My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

1 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard Executioner Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Royal Giant Wizard Executioner Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Elite Barbarians Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Elite Barbarians Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Elite Barbarians Ram Rider
Giant Snowball
Ram Rider
Zap
Firecracker Royal Giant Ram Rider
Barbarian Barrel
Firecracker Elite Barbarians Wizard Executioner
The Log
Firecracker Royal Giant Elite Barbarians Ram Rider
Earthquake
Firecracker
Arrows
Firecracker
Royal Delivery
Firecracker Elite Barbarians Wizard Executioner Ram Rider
Fireball
Firecracker Elite Barbarians Wizard Executioner Ram Rider
Poison
Firecracker Wizard Executioner
Lightning
Elite Barbarians Wizard Executioner Ram Rider
Rocket
Elite Barbarians Wizard Executioner Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Wizard Executioner Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Executioner Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Firecracker Wizard Executioner Ram Rider Royal Giant Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Rage Firecracker Wizard Executioner

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Royal Giant Elite Barbarians Ram Rider Mega Knight
Royal Giant
Firecracker Elite Barbarians Wizard Executioner
Elite Barbarians
Rage Firecracker Royal Giant Wizard Mega Knight
Wizard
Royal Giant Elite Barbarians Rage Ram Rider Mega Knight
Rage
Elite Barbarians Wizard
Executioner
Royal Giant Mega Knight
Ram Rider
Firecracker Wizard Mega Knight
Mega Knight
Firecracker Elite Barbarians Wizard Executioner Ram Rider

Defense Synergies 0 5

Firecracker
Mega Knight
Royal Giant
Elite Barbarians
Wizard Mega Knight
Wizard
Elite Barbarians Mega Knight
Rage
Executioner
Mega Knight
Ram Rider
Mega Knight
Firecracker Elite Barbarians Wizard Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Wizard Executioner Ram Rider
Elite Barbarians Firecracker Executioner Ram Rider Mega Knight
Ram Rider Mega Knight Elite Barbarians Executioner
Elite Barbarians Firecracker Ram Rider Mega Knight
Firecracker Elite Barbarians Mega Knight
Firecracker Executioner Mega Knight
Ram Rider Firecracker Wizard Executioner
Ram Rider Mega Knight
Elite Barbarians
Elite Barbarians Firecracker Mega Knight
Executioner Firecracker Wizard Ram Rider Mega Knight
Executioner Firecracker Wizard Ram Rider
Mega Knight Elite Barbarians Wizard Ram Rider
Wizard Executioner Mega Knight Firecracker
Elite Barbarians Ram Rider Mega Knight
Elite Barbarians Ram Rider Mega Knight
Wizard Mega Knight Firecracker Elite Barbarians Executioner
Mega Knight Firecracker Elite Barbarians Wizard Executioner Ram Rider
Wizard Executioner Firecracker Ram Rider Mega Knight
Elite Barbarians Ram Rider
Wizard Mega Knight Firecracker Elite Barbarians Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Elite Barbarians
Firecracker Elite Barbarians Wizard Executioner Mega Knight
Mega Knight Elite Barbarians Ram Rider
Mega Knight Elite Barbarians Ram Rider
Elite Barbarians Executioner Ram Rider Mega Knight
Firecracker Wizard Executioner Ram Rider
Elite Barbarians Ram Rider
Mega Knight Elite Barbarians
Mega Knight Firecracker Elite Barbarians
Mega Knight Elite Barbarians
Mega Knight Elite Barbarians
Elite Barbarians Mega Knight Wizard Executioner Ram Rider
Wizard Firecracker Executioner Mega Knight
Elite Barbarians Firecracker Executioner
Executioner Mega Knight Firecracker Elite Barbarians Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker
Firecracker Executioner Ram Rider
Firecracker
Wizard Executioner Firecracker Mega Knight
Firecracker Wizard Executioner Ram Rider
Firecracker Wizard Executioner
Firecracker Wizard Executioner Ram Rider
Firecracker Wizard Ram Rider
Elite Barbarians
Firecracker Wizard Ram Rider
Firecracker Wizard Executioner
Firecracker Elite Barbarians Executioner
Firecracker
Firecracker Elite Barbarians
Firecracker Wizard Executioner
Firecracker Wizard Executioner Mega Knight
Firecracker Wizard Executioner Mega Knight
Firecracker Wizard Mega Knight
Mega Knight
Wizard
Firecracker Wizard Executioner Mega Knight
Firecracker Wizard Executioner Ram Rider
Wizard Ram Rider Mega Knight
Firecracker
Elite Barbarians Firecracker Wizard Executioner
Firecracker Wizard
Elite Barbarians
Wizard Mega Knight
Firecracker
Mega Knight
Firecracker Wizard
Firecracker Wizard Executioner Ram Rider
Firecracker Wizard Executioner Mega Knight
Firecracker Wizard Executioner
Firecracker Elite Barbarians Executioner Mega Knight
Firecracker Elite Barbarians
Firecracker Executioner
Firecracker Executioner Mega Knight

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