Tesla Elite Barbarians Dark Prince P.E.K.K.A
Dark Prince
Elite Barbarians Arrows Firecracker Tesla Wizard Magic Archer
P.E.K.K.A
Arrows Firecracker Wizard
Magic Archer
Tesla Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tesla Wizard Magic Archer
Elite Barbarians P.E.K.K.A Firecracker Tesla Dark Prince
Tesla P.E.K.K.A Elite Barbarians Dark Prince
Tesla Elite Barbarians P.E.K.K.A Firecracker Dark Prince
Arrows Firecracker Elite Barbarians Dark Prince P.E.K.K.A
Arrows Firecracker Tesla Dark Prince Magic Archer
Tesla Arrows Firecracker Wizard Magic Archer
Arrows Tesla P.E.K.K.A Magic Archer
Tesla P.E.K.K.A Elite Barbarians
Elite Barbarians Firecracker Tesla Dark Prince
Arrows Firecracker Tesla Wizard Dark Prince Magic Archer
Arrows Tesla Firecracker Wizard Magic Archer
Tesla P.E.K.K.A Elite Barbarians Wizard Dark Prince
Wizard Arrows Firecracker Tesla Dark Prince P.E.K.K.A Magic Archer
Elite Barbarians P.E.K.K.A Tesla
Tesla Elite Barbarians P.E.K.K.A
Tesla Wizard Arrows Firecracker Elite Barbarians Dark Prince P.E.K.K.A
Arrows Tesla Firecracker Elite Barbarians Wizard Dark Prince Magic Archer
Arrows Wizard Firecracker Tesla Dark Prince Magic Archer
P.E.K.K.A Tesla Elite Barbarians
Wizard Dark Prince Arrows Firecracker Tesla Elite Barbarians P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tesla Elite Barbarians Dark Prince P.E.K.K.A
Arrows Firecracker Tesla Elite Barbarians Wizard Magic Archer
P.E.K.K.A Elite Barbarians Dark Prince
Dark Prince P.E.K.K.A Tesla Elite Barbarians
P.E.K.K.A Tesla Elite Barbarians Dark Prince
Arrows Firecracker Wizard Tesla Magic Archer
Dark Prince P.E.K.K.A Tesla Elite Barbarians
P.E.K.K.A Tesla Elite Barbarians Dark Prince
P.E.K.K.A Firecracker Elite Barbarians Dark Prince Magic Archer
P.E.K.K.A Tesla
P.E.K.K.A Tesla Elite Barbarians Dark Prince
P.E.K.K.A Arrows Elite Barbarians Dark Prince
Elite Barbarians Dark Prince P.E.K.K.A Tesla Wizard
Wizard Firecracker Tesla Magic Archer
Tesla Elite Barbarians Firecracker Dark Prince P.E.K.K.A Magic Archer
Arrows Firecracker Tesla Elite Barbarians Wizard Dark Prince P.E.K.K.A Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows Firecracker
Arrows Firecracker Magic Archer
Arrows Magic Archer
Arrows Firecracker Dark Prince
Wizard Arrows Firecracker Dark Prince Magic Archer
Arrows Firecracker Wizard Magic Archer
Arrows Firecracker Wizard Magic Archer
Arrows Firecracker Wizard Magic Archer
Arrows Firecracker Wizard
Elite Barbarians
Firecracker Arrows Wizard Dark Prince Magic Archer
Arrows Firecracker Wizard Magic Archer
Firecracker Elite Barbarians Magic Archer
Arrows Firecracker Magic Archer
Arrows Firecracker Elite Barbarians Magic Archer
Arrows Firecracker Wizard Magic Archer
Magic Archer Arrows Firecracker Wizard
Arrows
Arrows Firecracker Wizard Dark Prince Magic Archer
Arrows Firecracker Wizard Magic Archer
Magic Archer
Arrows Wizard
Arrows
Arrows Firecracker Wizard Dark Prince Magic Archer
Arrows Firecracker Wizard Magic Archer
Arrows Wizard Magic Archer
Arrows Firecracker Magic Archer
Elite Barbarians Arrows Firecracker Wizard Magic Archer
Firecracker Wizard
Elite Barbarians
Arrows Wizard Magic Archer
Arrows Firecracker Magic Archer
P.E.K.K.A
Arrows Firecracker Wizard Magic Archer
Dark Prince Magic Archer
Arrows Firecracker Wizard Magic Archer
Arrows
Firecracker Wizard Dark Prince Magic Archer
Arrows Firecracker Wizard Magic Archer
Arrows
Firecracker Elite Barbarians Dark Prince P.E.K.K.A
Firecracker Elite Barbarians Magic Archer
Firecracker Magic Archer
Firecracker Dark Prince Magic Archer

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