My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Furnace Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Furnace Giant Skeleton Inferno Dragon Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Giant Skeleton Inferno Dragon Sparky
Giant Snowball
Furnace Skeleton Army Inferno Dragon
Zap
Firecracker Furnace Skeleton Army Inferno Dragon Sparky
Barbarian Barrel
Firecracker Furnace Skeleton Army Giant Skeleton Sparky
The Log
Firecracker Furnace Skeleton Army Giant Skeleton Sparky
Earthquake
Firecracker Furnace Skeleton Army
Arrows
Firecracker Furnace Skeleton Army
Royal Delivery
Firecracker Skeleton Army Giant Skeleton Inferno Dragon Sparky
Fireball
Firecracker Furnace Skeleton Army Inferno Dragon Sparky
Poison
Firecracker Furnace Skeleton Army Sparky
Lightning
Furnace Inferno Dragon Sparky
Rocket
Furnace Inferno Dragon Sparky

Against air swarms

Spells and units that can counter air swarms.

Firecracker Furnace Poison

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Furnace Poison Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Poison Giant Skeleton Inferno Dragon Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Firecracker Skeleton Army Furnace Poison Inferno Dragon Giant Skeleton Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Mirror Firecracker Skeleton Army Furnace

Attack Synergies 0 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Mirror Giant Skeleton Inferno Dragon Sparky
Furnace
Mirror Giant Skeleton Sparky
Mirror
Firecracker Furnace Skeleton Army Poison Giant Skeleton Sparky
Skeleton Army
Mirror Sparky
Poison
Mirror Giant Skeleton
Giant Skeleton
Firecracker Furnace Mirror Poison Sparky
Inferno Dragon
Firecracker
Sparky
Firecracker Furnace Mirror Skeleton Army Giant Skeleton

Defense Synergies 2 11

Firecracker
Mirror Skeleton Army Giant Skeleton
Furnace
Mirror Skeleton Army
Mirror
Furnace Skeleton Army Firecracker Poison Inferno Dragon Sparky
Skeleton Army
Mirror Firecracker Furnace Giant Skeleton Inferno Dragon Sparky
Poison
Mirror Sparky
Giant Skeleton
Firecracker Skeleton Army
Inferno Dragon
Mirror Skeleton Army
Sparky
Mirror Skeleton Army Poison

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Sparky
Skeleton Army Inferno Dragon Sparky Firecracker Furnace
Furnace Skeleton Army Sparky Giant Skeleton Inferno Dragon
Skeleton Army Inferno Dragon Sparky Firecracker Furnace
Firecracker Skeleton Army Poison Giant Skeleton Sparky
Skeleton Army Firecracker Furnace
Furnace Inferno Dragon Firecracker Poison
Poison Giant Skeleton Sparky
Inferno Dragon Sparky Furnace Skeleton Army
Skeleton Army Firecracker Giant Skeleton Sparky
Skeleton Army Poison Firecracker Furnace Giant Skeleton
Inferno Dragon Firecracker Furnace Poison
Furnace Skeleton Army Sparky Giant Skeleton
Skeleton Army Sparky Firecracker Furnace Poison
Skeleton Army Inferno Dragon Sparky Furnace
Skeleton Army Furnace Inferno Dragon Sparky
Sparky Firecracker Furnace Skeleton Army Poison
Firecracker Furnace Skeleton Army
Furnace Poison Firecracker Giant Skeleton Inferno Dragon
Sparky Inferno Dragon
Skeleton Army Firecracker Furnace Poison Giant Skeleton Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Furnace Giant Skeleton Sparky
Poison Firecracker Inferno Dragon
Skeleton Army Giant Skeleton Furnace Sparky
Skeleton Army Giant Skeleton Sparky
Giant Skeleton Skeleton Army Inferno Dragon Sparky
Firecracker Furnace Poison
Skeleton Army Sparky Furnace Giant Skeleton
Giant Skeleton Skeleton Army Inferno Dragon Sparky
Giant Skeleton Firecracker Skeleton Army Poison Inferno Dragon Sparky
Skeleton Army Inferno Dragon Sparky
Inferno Dragon Giant Skeleton Sparky
Skeleton Army Poison Giant Skeleton
Skeleton Army Giant Skeleton Sparky
Firecracker Furnace Skeleton Army Sparky
Skeleton Army Sparky Firecracker Furnace Poison Giant Skeleton Inferno Dragon
Poison Firecracker Giant Skeleton Inferno Dragon Sparky
Furnace

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Firecracker Giant Skeleton Sparky
Firecracker Poison
Poison Giant Skeleton Sparky
Firecracker Poison Giant Skeleton Sparky
Poison Firecracker Furnace Sparky
Firecracker Poison Furnace
Firecracker Furnace Poison Sparky
Poison Firecracker
Poison Firecracker
Poison Sparky
Firecracker Poison Sparky
Poison Firecracker
Poison Firecracker Sparky
Firecracker Poison
Firecracker Furnace Poison Sparky
Firecracker Furnace Poison Sparky
Firecracker Furnace Poison Sparky
Poison Sparky
Sparky
Firecracker Poison Sparky
Firecracker Poison
Poison Giant Skeleton Sparky
Poison
Sparky
Poison
Firecracker Poison Furnace Sparky
Inferno Dragon
Firecracker Poison Sparky
Poison Sparky
Poison Firecracker Sparky
Poison Firecracker Furnace Sparky
Firecracker Poison
Sparky
Poison Sparky
Firecracker Poison Sparky
Giant Skeleton Sparky
Firecracker Poison Sparky
Skeleton Army
Poison Firecracker
Poison Firecracker Sparky
Firecracker Poison
Poison Giant Skeleton Sparky
Firecracker Sparky
Firecracker Poison Giant Skeleton Sparky
Firecracker Poison
Poison Firecracker Giant Skeleton Sparky

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