My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Mediocre
F2P score
Mediocre

2 problems 2 warnings Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Knight Firecracker

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Wall Breakers

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Drill

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Wall Breakers Goblin Drill
Giant Snowball
Skeletons Wall Breakers Goblin Drill
Zap
Skeletons Firecracker Wall Breakers Goblin Drill
Barbarian Barrel
Skeletons Knight Firecracker Bomb Tower Wall Breakers Goblin Drill
The Log
Skeletons Firecracker Wall Breakers Goblin Drill
Earthquake
Skeletons Firecracker Bomb Tower Goblin Drill
Arrows
Skeletons Firecracker Wall Breakers Goblin Drill
Royal Delivery
Skeletons Knight Firecracker Wall Breakers Goblin Drill
Fireball
Firecracker Bomb Tower Wall Breakers Goblin Drill
Poison
Firecracker Bomb Tower Goblin Drill
Lightning
Knight Bomb Tower
Rocket
Bomb Tower

Against air swarms

Spells and units that can counter air swarms.

Firecracker Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Bomb Tower Tornado The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Tornado Goblin Drill

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Wall Breakers The Log Knight Firecracker Tornado Bomb Tower Goblin Drill

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Wall Breakers The Log Knight

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Knight
Firecracker Wall Breakers Goblin Drill The Log
Firecracker
Knight Wall Breakers Tornado Goblin Drill
Bomb Tower
Wall Breakers
Knight Goblin Drill Firecracker The Log
Tornado
Firecracker The Log
Goblin Drill
Wall Breakers Knight Firecracker The Log
The Log
Knight Wall Breakers Tornado Goblin Drill

Defense Synergies 5 12

Skeletons
Knight Firecracker Bomb Tower Tornado The Log
Knight
Firecracker Bomb Tower Skeletons Tornado The Log
Firecracker
Knight The Log Skeletons Bomb Tower Tornado
Bomb Tower
Knight Tornado The Log Skeletons Firecracker
Wall Breakers
Tornado
Bomb Tower Skeletons Knight Firecracker Goblin Drill The Log
Goblin Drill
Tornado The Log
The Log
Firecracker Bomb Tower Skeletons Knight Tornado Goblin Drill

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker The Log
Bomb Tower Skeletons Knight Firecracker Goblin Drill The Log
Bomb Tower Tornado Skeletons Knight Goblin Drill
Bomb Tower Skeletons Knight Firecracker Goblin Drill
Firecracker Bomb Tower Tornado The Log
Tornado The Log Skeletons Firecracker Bomb Tower
Tornado Firecracker Bomb Tower
Bomb Tower The Log
Skeletons Bomb Tower Tornado Goblin Drill
Knight Tornado Skeletons Firecracker
Skeletons Knight Firecracker Bomb Tower Tornado Goblin Drill The Log
Firecracker Tornado
Bomb Tower Goblin Drill Skeletons Knight The Log
Bomb Tower Firecracker Tornado Goblin Drill The Log
Knight Bomb Tower Goblin Drill
Bomb Tower Tornado Goblin Drill The Log
Bomb Tower Skeletons Knight Firecracker Tornado Goblin Drill
Bomb Tower Knight Firecracker Tornado Goblin Drill The Log
Bomb Tower Tornado Goblin Drill The Log Knight Firecracker
Bomb Tower Tornado Goblin Drill
Knight Firecracker Bomb Tower The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons
Knight Firecracker Bomb Tower The Log
Skeletons Knight Bomb Tower The Log
Knight Tornado The Log
Skeletons Knight Goblin Drill
Firecracker Skeletons Bomb Tower Tornado
Skeletons Knight Bomb Tower
Knight Bomb Tower
Skeletons Knight Firecracker Bomb Tower Tornado The Log
Skeletons Goblin Drill
Knight Bomb Tower
Tornado The Log
Skeletons Knight Bomb Tower
Firecracker Bomb Tower
Skeletons Knight Firecracker Bomb Tower Tornado Goblin Drill The Log
Firecracker Bomb Tower The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker Goblin Drill The Log
Firecracker Tornado The Log
Goblin Drill The Log
Knight Firecracker The Log
Firecracker The Log
Firecracker Tornado
Firecracker Tornado The Log
The Log Firecracker Tornado
The Log Firecracker Tornado
Tornado
Firecracker Knight Tornado The Log
Firecracker Tornado
Knight Firecracker The Log
Firecracker
Firecracker The Log
Firecracker Goblin Drill The Log
Firecracker The Log
Tornado
Firecracker The Log
Firecracker Tornado The Log
The Log
Tornado
Tornado The Log
Goblin Drill The Log
Firecracker Tornado The Log
Firecracker The Log Tornado
Tornado The Log
Firecracker Tornado The Log
Firecracker Tornado
Firecracker
The Log
Firecracker
Firecracker The Log
Firecracker Tornado
The Log
Knight Firecracker
The Log Firecracker
Tornado
Firecracker
Firecracker Tornado The Log
Firecracker Tornado
Firecracker Tornado The Log

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