My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

3 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Goblin Cage Valkyrie Witch Royal Ghost Electro Wizard Mega Knight Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Royal Ghost Mega Knight Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Royal Ghost Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton King
Giant Snowball
Witch Skeleton King
Zap
Firecracker Witch Skeleton King
Barbarian Barrel
Firecracker Goblin Cage Valkyrie Witch Royal Ghost Electro Wizard Skeleton King
The Log
Firecracker Goblin Cage Witch Skeleton King
Earthquake
Firecracker Goblin Cage Witch Skeleton King
Arrows
Firecracker Witch Skeleton King
Royal Delivery
Firecracker Goblin Cage Valkyrie Witch Royal Ghost Electro Wizard Skeleton King
Fireball
Firecracker Goblin Cage Witch Electro Wizard Skeleton King
Poison
Firecracker Goblin Cage Witch Electro Wizard Skeleton King
Lightning
Goblin Cage Valkyrie Witch Electro Wizard Skeleton King
Rocket
Valkyrie Witch Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie Royal Ghost Mega Knight Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Royal Ghost Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Royal Ghost Goblin Cage Valkyrie Electro Wizard Skeleton King Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Firecracker Royal Ghost Goblin Cage Valkyrie

Attack Synergies 0 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Goblin Cage Valkyrie Mega Knight
Goblin Cage
Firecracker Witch Royal Ghost
Valkyrie
Firecracker Witch Royal Ghost Electro Wizard
Witch
Goblin Cage Valkyrie Royal Ghost Mega Knight Skeleton King
Royal Ghost
Goblin Cage Valkyrie Witch Electro Wizard Mega Knight
Electro Wizard
Valkyrie Royal Ghost Mega Knight
Mega Knight
Firecracker Witch Royal Ghost Electro Wizard
Skeleton King
Witch

Defense Synergies 1 13

Firecracker
Valkyrie Goblin Cage Electro Wizard Mega Knight
Goblin Cage
Firecracker Witch Electro Wizard
Valkyrie
Firecracker Witch Electro Wizard
Witch
Goblin Cage Valkyrie Royal Ghost Electro Wizard Mega Knight
Royal Ghost
Witch Electro Wizard Mega Knight
Electro Wizard
Firecracker Goblin Cage Valkyrie Witch Royal Ghost Mega Knight
Mega Knight
Firecracker Witch Royal Ghost Electro Wizard
Skeleton King

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Goblin Cage Valkyrie Electro Wizard
Firecracker Goblin Cage Valkyrie Witch Electro Wizard Mega Knight
Goblin Cage Witch Mega Knight Valkyrie Electro Wizard
Goblin Cage Witch Firecracker Valkyrie Electro Wizard Mega Knight Skeleton King
Firecracker Goblin Cage Valkyrie Mega Knight
Firecracker Valkyrie Royal Ghost Electro Wizard Mega Knight
Electro Wizard Firecracker Goblin Cage Witch
Goblin Cage Valkyrie Electro Wizard Mega Knight
Witch Goblin Cage Skeleton King
Firecracker Valkyrie Royal Ghost Electro Wizard Mega Knight
Valkyrie Witch Electro Wizard Firecracker Royal Ghost Mega Knight Skeleton King
Firecracker Witch Electro Wizard
Goblin Cage Mega Knight Valkyrie Witch Electro Wizard
Valkyrie Mega Knight Firecracker Goblin Cage Witch Royal Ghost Electro Wizard Skeleton King
Goblin Cage Electro Wizard Mega Knight Skeleton King
Goblin Cage Electro Wizard Mega Knight
Mega Knight Firecracker Goblin Cage Valkyrie Witch Electro Wizard
Goblin Cage Mega Knight Firecracker Valkyrie Witch Royal Ghost Electro Wizard
Goblin Cage Valkyrie Witch Firecracker Royal Ghost Electro Wizard Mega Knight
Goblin Cage Electro Wizard
Valkyrie Royal Ghost Mega Knight Firecracker Witch Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Goblin Cage Witch Royal Ghost Electro Wizard
Electro Wizard Firecracker Valkyrie Royal Ghost Mega Knight
Mega Knight Goblin Cage Valkyrie Witch Electro Wizard
Valkyrie Mega Knight Goblin Cage Electro Wizard
Goblin Cage Valkyrie Witch Mega Knight
Firecracker Witch Electro Wizard
Goblin Cage Valkyrie Witch Electro Wizard
Mega Knight Goblin Cage Valkyrie
Goblin Cage Electro Wizard Mega Knight Firecracker Valkyrie Witch
Witch Goblin Cage
Mega Knight Goblin Cage Valkyrie Witch
Mega Knight Goblin Cage Valkyrie Electro Wizard
Mega Knight Goblin Cage Valkyrie Witch Skeleton King
Firecracker Goblin Cage Valkyrie Witch Mega Knight
Witch Electro Wizard Firecracker Goblin Cage Valkyrie Skeleton King
Valkyrie Mega Knight Firecracker Goblin Cage Witch Royal Ghost Electro Wizard Skeleton King

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Valkyrie Royal Ghost
Firecracker Royal Ghost Electro Wizard
Firecracker Valkyrie
Firecracker Valkyrie Mega Knight
Firecracker Witch
Firecracker Witch
Firecracker
Firecracker
Electro Wizard
Firecracker Valkyrie Electro Wizard
Firecracker
Firecracker
Firecracker
Firecracker
Firecracker Witch
Firecracker Mega Knight
Firecracker Electro Wizard Mega Knight
Firecracker Valkyrie Witch Mega Knight
Mega Knight
Firecracker Valkyrie Witch Mega Knight
Witch
Firecracker Witch Royal Ghost Electro Wizard
Witch Mega Knight
Firecracker
Firecracker Witch Electro Wizard
Electro Wizard Firecracker Witch
Mega Knight
Firecracker Electro Wizard
Mega Knight
Firecracker
Electro Wizard Witch
Firecracker Witch Electro Wizard
Firecracker Valkyrie Electro Wizard Mega Knight
Firecracker Skeleton King
Firecracker Mega Knight
Firecracker Witch Electro Wizard Skeleton King
Firecracker Witch Electro Wizard
Firecracker Witch Royal Ghost Electro Wizard Mega Knight

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