My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

1 problems 5 warnings Why?

Missing cards in your collection

Little Prince Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Wizard Three Musketeers Dark Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Three Musketeers Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider Dark Prince Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Hog Rider Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Hog Rider Dark Prince Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Hog Rider Three Musketeers Guards Dark Prince Miner
Giant Snowball
Hog Rider Three Musketeers Guards Miner
Zap
Firecracker Three Musketeers Guards Dark Prince
Barbarian Barrel
Firecracker Elite Barbarians Wizard Three Musketeers Guards Dark Prince
The Log
Firecracker Elite Barbarians Hog Rider Three Musketeers Guards Dark Prince
Earthquake
Firecracker Hog Rider Guards
Arrows
Firecracker Guards
Royal Delivery
Firecracker Elite Barbarians Hog Rider Wizard Three Musketeers Guards Dark Prince Miner
Fireball
Firecracker Elite Barbarians Hog Rider Wizard Three Musketeers
Poison
Firecracker Wizard Three Musketeers Guards
Lightning
Elite Barbarians Wizard Three Musketeers Dark Prince
Rocket
Elite Barbarians Hog Rider Wizard Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Wizard Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Dark Prince Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Guards Miner Hog Rider Dark Prince Wizard Elite Barbarians Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Firecracker Guards Miner Hog Rider

Attack Synergies 3 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Hog Rider Miner Elite Barbarians Three Musketeers Dark Prince
Elite Barbarians
Firecracker Hog Rider Wizard Three Musketeers
Hog Rider
Firecracker Elite Barbarians Wizard Three Musketeers Guards Dark Prince
Wizard
Elite Barbarians Hog Rider Dark Prince Miner
Three Musketeers
Firecracker Elite Barbarians Hog Rider Guards Dark Prince Miner
Guards
Miner Hog Rider Three Musketeers
Dark Prince
Firecracker Hog Rider Wizard Three Musketeers Miner
Miner
Firecracker Guards Wizard Three Musketeers Dark Prince

Defense Synergies 1 5

Firecracker
Guards Dark Prince
Elite Barbarians
Dark Prince Wizard
Hog Rider
Wizard
Elite Barbarians Guards Dark Prince
Three Musketeers
Guards
Firecracker Wizard
Dark Prince
Elite Barbarians Firecracker Wizard
Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Wizard
Elite Barbarians Firecracker Three Musketeers Dark Prince
Three Musketeers Elite Barbarians Dark Prince
Elite Barbarians Three Musketeers Firecracker Guards Dark Prince
Firecracker Elite Barbarians Dark Prince
Firecracker Guards Dark Prince
Three Musketeers Firecracker Wizard
Three Musketeers Elite Barbarians
Elite Barbarians Guards Firecracker Dark Prince Miner
Guards Firecracker Wizard Dark Prince
Three Musketeers Firecracker Wizard
Elite Barbarians Wizard Three Musketeers Guards Dark Prince
Wizard Three Musketeers Firecracker Guards Dark Prince
Elite Barbarians Three Musketeers
Elite Barbarians Three Musketeers
Wizard Three Musketeers Firecracker Elite Barbarians Dark Prince
Firecracker Elite Barbarians Wizard Three Musketeers Guards Dark Prince
Wizard Firecracker Guards Dark Prince
Elite Barbarians Three Musketeers
Wizard Dark Prince Firecracker Elite Barbarians Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Elite Barbarians Dark Prince
Firecracker Elite Barbarians Wizard Miner
Guards Elite Barbarians Dark Prince
Guards Dark Prince Elite Barbarians
Elite Barbarians Three Musketeers Guards Dark Prince
Firecracker Wizard Three Musketeers
Guards Dark Prince Elite Barbarians
Elite Barbarians Dark Prince
Firecracker Elite Barbarians Dark Prince
Three Musketeers Guards
Elite Barbarians Guards Dark Prince
Elite Barbarians Guards Dark Prince
Elite Barbarians Dark Prince Wizard Three Musketeers Guards
Wizard Firecracker Three Musketeers
Elite Barbarians Guards Firecracker Three Musketeers Dark Prince
Firecracker Elite Barbarians Wizard Dark Prince

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Guards
Firecracker Miner
Miner
Firecracker Guards Dark Prince
Wizard Firecracker Dark Prince
Firecracker Wizard
Firecracker Wizard
Firecracker Wizard
Miner Firecracker Wizard
Elite Barbarians Three Musketeers Guards
Firecracker Miner Wizard Dark Prince
Firecracker Wizard
Firecracker Elite Barbarians Three Musketeers Miner
Firecracker
Firecracker Elite Barbarians
Firecracker Wizard Three Musketeers
Firecracker Wizard Three Musketeers
Three Musketeers
Firecracker Wizard Three Musketeers Dark Prince
Firecracker Wizard Miner
Wizard
Firecracker Wizard Dark Prince
Firecracker Miner Wizard
Wizard Miner
Miner Firecracker
Elite Barbarians Firecracker Wizard
Firecracker Wizard Guards
Elite Barbarians
Wizard Miner
Firecracker
Firecracker Wizard
Guards Dark Prince
Firecracker Wizard Three Musketeers
Miner Firecracker Wizard Three Musketeers Dark Prince
Firecracker Wizard
Firecracker Elite Barbarians Three Musketeers Dark Prince
Firecracker Elite Barbarians Guards
Firecracker
Firecracker Dark Prince Miner

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