My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Royal Giant Ice Wizard Bandit Lumberjack Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant Bandit Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Giant Bandit Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Bandit Lumberjack Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Giant Bandit
Giant Snowball
Goblin Gang Lumberjack
Zap
Goblin Gang Firecracker Royal Giant Bandit
Barbarian Barrel
Goblin Gang Firecracker Ice Wizard Bandit Lumberjack
The Log
Goblin Gang Firecracker Royal Giant Bandit Lumberjack
Earthquake
Goblin Gang Firecracker
Arrows
Goblin Gang Firecracker
Royal Delivery
Goblin Gang Firecracker Ice Wizard Bandit Lumberjack
Fireball
Goblin Gang Firecracker Ice Wizard Bandit Lumberjack
Poison
Goblin Gang Firecracker Ice Wizard
Lightning
Ice Wizard Bandit Lumberjack Monk
Rocket

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Firecracker Ice Wizard Bandit Fireball Lumberjack Monk Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Goblin Gang Firecracker Ice Wizard Bandit

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Firecracker Royal Giant Bandit Monk
Firecracker
Royal Giant Goblin Gang Bandit Lumberjack Monk
Royal Giant
Firecracker Fireball Ice Wizard Goblin Gang Bandit Lumberjack Monk
Fireball
Royal Giant
Ice Wizard
Royal Giant Bandit Lumberjack
Bandit
Goblin Gang Firecracker Royal Giant Ice Wizard Lumberjack
Lumberjack
Firecracker Royal Giant Ice Wizard Bandit
Monk
Goblin Gang Firecracker Royal Giant

Defense Synergies 0 13

Goblin Gang
Firecracker Ice Wizard Bandit Lumberjack
Firecracker
Goblin Gang Ice Wizard Bandit Lumberjack
Royal Giant
Fireball
Ice Wizard Bandit Lumberjack
Ice Wizard
Goblin Gang Firecracker Fireball Bandit Lumberjack
Bandit
Goblin Gang Firecracker Fireball Ice Wizard Lumberjack
Lumberjack
Goblin Gang Firecracker Fireball Ice Wizard Bandit
Monk

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Fireball
Lumberjack Goblin Gang Firecracker Ice Wizard Bandit Monk
Goblin Gang Lumberjack Ice Wizard Bandit
Lumberjack Goblin Gang Firecracker Ice Wizard Bandit Monk
Firecracker Fireball Lumberjack Monk
Goblin Gang Fireball Firecracker Ice Wizard Bandit Lumberjack
Goblin Gang Firecracker Fireball Ice Wizard
Fireball Bandit Monk
Goblin Gang Ice Wizard Lumberjack
Goblin Gang Firecracker Ice Wizard Bandit Lumberjack
Goblin Gang Ice Wizard Firecracker Fireball Bandit Lumberjack
Goblin Gang Firecracker Fireball Ice Wizard
Lumberjack Goblin Gang Fireball Ice Wizard Bandit
Fireball Goblin Gang Firecracker Lumberjack
Goblin Gang Bandit Lumberjack
Monk Goblin Gang Fireball Bandit Lumberjack
Goblin Gang Firecracker Fireball Lumberjack
Fireball Goblin Gang Firecracker Ice Wizard Bandit Lumberjack
Firecracker Fireball Ice Wizard Bandit Lumberjack
Lumberjack
Goblin Gang Firecracker Fireball Bandit Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Lumberjack Fireball Bandit
Fireball Bandit Goblin Gang Firecracker Lumberjack Monk
Goblin Gang Bandit Lumberjack
Goblin Gang Lumberjack Fireball Bandit Monk
Goblin Gang Bandit Lumberjack
Firecracker Fireball Goblin Gang Ice Wizard Monk
Goblin Gang Fireball Ice Wizard Bandit Lumberjack
Lumberjack
Firecracker Fireball Bandit Monk
Goblin Gang
Lumberjack
Monk Fireball
Goblin Gang Fireball Bandit Lumberjack
Firecracker Fireball
Goblin Gang Firecracker Fireball Lumberjack Monk
Firecracker Fireball Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker Bandit Monk
Firecracker Fireball Monk Ice Wizard Bandit
Fireball Bandit
Firecracker Fireball
Fireball Firecracker
Firecracker Fireball Ice Wizard Monk
Firecracker
Fireball Firecracker Ice Wizard
Fireball Monk Firecracker Bandit
Goblin Gang Fireball Lumberjack
Firecracker Monk Fireball Bandit
Fireball Monk Firecracker
Firecracker Fireball Bandit
Firecracker Fireball Bandit Monk
Firecracker Fireball
Firecracker Fireball Bandit
Firecracker Fireball Bandit
Monk Fireball
Firecracker Fireball Bandit Monk
Firecracker Fireball Monk
Fireball Monk
Fireball
Monk
Fireball Monk
Firecracker Fireball Ice Wizard
Firecracker Fireball Ice Wizard Bandit Monk
Fireball Bandit Monk
Fireball Firecracker Bandit
Firecracker Fireball Ice Wizard
Firecracker Fireball
Fireball
Fireball Bandit
Firecracker Fireball Monk
Firecracker Fireball Monk
Goblin Gang Fireball Bandit
Fireball Firecracker Ice Wizard Monk
Fireball
Fireball Goblin Gang Firecracker Lumberjack
Firecracker Fireball
Monk Fireball
Firecracker
Goblin Gang Firecracker Fireball
Firecracker Fireball
Firecracker Fireball Bandit Monk

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: