My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
Godly!

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bomber Firecracker P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Mortar Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bomber Hog Rider
Giant Snowball
Skeletons Bomber Hog Rider
Zap
Skeletons Bomber Firecracker Mortar
Barbarian Barrel
Skeletons Electro Spirit Bomber Firecracker Mortar
The Log
Skeletons Electro Spirit Bomber Firecracker Hog Rider
Earthquake
Skeletons Bomber Firecracker Mortar Hog Rider
Arrows
Skeletons Electro Spirit Bomber Firecracker
Royal Delivery
Skeletons Electro Spirit Bomber Firecracker Hog Rider P.E.K.K.A
Fireball
Bomber Firecracker Mortar Hog Rider
Poison
Bomber Firecracker Mortar
Lightning
Mortar
Rocket
Mortar Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Bomber Arrows Firecracker Mortar

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Arrows P.E.K.K.A

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Electro Spirit Bomber Arrows Firecracker Mortar Hog Rider P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Electro Spirit Bomber Arrows

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Electro Spirit
Hog Rider P.E.K.K.A
Bomber
Mortar Hog Rider P.E.K.K.A
Arrows
Hog Rider P.E.K.K.A Mortar
Firecracker
Hog Rider Mortar P.E.K.K.A
Mortar
Bomber Arrows Firecracker Hog Rider
Hog Rider
Arrows Firecracker Electro Spirit Bomber Mortar
P.E.K.K.A
Arrows Electro Spirit Bomber Firecracker

Defense Synergies 0 11

Skeletons
Electro Spirit Bomber Firecracker Mortar P.E.K.K.A
Electro Spirit
Skeletons
Bomber
Skeletons Mortar P.E.K.K.A
Arrows
Mortar P.E.K.K.A
Firecracker
Skeletons Mortar P.E.K.K.A
Mortar
Skeletons Bomber Arrows Firecracker
Hog Rider
P.E.K.K.A
Skeletons Bomber Arrows Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Firecracker Mortar
P.E.K.K.A Skeletons Bomber Firecracker Mortar
Mortar P.E.K.K.A Skeletons Bomber
P.E.K.K.A Skeletons Bomber Firecracker Mortar
Bomber Arrows Firecracker P.E.K.K.A
Arrows Skeletons Electro Spirit Bomber Firecracker
Electro Spirit Arrows Firecracker Mortar
Electro Spirit Arrows P.E.K.K.A
P.E.K.K.A Skeletons Mortar
Skeletons Bomber Firecracker
Skeletons Electro Spirit Bomber Arrows Firecracker
Arrows Firecracker
Mortar P.E.K.K.A Skeletons Bomber
Bomber Electro Spirit Arrows Firecracker Mortar P.E.K.K.A
P.E.K.K.A Mortar
Mortar P.E.K.K.A
Skeletons Bomber Arrows Firecracker Mortar P.E.K.K.A
Arrows Mortar Electro Spirit Bomber Firecracker
Arrows Mortar Electro Spirit Bomber Firecracker
P.E.K.K.A Mortar
Bomber Electro Spirit Arrows Firecracker P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons P.E.K.K.A
Bomber Arrows Firecracker Mortar
P.E.K.K.A Skeletons
P.E.K.K.A
P.E.K.K.A Skeletons
Arrows Firecracker Skeletons Electro Spirit
P.E.K.K.A Skeletons
P.E.K.K.A
P.E.K.K.A Skeletons Electro Spirit Firecracker Mortar
P.E.K.K.A Skeletons
P.E.K.K.A
P.E.K.K.A Arrows
P.E.K.K.A Skeletons
Bomber Firecracker
Skeletons Electro Spirit Bomber Firecracker Mortar P.E.K.K.A
Arrows Electro Spirit Bomber Firecracker P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Mortar
Arrows Firecracker Mortar
Arrows
Arrows Firecracker
Bomber Arrows Firecracker Mortar
Arrows Firecracker Electro Spirit
Bomber Arrows Firecracker Mortar
Arrows Firecracker
Arrows Firecracker Mortar
Firecracker Arrows Mortar
Arrows Firecracker
Firecracker Mortar
Arrows Firecracker Mortar
Arrows Firecracker Mortar
Bomber Arrows Firecracker Mortar
Arrows Firecracker Mortar
Arrows Mortar
Bomber
Bomber Arrows Firecracker Mortar
Bomber Arrows Firecracker Mortar
Arrows
Arrows Mortar
Arrows Firecracker Electro Spirit Bomber Mortar
Arrows Firecracker Mortar
Arrows Mortar
Arrows Firecracker Mortar
Arrows Firecracker
Electro Spirit Firecracker
Bomber Arrows Mortar
Electro Spirit Arrows Firecracker
P.E.K.K.A
Arrows Firecracker
Electro Spirit
Arrows Firecracker
Arrows
Firecracker
Arrows Bomber Firecracker Mortar
Arrows
Firecracker P.E.K.K.A
Electro Spirit Firecracker
Firecracker
Firecracker Mortar

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