My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Good

2 problems Why?

Missing cards in your collection

Little Prince

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Bowler

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Barrel
Giant Snowball
Skeletons Goblin Barrel
Zap
Skeletons Firecracker Goblin Barrel
Barbarian Barrel
Skeletons Firecracker Goblin Barrel
The Log
Skeletons Firecracker Mini P.E.K.K.A Goblin Barrel
Earthquake
Skeletons Firecracker Goblin Barrel
Arrows
Skeletons Firecracker Goblin Barrel
Royal Delivery
Skeletons Firecracker Mini P.E.K.K.A Goblin Barrel Bowler
Fireball
Firecracker Goblin Barrel Bowler
Poison
Firecracker
Lightning
Mini P.E.K.K.A Bowler
Rocket
Bowler

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Fireball Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Bowler

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Skeletons Zap Firecracker Goblin Barrel Fireball Mini P.E.K.K.A Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Mirror Skeletons Zap Firecracker

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Zap
Firecracker Fireball Mirror Mini P.E.K.K.A Bowler
Firecracker
Zap Mini P.E.K.K.A Mirror Goblin Barrel Bowler
Fireball
Zap Mirror
Mini P.E.K.K.A
Zap Firecracker Mirror Bowler
Mirror
Zap Fireball Goblin Barrel Firecracker Mini P.E.K.K.A
Goblin Barrel
Mirror Firecracker Bowler
Bowler
Zap Firecracker Mini P.E.K.K.A Goblin Barrel

Defense Synergies 4 12

Skeletons
Zap Firecracker Mini P.E.K.K.A Bowler
Zap
Fireball Mini P.E.K.K.A Mirror Skeletons Firecracker Bowler
Firecracker
Skeletons Zap Mini P.E.K.K.A Mirror
Fireball
Zap Mirror Mini P.E.K.K.A
Mini P.E.K.K.A
Zap Skeletons Firecracker Fireball Mirror Bowler
Mirror
Zap Fireball Firecracker Mini P.E.K.K.A Bowler
Goblin Barrel
Bowler
Skeletons Zap Mini P.E.K.K.A Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Zap Firecracker Fireball
Mini P.E.K.K.A Skeletons Zap Firecracker
Mini P.E.K.K.A Bowler Skeletons
Mini P.E.K.K.A Skeletons Firecracker Bowler
Firecracker Fireball Mini P.E.K.K.A Bowler
Fireball Bowler Skeletons Zap Firecracker
Zap Firecracker Fireball
Bowler Zap Fireball
Mini P.E.K.K.A Skeletons
Skeletons Firecracker Mini P.E.K.K.A Bowler
Skeletons Zap Firecracker Fireball Bowler
Zap Firecracker Fireball
Mini P.E.K.K.A Bowler Skeletons Zap Fireball
Fireball Bowler Zap Firecracker Mini P.E.K.K.A
Mini P.E.K.K.A
Zap Fireball Mini P.E.K.K.A Bowler
Skeletons Firecracker Fireball Mini P.E.K.K.A Bowler
Fireball Zap Firecracker Bowler
Zap Firecracker Fireball Bowler
Mini P.E.K.K.A
Bowler Firecracker Fireball Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeletons Zap Fireball Bowler
Fireball Zap Firecracker Mini P.E.K.K.A Bowler
Skeletons Zap Mini P.E.K.K.A Bowler
Mini P.E.K.K.A Bowler Zap Fireball
Skeletons Mini P.E.K.K.A Bowler
Firecracker Fireball Skeletons Zap
Mini P.E.K.K.A Skeletons Fireball Bowler
Mini P.E.K.K.A
Zap Skeletons Firecracker Fireball Mini P.E.K.K.A
Skeletons
Mini P.E.K.K.A Bowler
Zap Fireball Bowler
Mini P.E.K.K.A Bowler Skeletons Fireball
Firecracker Fireball Bowler
Skeletons Zap Firecracker Fireball Mini P.E.K.K.A Bowler
Bowler Zap Firecracker Fireball Mini P.E.K.K.A
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker
Firecracker Fireball Zap Bowler
Fireball
Firecracker Fireball
Fireball Zap Firecracker Bowler
Firecracker Fireball Zap
Firecracker Bowler
Fireball Zap Firecracker Bowler
Fireball Zap Firecracker
Fireball Mini P.E.K.K.A Bowler
Firecracker Zap Fireball Bowler
Fireball Zap Firecracker
Firecracker Fireball Bowler
Firecracker Fireball
Zap Firecracker Fireball
Zap Firecracker Fireball Bowler
Firecracker Fireball Bowler
Fireball
Mini P.E.K.K.A
Zap Firecracker Fireball Mini P.E.K.K.A Bowler
Zap Firecracker Fireball Bowler
Fireball Bowler
Fireball
Bowler
Zap Fireball
Zap Firecracker Fireball Bowler
Firecracker Fireball Zap Bowler
Fireball Zap Bowler
Fireball Zap Firecracker
Zap Firecracker Fireball
Zap Firecracker Fireball
Fireball Mini P.E.K.K.A Bowler
Zap Fireball
Zap Firecracker Fireball
Firecracker Fireball Bowler
Zap Fireball
Fireball Zap Firecracker
Fireball
Fireball Firecracker Mini P.E.K.K.A Bowler
Zap Firecracker Fireball Bowler
Zap Fireball
Firecracker
Zap Firecracker Fireball Bowler
Firecracker Zap Fireball
Zap Firecracker Fireball Bowler

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