My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Godly!
Versatility
Bad
F2P score
Good

3 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Skeleton Barrel Firecracker Giant Skeleton Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Hog Rider Goblin Barrel Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Skeleton Barrel Hog Rider Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Skeleton Barrel Hog Rider Giant Skeleton Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Firecracker Hog Rider Goblin Barrel Giant Skeleton Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Goblin Gang Skeleton Barrel Hog Rider Goblin Barrel Giant Skeleton
Giant Snowball
Bomber Goblin Gang Skeleton Barrel Hog Rider Goblin Barrel
Zap
Bomber Goblin Gang Skeleton Barrel Firecracker Goblin Barrel
Barbarian Barrel
Bomber Goblin Gang Skeleton Barrel Firecracker Goblin Barrel Giant Skeleton
The Log
Bomber Goblin Gang Skeleton Barrel Firecracker Hog Rider Goblin Barrel Giant Skeleton
Earthquake
Bomber Goblin Gang Firecracker Hog Rider Goblin Barrel
Arrows
Bomber Goblin Gang Skeleton Barrel Firecracker Goblin Barrel
Royal Delivery
Bomber Goblin Gang Skeleton Barrel Firecracker Hog Rider Goblin Barrel Giant Skeleton
Fireball
Bomber Goblin Gang Skeleton Barrel Firecracker Hog Rider Goblin Barrel
Poison
Bomber Goblin Gang Skeleton Barrel Firecracker
Lightning
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Barrel Giant Skeleton Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Goblin Gang Skeleton Barrel Firecracker Goblin Barrel Hog Rider Giant Skeleton Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Goblin Gang Skeleton Barrel Firecracker

Attack Synergies 6 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Golem Skeleton Barrel Hog Rider Giant Skeleton
Goblin Gang
Hog Rider Goblin Barrel Skeleton Barrel Firecracker Giant Skeleton Golem
Skeleton Barrel
Firecracker Goblin Barrel Bomber Goblin Gang Hog Rider Giant Skeleton Golem
Firecracker
Skeleton Barrel Hog Rider Goblin Gang Goblin Barrel Giant Skeleton Golem
Hog Rider
Goblin Gang Firecracker Bomber Skeleton Barrel Goblin Barrel Giant Skeleton
Goblin Barrel
Goblin Gang Skeleton Barrel Firecracker Hog Rider Giant Skeleton Golem
Giant Skeleton
Bomber Goblin Gang Skeleton Barrel Firecracker Hog Rider Goblin Barrel
Golem
Bomber Goblin Gang Skeleton Barrel Firecracker Goblin Barrel

Defense Synergies 0 3

Bomber
Goblin Gang
Firecracker Giant Skeleton
Skeleton Barrel
Firecracker
Goblin Gang Giant Skeleton
Hog Rider
Goblin Barrel
Giant Skeleton
Goblin Gang Firecracker
Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Skeleton Barrel Firecracker
Bomber Goblin Gang Firecracker
Goblin Gang Bomber Giant Skeleton
Bomber Goblin Gang Firecracker
Bomber Firecracker Giant Skeleton
Goblin Gang Bomber Firecracker
Goblin Gang Firecracker
Skeleton Barrel Giant Skeleton
Goblin Gang
Goblin Gang Bomber Firecracker Giant Skeleton
Goblin Gang Bomber Firecracker Giant Skeleton
Goblin Gang Firecracker
Bomber Goblin Gang Giant Skeleton
Bomber Goblin Gang Firecracker
Goblin Gang
Goblin Gang
Bomber Goblin Gang Firecracker
Bomber Goblin Gang Firecracker
Bomber Firecracker Giant Skeleton
Bomber Goblin Gang Firecracker Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Giant Skeleton
Bomber Goblin Gang Skeleton Barrel Firecracker
Goblin Gang Giant Skeleton
Goblin Gang Giant Skeleton
Giant Skeleton Goblin Gang
Firecracker Goblin Gang Skeleton Barrel
Goblin Gang Giant Skeleton
Giant Skeleton
Giant Skeleton Firecracker
Goblin Gang
Giant Skeleton
Giant Skeleton
Giant Skeleton Goblin Gang
Bomber Firecracker
Goblin Gang Bomber Firecracker Giant Skeleton
Bomber Firecracker Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Firecracker Giant Skeleton
Firecracker Skeleton Barrel
Skeleton Barrel Giant Skeleton
Skeleton Barrel Firecracker Giant Skeleton
Bomber Firecracker
Firecracker Skeleton Barrel
Bomber Firecracker
Skeleton Barrel Firecracker
Skeleton Barrel Firecracker
Goblin Gang
Firecracker Skeleton Barrel
Firecracker
Skeleton Barrel Firecracker
Skeleton Barrel Firecracker
Skeleton Barrel Firecracker
Bomber Skeleton Barrel Firecracker
Skeleton Barrel Firecracker
Bomber
Bomber Skeleton Barrel Firecracker
Bomber Skeleton Barrel Firecracker
Giant Skeleton
Skeleton Barrel
Firecracker Bomber
Firecracker Skeleton Barrel
Skeleton Barrel
Skeleton Barrel Firecracker
Firecracker
Skeleton Barrel Firecracker
Bomber
Firecracker
Giant Skeleton
Firecracker
Skeleton Barrel Goblin Gang
Firecracker
Goblin Gang Firecracker
Bomber Skeleton Barrel Firecracker
Giant Skeleton
Firecracker
Goblin Gang Firecracker Giant Skeleton
Firecracker
Skeleton Barrel Firecracker Giant Skeleton

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: