My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Bad

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Electro Dragon Bowler Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army
Giant Snowball
Skeleton Army Electro Dragon
Zap
Firecracker Skeleton Army
Barbarian Barrel
Knight Firecracker Skeleton Army
The Log
Firecracker Mini P.E.K.K.A Skeleton Army
Earthquake
Firecracker Skeleton Army
Arrows
Firecracker Skeleton Army
Royal Delivery
Knight Firecracker Mini P.E.K.K.A Skeleton Army Electro Dragon Bowler
Fireball
Firecracker Skeleton Army Electro Dragon Bowler
Poison
Firecracker Skeleton Army Electro Dragon
Lightning
Knight Mini P.E.K.K.A Electro Dragon Bowler
Rocket
Electro Dragon Bowler

Against air swarms

Spells and units that can counter air swarms.

Firecracker Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Electro Dragon Bowler Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mini P.E.K.K.A Rage Skeleton Army Bowler Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Knight Firecracker Skeleton Army Mini P.E.K.K.A Electro Dragon Bowler Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage Knight Firecracker Skeleton Army

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Firecracker Electro Dragon
Firecracker
Knight Mini P.E.K.K.A Bowler Mega Knight
Mini P.E.K.K.A
Firecracker Rage Bowler Mega Knight
Rage
Mini P.E.K.K.A Electro Dragon
Skeleton Army
Electro Dragon
Knight Rage Bowler Mega Knight
Bowler
Firecracker Mini P.E.K.K.A Electro Dragon
Mega Knight
Firecracker Mini P.E.K.K.A Electro Dragon

Defense Synergies 2 12

Knight
Firecracker Electro Dragon Mini P.E.K.K.A Skeleton Army Bowler
Firecracker
Knight Mini P.E.K.K.A Skeleton Army Electro Dragon Mega Knight
Mini P.E.K.K.A
Knight Firecracker Skeleton Army Electro Dragon Bowler
Rage
Skeleton Army
Knight Firecracker Mini P.E.K.K.A Electro Dragon
Electro Dragon
Knight Firecracker Mini P.E.K.K.A Skeleton Army Bowler
Bowler
Knight Mini P.E.K.K.A Electro Dragon
Mega Knight
Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Knight Firecracker Electro Dragon
Mini P.E.K.K.A Skeleton Army Knight Firecracker Electro Dragon Mega Knight
Mini P.E.K.K.A Skeleton Army Bowler Mega Knight Knight Electro Dragon
Mini P.E.K.K.A Skeleton Army Knight Firecracker Electro Dragon Bowler Mega Knight
Firecracker Mini P.E.K.K.A Skeleton Army Bowler Mega Knight
Skeleton Army Bowler Firecracker Electro Dragon Mega Knight
Firecracker Electro Dragon
Bowler Electro Dragon Mega Knight
Mini P.E.K.K.A Skeleton Army
Knight Skeleton Army Firecracker Mini P.E.K.K.A Bowler Mega Knight
Skeleton Army Knight Firecracker Electro Dragon Bowler Mega Knight
Firecracker Electro Dragon
Mini P.E.K.K.A Skeleton Army Bowler Mega Knight Knight Electro Dragon
Skeleton Army Bowler Mega Knight Firecracker Mini P.E.K.K.A Electro Dragon
Mini P.E.K.K.A Skeleton Army Knight Mega Knight
Skeleton Army Mini P.E.K.K.A Bowler Mega Knight
Mega Knight Knight Firecracker Mini P.E.K.K.A Skeleton Army Electro Dragon Bowler
Mega Knight Knight Firecracker Skeleton Army Electro Dragon Bowler
Knight Firecracker Electro Dragon Bowler Mega Knight
Mini P.E.K.K.A
Skeleton Army Bowler Mega Knight Knight Firecracker Mini P.E.K.K.A Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Skeleton Army Mega Knight Bowler
Knight Firecracker Mini P.E.K.K.A Electro Dragon Bowler Mega Knight
Skeleton Army Mega Knight Knight Mini P.E.K.K.A Electro Dragon Bowler
Mini P.E.K.K.A Skeleton Army Bowler Mega Knight Knight
Knight Mini P.E.K.K.A Skeleton Army Bowler Mega Knight
Firecracker Electro Dragon
Mini P.E.K.K.A Skeleton Army Knight Bowler
Mini P.E.K.K.A Mega Knight Knight Skeleton Army
Electro Dragon Mega Knight Knight Firecracker Mini P.E.K.K.A Skeleton Army
Skeleton Army
Mega Knight Knight Mini P.E.K.K.A Electro Dragon Bowler
Skeleton Army Mega Knight Bowler
Mini P.E.K.K.A Skeleton Army Bowler Mega Knight Knight
Firecracker Skeleton Army Electro Dragon Bowler Mega Knight
Skeleton Army Electro Dragon Knight Firecracker Mini P.E.K.K.A Bowler
Bowler Mega Knight Firecracker Mini P.E.K.K.A Electro Dragon
Mini P.E.K.K.A Mega Knight
Mini P.E.K.K.A Skeleton Army

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker Electro Dragon
Firecracker Electro Dragon Bowler
Electro Dragon
Knight Firecracker
Firecracker Bowler Mega Knight
Firecracker Electro Dragon
Firecracker Bowler
Firecracker Electro Dragon Bowler
Firecracker Electro Dragon
Mini P.E.K.K.A Electro Dragon Bowler
Firecracker Knight Electro Dragon Bowler
Firecracker Electro Dragon
Knight Firecracker Bowler
Firecracker Electro Dragon
Firecracker
Firecracker Electro Dragon Bowler
Firecracker Electro Dragon Bowler Mega Knight
Mini P.E.K.K.A
Firecracker Mini P.E.K.K.A Electro Dragon Bowler Mega Knight
Firecracker Electro Dragon Bowler Mega Knight
Bowler Mega Knight
Bowler
Electro Dragon
Firecracker Electro Dragon Bowler Mega Knight
Firecracker Electro Dragon Bowler
Electro Dragon Bowler Mega Knight
Firecracker
Firecracker Electro Dragon
Electro Dragon Firecracker
Mini P.E.K.K.A Bowler
Electro Dragon Mega Knight
Firecracker Electro Dragon
Mega Knight
Firecracker Bowler
Skeleton Army Electro Dragon
Firecracker Electro Dragon
Knight Firecracker Mini P.E.K.K.A Electro Dragon Bowler Mega Knight
Firecracker Electro Dragon Bowler
Firecracker Electro Dragon Mega Knight
Electro Dragon Firecracker Bowler
Firecracker Electro Dragon
Electro Dragon Firecracker Bowler Mega Knight
Firecracker Electro Dragon Bowler Mega Knight

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