My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

1 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Hunter Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Firecracker Valkyrie Hunter Witch Lumberjack Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Valkyrie Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Firecracker Valkyrie Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel Sparky
Giant Snowball
Skeleton Barrel Witch Lumberjack
Zap
Skeleton Barrel Firecracker Witch Sparky
Barbarian Barrel
Skeleton Barrel Firecracker Valkyrie Hunter Witch Lumberjack Sparky
The Log
Skeleton Barrel Firecracker Hunter Witch Lumberjack Sparky
Earthquake
Firecracker Witch
Arrows
Skeleton Barrel Firecracker Witch
Royal Delivery
Skeleton Barrel Firecracker Valkyrie Hunter Witch Lumberjack Sparky
Fireball
Skeleton Barrel Firecracker Hunter Witch Lumberjack Sparky
Poison
Skeleton Barrel Firecracker Hunter Witch Sparky
Lightning
Valkyrie Hunter Witch Lumberjack Sparky
Rocket
Valkyrie Hunter Witch Sparky

Against air swarms

Spells and units that can counter air swarms.

Firecracker Hunter Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie Hunter Sparky Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Barrel Valkyrie Sparky Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Barrel Firecracker Valkyrie Hunter Lumberjack Witch Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Skeleton Barrel Firecracker Valkyrie Hunter

Attack Synergies 2 19

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeleton Barrel
Firecracker Valkyrie Witch Lumberjack Sparky Mega Knight
Firecracker
Skeleton Barrel Valkyrie Lumberjack Sparky Mega Knight
Valkyrie
Lumberjack Skeleton Barrel Firecracker Hunter Witch Sparky
Hunter
Valkyrie Lumberjack Sparky Mega Knight
Witch
Skeleton Barrel Valkyrie Lumberjack Mega Knight
Lumberjack
Valkyrie Skeleton Barrel Firecracker Hunter Witch Sparky Mega Knight
Sparky
Skeleton Barrel Firecracker Valkyrie Hunter Lumberjack
Mega Knight
Skeleton Barrel Firecracker Hunter Witch Lumberjack

Defense Synergies 1 12

Skeleton Barrel
Mega Knight
Firecracker
Valkyrie Hunter Lumberjack Mega Knight
Valkyrie
Firecracker Hunter Witch Lumberjack Sparky
Hunter
Firecracker Valkyrie Lumberjack Mega Knight
Witch
Valkyrie Lumberjack Mega Knight
Lumberjack
Firecracker Valkyrie Hunter Witch
Sparky
Valkyrie
Mega Knight
Skeleton Barrel Firecracker Hunter Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Firecracker Valkyrie Sparky
Hunter Lumberjack Sparky Firecracker Valkyrie Witch Mega Knight
Hunter Witch Lumberjack Sparky Mega Knight Valkyrie
Hunter Witch Lumberjack Sparky Firecracker Valkyrie Mega Knight
Firecracker Valkyrie Lumberjack Sparky Mega Knight
Firecracker Valkyrie Hunter Lumberjack Mega Knight
Hunter Firecracker Witch
Skeleton Barrel Valkyrie Sparky Mega Knight
Hunter Witch Sparky Lumberjack
Firecracker Valkyrie Hunter Lumberjack Sparky Mega Knight
Valkyrie Witch Firecracker Hunter Lumberjack Mega Knight
Hunter Firecracker Witch
Hunter Lumberjack Sparky Mega Knight Valkyrie Witch
Valkyrie Sparky Mega Knight Firecracker Hunter Witch Lumberjack
Sparky Hunter Lumberjack Mega Knight
Hunter Lumberjack Sparky Mega Knight
Sparky Mega Knight Firecracker Valkyrie Hunter Witch Lumberjack
Mega Knight Firecracker Valkyrie Hunter Witch Lumberjack
Valkyrie Hunter Witch Firecracker Lumberjack Mega Knight
Sparky Hunter Lumberjack
Valkyrie Mega Knight Firecracker Hunter Witch Lumberjack Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Lumberjack Mega Knight Witch Sparky
Skeleton Barrel Firecracker Valkyrie Hunter Lumberjack Mega Knight
Lumberjack Mega Knight Valkyrie Hunter Witch Sparky
Valkyrie Hunter Lumberjack Mega Knight Sparky
Valkyrie Hunter Witch Lumberjack Sparky Mega Knight
Firecracker Skeleton Barrel Hunter Witch
Sparky Valkyrie Hunter Witch Lumberjack
Mega Knight Valkyrie Hunter Lumberjack Sparky
Mega Knight Firecracker Valkyrie Witch Sparky
Witch Sparky
Mega Knight Valkyrie Hunter Witch Lumberjack Sparky
Mega Knight Valkyrie
Mega Knight Valkyrie Hunter Witch Lumberjack Sparky
Firecracker Valkyrie Witch Sparky Mega Knight
Witch Sparky Firecracker Valkyrie Hunter Lumberjack
Valkyrie Mega Knight Firecracker Hunter Witch Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Firecracker Valkyrie Sparky
Firecracker Skeleton Barrel
Skeleton Barrel Sparky
Skeleton Barrel Firecracker Valkyrie Sparky
Firecracker Valkyrie Sparky Mega Knight
Firecracker Skeleton Barrel Hunter Witch
Firecracker Witch Sparky
Skeleton Barrel Firecracker Hunter
Skeleton Barrel Firecracker
Lumberjack Sparky
Firecracker Skeleton Barrel Valkyrie Sparky
Firecracker
Skeleton Barrel Firecracker Hunter Sparky
Skeleton Barrel Firecracker
Skeleton Barrel Firecracker Sparky
Skeleton Barrel Firecracker Hunter Witch Sparky
Skeleton Barrel Firecracker Sparky Mega Knight
Sparky
Sparky
Skeleton Barrel Firecracker Hunter Sparky Mega Knight
Skeleton Barrel Firecracker Valkyrie Witch Mega Knight
Sparky Mega Knight
Sparky
Skeleton Barrel
Firecracker Valkyrie Hunter Witch Sparky Mega Knight
Witch
Firecracker Skeleton Barrel Hunter Witch Sparky
Skeleton Barrel Witch Sparky Mega Knight
Skeleton Barrel Firecracker Sparky
Firecracker Hunter Witch Sparky
Skeleton Barrel Firecracker Witch
Sparky
Hunter Sparky Mega Knight
Firecracker Sparky
Sparky Mega Knight
Firecracker Sparky
Skeleton Barrel Witch
Firecracker Hunter Witch
Firecracker Valkyrie Hunter Lumberjack Sparky Mega Knight
Skeleton Barrel Firecracker
Sparky
Firecracker Sparky Mega Knight
Firecracker Witch Sparky
Firecracker Witch
Skeleton Barrel Firecracker Witch Sparky Mega Knight

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