My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

5 warnings Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tesla Wizard Dark Prince P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Dark Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Skeleton Army Dark Prince
Giant Snowball
Hog Rider Skeleton Army
Zap
Firecracker Skeleton Army Dark Prince
Barbarian Barrel
Firecracker Tesla Wizard Skeleton Army Dark Prince
The Log
Firecracker Hog Rider Skeleton Army Dark Prince
Earthquake
Firecracker Tesla Hog Rider Skeleton Army
Arrows
Firecracker Skeleton Army
Royal Delivery
Firecracker Hog Rider Wizard Skeleton Army Dark Prince P.E.K.K.A
Fireball
Firecracker Tesla Hog Rider Wizard Skeleton Army
Poison
Firecracker Wizard Skeleton Army
Lightning
Tesla Wizard Dark Prince
Rocket
Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Wizard Dark Prince

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Army Dark Prince P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Firecracker Skeleton Army Tesla Hog Rider Dark Prince Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Firecracker Skeleton Army Tesla

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider P.E.K.K.A Dark Prince
Firecracker
Hog Rider Dark Prince P.E.K.K.A
Tesla
Hog Rider
Arrows Firecracker Wizard Dark Prince
Wizard
Hog Rider Dark Prince P.E.K.K.A
Skeleton Army
Dark Prince
Arrows Firecracker Hog Rider Wizard
P.E.K.K.A
Arrows Firecracker Wizard

Defense Synergies 0 13

Arrows
Tesla Dark Prince P.E.K.K.A
Firecracker
Tesla Skeleton Army Dark Prince P.E.K.K.A
Tesla
Arrows Firecracker Wizard Skeleton Army Dark Prince
Hog Rider
Wizard
Tesla Skeleton Army Dark Prince P.E.K.K.A
Skeleton Army
Firecracker Tesla Wizard
Dark Prince
Arrows Firecracker Tesla Wizard
P.E.K.K.A
Arrows Firecracker Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tesla Wizard
Skeleton Army P.E.K.K.A Firecracker Tesla Dark Prince
Tesla Skeleton Army P.E.K.K.A Dark Prince
Tesla Skeleton Army P.E.K.K.A Firecracker Dark Prince
Arrows Firecracker Skeleton Army Dark Prince P.E.K.K.A
Arrows Skeleton Army Firecracker Tesla Dark Prince
Tesla Arrows Firecracker Wizard
Arrows Tesla P.E.K.K.A
Tesla P.E.K.K.A Skeleton Army
Skeleton Army Firecracker Tesla Dark Prince
Skeleton Army Arrows Firecracker Tesla Wizard Dark Prince
Arrows Tesla Firecracker Wizard
Tesla Skeleton Army P.E.K.K.A Wizard Dark Prince
Wizard Skeleton Army Arrows Firecracker Tesla Dark Prince P.E.K.K.A
Skeleton Army P.E.K.K.A Tesla
Skeleton Army Tesla P.E.K.K.A
Tesla Wizard Arrows Firecracker Skeleton Army Dark Prince P.E.K.K.A
Arrows Tesla Firecracker Wizard Skeleton Army Dark Prince
Arrows Wizard Firecracker Tesla Dark Prince
P.E.K.K.A Tesla
Wizard Skeleton Army Dark Prince Arrows Firecracker Tesla P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Tesla Dark Prince P.E.K.K.A
Arrows Firecracker Tesla Wizard
Skeleton Army P.E.K.K.A Dark Prince
Skeleton Army Dark Prince P.E.K.K.A Tesla
P.E.K.K.A Tesla Skeleton Army Dark Prince
Arrows Firecracker Wizard Tesla
Skeleton Army Dark Prince P.E.K.K.A Tesla
P.E.K.K.A Tesla Skeleton Army Dark Prince
P.E.K.K.A Firecracker Skeleton Army Dark Prince
P.E.K.K.A Tesla Skeleton Army
P.E.K.K.A Tesla Dark Prince
Skeleton Army P.E.K.K.A Arrows Dark Prince
Skeleton Army Dark Prince P.E.K.K.A Tesla Wizard
Wizard Firecracker Tesla Skeleton Army
Tesla Skeleton Army Firecracker Dark Prince P.E.K.K.A
Arrows Firecracker Tesla Wizard Dark Prince P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker
Arrows Firecracker
Arrows
Arrows Firecracker Dark Prince
Wizard Arrows Firecracker Dark Prince
Arrows Firecracker Wizard
Arrows Firecracker Wizard
Arrows Firecracker Wizard
Arrows Firecracker Wizard
Firecracker Arrows Wizard Dark Prince
Arrows Firecracker Wizard
Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Wizard
Arrows Firecracker Wizard
Arrows
Arrows Firecracker Wizard Dark Prince
Arrows Firecracker Wizard
Arrows Wizard
Arrows
Arrows Firecracker Wizard Dark Prince
Arrows Firecracker Wizard
Arrows Wizard
Arrows Firecracker
Arrows Firecracker Wizard
Firecracker Wizard
Arrows Wizard
Arrows Firecracker
P.E.K.K.A
Arrows Firecracker Wizard
Skeleton Army Dark Prince
Arrows Firecracker Wizard
Arrows
Firecracker Wizard Dark Prince
Arrows Firecracker Wizard
Arrows
Firecracker Dark Prince P.E.K.K.A
Firecracker
Firecracker
Firecracker Dark Prince

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: