My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Bad

2 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Elixir Golem Valkyrie Battle Ram Wizard Bandit Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Mini P.E.K.K.A Battle Ram Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Mini P.E.K.K.A Valkyrie Battle Ram Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Valkyrie Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Battle Ram Bandit
Giant Snowball
Battle Ram
Zap
Firecracker Battle Ram Bandit
Barbarian Barrel
Firecracker Elixir Golem Valkyrie Battle Ram Wizard Bandit
The Log
Firecracker Elixir Golem Mini P.E.K.K.A Battle Ram Bandit
Earthquake
Firecracker Elixir Golem
Arrows
Firecracker
Royal Delivery
Firecracker Elixir Golem Mini P.E.K.K.A Valkyrie Battle Ram Wizard Bandit
Fireball
Firecracker Elixir Golem Battle Ram Wizard Bandit
Poison
Firecracker Elixir Golem Wizard
Lightning
Mini P.E.K.K.A Valkyrie Battle Ram Wizard Bandit
Rocket
Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Mini P.E.K.K.A Valkyrie Battle Ram Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Elixir Golem Bandit Mini P.E.K.K.A Valkyrie Battle Ram Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Firecracker Elixir Golem Bandit Mini P.E.K.K.A

Attack Synergies 2 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Elixir Golem Mini P.E.K.K.A Valkyrie Battle Ram Bandit Mega Knight
Elixir Golem
Firecracker Mini P.E.K.K.A Wizard Bandit
Mini P.E.K.K.A
Firecracker Elixir Golem Valkyrie Wizard Mega Knight
Valkyrie
Firecracker Mini P.E.K.K.A Battle Ram Wizard Bandit
Battle Ram
Bandit Firecracker Valkyrie
Wizard
Elixir Golem Mini P.E.K.K.A Valkyrie Bandit Mega Knight
Bandit
Battle Ram Firecracker Elixir Golem Valkyrie Wizard Mega Knight
Mega Knight
Firecracker Mini P.E.K.K.A Wizard Bandit

Defense Synergies 1 10

Firecracker
Valkyrie Mini P.E.K.K.A Bandit Mega Knight
Elixir Golem
Mini P.E.K.K.A
Firecracker Valkyrie Wizard
Valkyrie
Firecracker Mini P.E.K.K.A Wizard Bandit
Battle Ram
Wizard
Mini P.E.K.K.A Valkyrie Bandit Mega Knight
Bandit
Firecracker Valkyrie Wizard Mega Knight
Mega Knight
Firecracker Wizard Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Valkyrie Wizard
Mini P.E.K.K.A Firecracker Valkyrie Bandit Mega Knight
Mini P.E.K.K.A Mega Knight Valkyrie Bandit
Mini P.E.K.K.A Firecracker Valkyrie Bandit Mega Knight
Firecracker Mini P.E.K.K.A Valkyrie Mega Knight
Firecracker Valkyrie Bandit Mega Knight
Firecracker Wizard
Valkyrie Bandit Mega Knight
Mini P.E.K.K.A
Firecracker Mini P.E.K.K.A Valkyrie Bandit Mega Knight
Valkyrie Firecracker Wizard Bandit Mega Knight
Firecracker Wizard
Mini P.E.K.K.A Mega Knight Valkyrie Wizard Bandit
Valkyrie Wizard Mega Knight Firecracker Mini P.E.K.K.A
Mini P.E.K.K.A Bandit Mega Knight
Mini P.E.K.K.A Bandit Mega Knight
Wizard Mega Knight Firecracker Mini P.E.K.K.A Valkyrie
Mega Knight Firecracker Valkyrie Wizard Bandit
Valkyrie Wizard Firecracker Bandit Mega Knight
Mini P.E.K.K.A
Valkyrie Wizard Mega Knight Firecracker Mini P.E.K.K.A Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Mega Knight Bandit
Bandit Firecracker Mini P.E.K.K.A Valkyrie Wizard Mega Knight
Bandit Mega Knight Mini P.E.K.K.A Valkyrie
Mini P.E.K.K.A Valkyrie Mega Knight Bandit
Mini P.E.K.K.A Valkyrie Bandit Mega Knight
Firecracker Wizard
Mini P.E.K.K.A Valkyrie Bandit
Mini P.E.K.K.A Mega Knight Valkyrie
Mega Knight Firecracker Mini P.E.K.K.A Valkyrie Bandit
Mega Knight Mini P.E.K.K.A Valkyrie
Mega Knight Valkyrie
Mini P.E.K.K.A Mega Knight Valkyrie Wizard Bandit
Wizard Firecracker Valkyrie Mega Knight
Firecracker Mini P.E.K.K.A Valkyrie
Valkyrie Mega Knight Firecracker Mini P.E.K.K.A Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Valkyrie Bandit
Firecracker Bandit
Bandit
Firecracker Valkyrie
Wizard Firecracker Valkyrie Mega Knight
Firecracker Wizard
Firecracker Wizard
Firecracker Wizard
Firecracker Wizard Bandit
Mini P.E.K.K.A
Firecracker Valkyrie Wizard Bandit
Firecracker Wizard
Firecracker Bandit
Firecracker Bandit
Firecracker
Firecracker Wizard Bandit
Firecracker Wizard Bandit Mega Knight
Mini P.E.K.K.A
Firecracker Mini P.E.K.K.A Wizard Bandit Mega Knight
Firecracker Valkyrie Wizard Mega Knight
Mega Knight
Wizard
Firecracker Valkyrie Wizard Mega Knight
Firecracker Wizard Bandit
Wizard Bandit Mega Knight
Firecracker Bandit
Firecracker Wizard
Firecracker Wizard
Mini P.E.K.K.A
Wizard Bandit Mega Knight
Firecracker
Mega Knight
Firecracker Wizard
Bandit
Firecracker Wizard
Firecracker Mini P.E.K.K.A Valkyrie Wizard Mega Knight
Firecracker Wizard
Firecracker Mega Knight
Firecracker
Firecracker
Firecracker Bandit Mega Knight

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