My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 problems 5 warnings Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Minion Horde

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Battle Ram P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Hog Rider Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Battle Ram Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Goblin Drill

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Battle Ram Hog Rider Clone Goblin Drill
Giant Snowball
Minion Horde Battle Ram Hog Rider Clone Goblin Drill
Zap
Firecracker Minion Horde Battle Ram Clone Goblin Drill
Barbarian Barrel
Firecracker Battle Ram Clone Goblin Drill
The Log
Firecracker Battle Ram Hog Rider Clone Goblin Drill
Earthquake
Firecracker Hog Rider Clone Goblin Drill
Arrows
Firecracker Minion Horde Clone Goblin Drill
Royal Delivery
Firecracker Minion Horde Battle Ram Hog Rider Clone Goblin Drill P.E.K.K.A
Fireball
Firecracker Minion Horde Battle Ram Hog Rider Clone Goblin Drill
Poison
Firecracker Minion Horde Clone Goblin Drill
Lightning
Battle Ram
Rocket
Minion Horde Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Clone Goblin Drill P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Firecracker Clone Battle Ram Hog Rider Goblin Drill Minion Horde P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Mirror Firecracker Clone Battle Ram

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Hog Rider Battle Ram Mirror Goblin Drill P.E.K.K.A
Minion Horde
Battle Ram Hog Rider Mirror Clone
Battle Ram
Firecracker Minion Horde Mirror P.E.K.K.A
Hog Rider
Firecracker Minion Horde Mirror
Mirror
Firecracker Minion Horde Battle Ram Hog Rider
Clone
Minion Horde
Goblin Drill
Firecracker
P.E.K.K.A
Firecracker Battle Ram

Defense Synergies 1 2

Firecracker
Mirror P.E.K.K.A
Minion Horde
Mirror
Battle Ram
Hog Rider
Mirror
Minion Horde Firecracker
Clone
Goblin Drill
P.E.K.K.A
Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Minion Horde
Minion Horde P.E.K.K.A Firecracker Goblin Drill
Minion Horde P.E.K.K.A Goblin Drill
Minion Horde P.E.K.K.A Firecracker Goblin Drill
Firecracker P.E.K.K.A
Firecracker
Minion Horde Firecracker
P.E.K.K.A
Minion Horde P.E.K.K.A Goblin Drill
Firecracker Minion Horde
Minion Horde Firecracker Goblin Drill
Minion Horde Firecracker
Minion Horde Goblin Drill P.E.K.K.A
Firecracker Minion Horde Goblin Drill P.E.K.K.A
P.E.K.K.A Minion Horde Goblin Drill
Minion Horde Goblin Drill P.E.K.K.A
Minion Horde Firecracker Goblin Drill P.E.K.K.A
Firecracker Minion Horde Goblin Drill
Goblin Drill Firecracker
P.E.K.K.A Goblin Drill
Firecracker Minion Horde P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

P.E.K.K.A
Firecracker
P.E.K.K.A Minion Horde
P.E.K.K.A Minion Horde
P.E.K.K.A Minion Horde Goblin Drill
Firecracker Minion Horde
P.E.K.K.A Minion Horde
P.E.K.K.A Minion Horde
Minion Horde P.E.K.K.A Firecracker
P.E.K.K.A Minion Horde Goblin Drill
P.E.K.K.A Minion Horde
P.E.K.K.A
P.E.K.K.A Minion Horde
Firecracker Minion Horde
Firecracker Minion Horde Goblin Drill P.E.K.K.A
Firecracker Minion Horde P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Minion Horde Goblin Drill
Firecracker
Minion Horde Goblin Drill
Firecracker
Firecracker Minion Horde
Firecracker Minion Horde
Firecracker Minion Horde
Firecracker
Firecracker
Minion Horde
Firecracker Minion Horde
Firecracker
Firecracker
Firecracker Minion Horde
Firecracker
Firecracker Minion Horde Goblin Drill
Firecracker Minion Horde
Minion Horde
Firecracker
Firecracker
Minion Horde
Minion Horde Goblin Drill
Firecracker
Minion Horde
Firecracker
Firecracker
Firecracker Minion Horde
Firecracker Minion Horde
Minion Horde
Minion Horde
Firecracker Minion Horde
P.E.K.K.A Minion Horde
Firecracker
Minion Horde
Firecracker
Firecracker Minion Horde
Firecracker
Firecracker Minion Horde P.E.K.K.A
Firecracker Minion Horde
Firecracker
Firecracker

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