My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch Mother Witch Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Firecracker Witch Royal Ghost Mother Witch Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Hogs Royal Ghost Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Royal Hogs Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Royal Hogs
Giant Snowball
Bomber Royal Hogs Witch
Zap
Bomber Firecracker Royal Hogs Witch
Barbarian Barrel
Bomber Firecracker Royal Hogs Witch Royal Ghost
The Log
Bomber Firecracker Royal Hogs Witch
Earthquake
Bomber Firecracker Royal Hogs Witch
Arrows
Bomber Firecracker Royal Hogs Witch
Royal Delivery
Bomber Firecracker Royal Hogs Witch Royal Ghost Mother Witch
Fireball
Bomber Firecracker Royal Hogs Witch Mother Witch
Poison
Bomber Firecracker Royal Hogs Witch Mother Witch
Lightning
Witch Mother Witch Archer Queen
Rocket
Royal Hogs Witch Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Firecracker Fireball Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Ghost Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Firecracker Royal Ghost Fireball Mother Witch Royal Hogs Witch Archer Queen

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bomber Firecracker Royal Ghost Fireball

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Royal Hogs
Firecracker
Royal Hogs
Fireball
Royal Hogs Archer Queen
Royal Hogs
Mother Witch Bomber Firecracker Fireball Archer Queen
Witch
Royal Ghost
Royal Ghost
Witch Mother Witch
Mother Witch
Royal Hogs Royal Ghost
Archer Queen
Fireball Royal Hogs

Defense Synergies 0 3

Bomber
Royal Ghost
Firecracker
Fireball
Royal Hogs
Witch
Royal Ghost
Royal Ghost
Bomber Witch Mother Witch
Mother Witch
Royal Ghost
Archer Queen

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Firecracker Fireball
Bomber Firecracker Witch
Witch Bomber
Witch Bomber Firecracker
Bomber Firecracker Fireball
Fireball Bomber Firecracker Royal Ghost Mother Witch
Firecracker Fireball Witch
Fireball
Witch Archer Queen
Bomber Firecracker Royal Ghost
Witch Mother Witch Bomber Firecracker Fireball Royal Ghost
Firecracker Fireball Witch
Bomber Fireball Witch
Bomber Fireball Firecracker Witch Royal Ghost
Fireball
Bomber Firecracker Fireball Witch
Fireball Bomber Firecracker Witch Royal Ghost
Witch Bomber Firecracker Fireball Royal Ghost Mother Witch
Bomber Royal Ghost Firecracker Fireball Witch Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Witch Royal Ghost
Fireball Bomber Firecracker Royal Ghost
Witch
Fireball
Witch
Firecracker Fireball Mother Witch Witch
Fireball Witch
Firecracker Fireball Witch
Witch
Witch
Fireball Archer Queen
Fireball Witch
Bomber Firecracker Fireball Witch
Witch Bomber Firecracker Fireball Archer Queen
Bomber Firecracker Fireball Witch Royal Ghost Mother Witch Archer Queen

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker Royal Ghost
Firecracker Fireball Royal Ghost
Fireball
Firecracker Fireball
Bomber Fireball Firecracker
Firecracker Fireball Mother Witch Witch
Bomber Firecracker Witch
Fireball Firecracker
Fireball Firecracker
Fireball
Firecracker Fireball
Fireball Firecracker Archer Queen
Firecracker Fireball
Firecracker Fireball
Firecracker Fireball
Bomber Firecracker Fireball Witch
Firecracker Fireball
Fireball
Bomber
Bomber Firecracker Fireball
Bomber Firecracker Fireball Witch Mother Witch
Fireball
Fireball
Fireball
Firecracker Mother Witch Bomber Fireball Witch
Witch
Firecracker Fireball Witch Royal Ghost
Fireball Witch
Fireball Firecracker
Firecracker Fireball Witch Mother Witch
Firecracker Fireball Witch
Fireball
Bomber Fireball
Firecracker Fireball
Firecracker Fireball
Fireball Witch
Fireball Firecracker Witch Archer Queen
Fireball
Fireball Firecracker
Bomber Firecracker Fireball
Fireball Archer Queen
Firecracker Archer Queen
Firecracker Fireball Witch Archer Queen
Firecracker Fireball Witch Archer Queen
Firecracker Fireball Witch Royal Ghost Archer Queen

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