My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard Witch Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Wizard Witch Lumberjack Mother Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Witch Lumberjack
Zap
Firecracker Witch
Barbarian Barrel
Firecracker Wizard Witch Lumberjack
The Log
Firecracker Witch Lumberjack
Earthquake
Firecracker Witch
Arrows
Firecracker Witch
Royal Delivery
Firecracker Wizard Witch Lumberjack Mother Witch
Fireball
Firecracker Wizard Witch Lumberjack Mother Witch
Poison
Firecracker Wizard Witch Mother Witch
Lightning
Wizard Witch Lumberjack Mother Witch
Rocket
Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mother Witch Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Firecracker Fireball Lumberjack Mother Witch Wizard Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Mirror Firecracker Fireball Lumberjack

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Mirror Lumberjack Mega Knight
Fireball
Mirror Mega Knight
Wizard
Lumberjack Mega Knight
Mirror
Fireball Firecracker Lumberjack
Witch
Lumberjack Mega Knight
Lumberjack
Firecracker Wizard Mirror Witch Mega Knight
Mother Witch
Mega Knight
Mega Knight
Firecracker Fireball Wizard Witch Lumberjack Mother Witch

Defense Synergies 1 13

Firecracker
Mirror Lumberjack Mega Knight
Fireball
Mirror Lumberjack Mega Knight
Wizard
Lumberjack Mega Knight
Mirror
Fireball Firecracker Lumberjack Mega Knight
Witch
Lumberjack Mega Knight
Lumberjack
Firecracker Fireball Wizard Mirror Witch Mother Witch
Mother Witch
Lumberjack Mega Knight
Mega Knight
Firecracker Fireball Wizard Mirror Witch Mother Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Fireball Wizard
Lumberjack Firecracker Witch Mega Knight
Witch Lumberjack Mega Knight
Witch Lumberjack Firecracker Mega Knight
Firecracker Fireball Lumberjack Mega Knight
Fireball Firecracker Lumberjack Mother Witch Mega Knight
Firecracker Fireball Wizard Witch
Fireball Mega Knight
Witch Lumberjack
Firecracker Lumberjack Mega Knight
Witch Mother Witch Firecracker Fireball Wizard Lumberjack Mega Knight
Firecracker Fireball Wizard Witch
Lumberjack Mega Knight Fireball Wizard Witch
Fireball Wizard Mega Knight Firecracker Witch Lumberjack
Lumberjack Mega Knight
Fireball Lumberjack Mega Knight
Wizard Mega Knight Firecracker Fireball Witch Lumberjack
Fireball Mega Knight Firecracker Wizard Witch Lumberjack
Wizard Witch Firecracker Fireball Lumberjack Mother Witch Mega Knight
Lumberjack
Wizard Mega Knight Firecracker Fireball Witch Lumberjack Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight Fireball Witch
Fireball Firecracker Wizard Lumberjack Mega Knight
Lumberjack Mega Knight Witch
Lumberjack Mega Knight Fireball
Witch Lumberjack Mega Knight
Firecracker Fireball Wizard Mother Witch Witch
Fireball Witch Lumberjack
Mega Knight Lumberjack
Mega Knight Firecracker Fireball Witch
Witch
Mega Knight Witch Lumberjack
Mega Knight Fireball
Mega Knight Fireball Wizard Witch Lumberjack
Wizard Firecracker Fireball Witch Mega Knight
Witch Firecracker Fireball Lumberjack
Mega Knight Firecracker Fireball Wizard Witch Mother Witch
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker
Firecracker Fireball
Fireball
Firecracker Fireball
Fireball Wizard Firecracker Mega Knight
Firecracker Fireball Wizard Mother Witch Witch
Firecracker Wizard Witch
Fireball Firecracker Wizard
Fireball Firecracker Wizard
Fireball Lumberjack
Firecracker Fireball Wizard
Fireball Firecracker Wizard
Firecracker Fireball
Firecracker Fireball
Firecracker Fireball
Firecracker Fireball Wizard Witch
Firecracker Fireball Wizard Mega Knight
Fireball
Firecracker Fireball Wizard Mega Knight
Firecracker Fireball Wizard Witch Mother Witch Mega Knight
Fireball Mega Knight
Fireball Wizard
Fireball
Firecracker Mother Witch Fireball Wizard Witch Mega Knight
Witch
Firecracker Fireball Wizard Witch
Fireball Wizard Witch Mega Knight
Fireball Firecracker
Firecracker Fireball Wizard Witch Mother Witch
Firecracker Fireball Wizard Witch
Fireball
Fireball Wizard Mega Knight
Firecracker Fireball
Mega Knight
Firecracker Fireball Wizard
Fireball Witch
Fireball Firecracker Wizard Witch
Fireball
Fireball Firecracker Wizard Lumberjack Mega Knight
Firecracker Fireball Wizard
Fireball
Firecracker Mega Knight
Firecracker Fireball Witch
Firecracker Fireball Witch
Firecracker Fireball Witch Mega Knight

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