My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Bad

5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Musketeer Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Musketeer Valkyrie Baby Dragon Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Baby Dragon Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Balloon
Giant Snowball
Musketeer Skeleton Army Baby Dragon Balloon
Zap
Firecracker Skeleton Army Balloon
Barbarian Barrel
Firecracker Musketeer Valkyrie Bomb Tower Skeleton Army
The Log
Firecracker Musketeer Skeleton Army
Earthquake
Firecracker Bomb Tower Skeleton Army
Arrows
Firecracker Skeleton Army
Royal Delivery
Firecracker Musketeer Valkyrie Skeleton Army Baby Dragon Balloon
Fireball
Firecracker Musketeer Bomb Tower Skeleton Army Baby Dragon Balloon
Poison
Firecracker Musketeer Bomb Tower Skeleton Army Balloon
Lightning
Musketeer Valkyrie Bomb Tower Baby Dragon Balloon
Rocket
Musketeer Valkyrie Bomb Tower Balloon

Against air swarms

Spells and units that can counter air swarms.

Firecracker Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie Bomb Tower Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Rage Skeleton Army Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Firecracker Skeleton Army Musketeer Valkyrie Bomb Tower Baby Dragon Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Firecracker Skeleton Army Musketeer

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Valkyrie Baby Dragon Balloon
Musketeer
Valkyrie Baby Dragon Balloon
Valkyrie
Musketeer Balloon Firecracker Baby Dragon
Bomb Tower
Rage
Balloon
Skeleton Army
Baby Dragon
Firecracker Musketeer Valkyrie Balloon
Balloon
Valkyrie Rage Firecracker Musketeer Baby Dragon

Defense Synergies 2 11

Firecracker
Valkyrie Musketeer Bomb Tower Skeleton Army Baby Dragon
Musketeer
Valkyrie Firecracker Bomb Tower Skeleton Army Baby Dragon
Valkyrie
Firecracker Musketeer Bomb Tower Baby Dragon
Bomb Tower
Firecracker Musketeer Valkyrie Skeleton Army Baby Dragon
Rage
Skeleton Army
Firecracker Musketeer Bomb Tower
Baby Dragon
Firecracker Musketeer Valkyrie Bomb Tower
Balloon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Musketeer Valkyrie Baby Dragon
Bomb Tower Skeleton Army Firecracker Musketeer Valkyrie
Bomb Tower Skeleton Army Musketeer Valkyrie
Bomb Tower Skeleton Army Firecracker Musketeer Valkyrie
Firecracker Valkyrie Bomb Tower Skeleton Army
Skeleton Army Firecracker Musketeer Valkyrie Bomb Tower Baby Dragon
Musketeer Firecracker Bomb Tower Baby Dragon
Musketeer Valkyrie Bomb Tower Baby Dragon
Musketeer Bomb Tower Skeleton Army
Skeleton Army Firecracker Musketeer Valkyrie
Valkyrie Skeleton Army Firecracker Musketeer Bomb Tower Baby Dragon
Musketeer Firecracker Baby Dragon
Bomb Tower Skeleton Army Musketeer Valkyrie
Valkyrie Bomb Tower Skeleton Army Firecracker Baby Dragon
Skeleton Army Bomb Tower
Bomb Tower Skeleton Army
Bomb Tower Firecracker Musketeer Valkyrie Skeleton Army
Bomb Tower Firecracker Musketeer Valkyrie Skeleton Army Baby Dragon
Valkyrie Bomb Tower Baby Dragon Firecracker Musketeer
Musketeer Bomb Tower
Valkyrie Skeleton Army Firecracker Musketeer Bomb Tower Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army
Firecracker Musketeer Valkyrie Bomb Tower Baby Dragon
Skeleton Army Musketeer Valkyrie Bomb Tower
Valkyrie Skeleton Army Musketeer
Musketeer Valkyrie Skeleton Army
Firecracker Musketeer Bomb Tower Baby Dragon
Skeleton Army Musketeer Valkyrie Bomb Tower
Valkyrie Bomb Tower Skeleton Army
Firecracker Valkyrie Bomb Tower Skeleton Army Baby Dragon
Musketeer Skeleton Army
Musketeer Valkyrie Bomb Tower
Skeleton Army Valkyrie
Skeleton Army Valkyrie Bomb Tower
Firecracker Musketeer Valkyrie Bomb Tower Skeleton Army Baby Dragon
Skeleton Army Firecracker Musketeer Valkyrie Bomb Tower Baby Dragon
Valkyrie Firecracker Musketeer Bomb Tower Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Musketeer Valkyrie Baby Dragon
Firecracker Musketeer Baby Dragon
Baby Dragon
Firecracker Musketeer Valkyrie
Firecracker Valkyrie Baby Dragon
Firecracker Musketeer Baby Dragon
Firecracker Musketeer Baby Dragon
Firecracker Baby Dragon
Firecracker
Musketeer
Firecracker Musketeer Valkyrie
Firecracker Musketeer Baby Dragon
Firecracker Musketeer Baby Dragon
Firecracker Musketeer Baby Dragon
Firecracker Musketeer Baby Dragon
Firecracker Musketeer Baby Dragon
Firecracker Musketeer Baby Dragon
Firecracker Musketeer Baby Dragon
Firecracker Valkyrie Baby Dragon
Musketeer Baby Dragon
Musketeer
Musketeer Baby Dragon
Firecracker Valkyrie Baby Dragon
Firecracker Musketeer Baby Dragon
Musketeer Baby Dragon
Firecracker Musketeer Baby Dragon
Firecracker Musketeer Baby Dragon
Firecracker Musketeer
Musketeer
Firecracker
Firecracker
Musketeer Skeleton Army
Firecracker Musketeer Baby Dragon
Firecracker Musketeer Valkyrie Baby Dragon
Firecracker Musketeer Baby Dragon
Firecracker Musketeer
Firecracker Musketeer Baby Dragon
Firecracker Musketeer
Firecracker Musketeer Baby Dragon

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