My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Godly!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Firecracker Tesla Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Hog Rider Guards
Giant Snowball
Skeletons Bats Hog Rider Guards
Zap
Skeletons Bats Firecracker Guards
Barbarian Barrel
Skeletons Firecracker Tesla Guards
The Log
Skeletons Firecracker Hog Rider Guards
Earthquake
Skeletons Firecracker Tesla Hog Rider Guards
Arrows
Skeletons Bats Firecracker Guards
Royal Delivery
Skeletons Bats Firecracker Hog Rider Guards
Fireball
Firecracker Tesla Hog Rider
Poison
Bats Firecracker Guards
Lightning
Tesla
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Guards Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats Arrows Firecracker Guards Tesla Hog Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Bats Arrows Firecracker

Attack Synergies 4 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Hog Rider Mega Knight Firecracker
Arrows
Hog Rider Mega Knight
Firecracker
Hog Rider Bats Mega Knight
Tesla
Hog Rider
Bats Arrows Firecracker Guards Mega Knight
Guards
Hog Rider
Mega Knight
Bats Arrows Firecracker Hog Rider

Defense Synergies 2 10

Skeletons
Tesla Bats Firecracker
Bats
Skeletons Firecracker Tesla Mega Knight
Arrows
Mega Knight Tesla
Firecracker
Skeletons Bats Tesla Guards Mega Knight
Tesla
Skeletons Bats Arrows Firecracker Guards
Hog Rider
Guards
Firecracker Tesla
Mega Knight
Arrows Bats Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tesla
Skeletons Bats Firecracker Tesla Mega Knight
Tesla Mega Knight Skeletons Bats
Tesla Skeletons Bats Firecracker Guards Mega Knight
Arrows Firecracker Mega Knight
Arrows Skeletons Bats Firecracker Tesla Guards Mega Knight
Bats Tesla Arrows Firecracker
Arrows Tesla Mega Knight
Tesla Skeletons
Guards Skeletons Firecracker Tesla Mega Knight
Bats Guards Skeletons Arrows Firecracker Tesla Mega Knight
Arrows Tesla Bats Firecracker
Tesla Mega Knight Skeletons Bats Guards
Mega Knight Bats Arrows Firecracker Tesla Guards
Tesla Mega Knight
Tesla Mega Knight
Tesla Mega Knight Skeletons Bats Arrows Firecracker
Arrows Tesla Mega Knight Bats Firecracker Guards
Arrows Bats Firecracker Tesla Guards Mega Knight
Tesla
Mega Knight Bats Arrows Firecracker Tesla Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Mega Knight Skeletons Tesla
Arrows Firecracker Tesla Mega Knight
Guards Mega Knight Skeletons Bats
Guards Mega Knight Bats Tesla
Skeletons Tesla Guards Mega Knight
Arrows Firecracker Skeletons Bats Tesla
Guards Skeletons Bats Tesla
Mega Knight Tesla
Mega Knight Skeletons Bats Firecracker
Skeletons Tesla Guards
Mega Knight Bats Tesla Guards
Mega Knight Arrows Guards
Mega Knight Skeletons Tesla Guards
Firecracker Tesla Mega Knight
Tesla Guards Skeletons Bats Firecracker
Bats Arrows Mega Knight Firecracker Tesla
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Guards
Arrows Firecracker
Arrows
Arrows Firecracker Guards
Arrows Firecracker Mega Knight
Arrows Firecracker Bats
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Bats Guards
Firecracker Arrows
Arrows Firecracker
Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Mega Knight
Arrows
Bats
Arrows Firecracker Mega Knight
Arrows Firecracker Mega Knight
Mega Knight
Arrows
Arrows
Arrows Firecracker Mega Knight
Arrows Firecracker
Arrows Mega Knight
Arrows Firecracker
Bats Arrows Firecracker
Bats Firecracker Guards
Arrows Mega Knight
Arrows Firecracker
Mega Knight
Arrows Firecracker
Bats Guards
Arrows Firecracker
Arrows
Firecracker Mega Knight
Arrows Firecracker
Arrows
Firecracker Mega Knight
Bats Firecracker Guards
Firecracker Bats
Firecracker Mega Knight

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