My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Witch Electro Wizard Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Sparky
Giant Snowball
Witch
Zap
Firecracker Witch Sparky
Barbarian Barrel
Firecracker Witch Electro Wizard Sparky
The Log
Firecracker Witch Sparky
Earthquake
Firecracker Witch
Arrows
Firecracker Witch
Royal Delivery
Firecracker Witch Electro Wizard Sparky
Fireball
Firecracker Witch Electro Wizard Sparky
Poison
Firecracker Witch Electro Wizard Sparky
Lightning
Witch Electro Wizard Sparky
Rocket
Witch Sparky

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker The Log Sparky Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Sparky Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror The Log Arrows Firecracker Electro Wizard Witch Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror The Log Arrows Firecracker

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mirror Sparky Mega Knight
Firecracker
Mirror Sparky Mega Knight
Mirror
Arrows The Log Firecracker Sparky
Witch
Mega Knight
The Log
Mirror Sparky Mega Knight
Electro Wizard
Sparky Mega Knight
Sparky
Arrows Firecracker Mirror The Log Electro Wizard
Mega Knight
Arrows Firecracker Witch The Log Electro Wizard

Defense Synergies 3 15

Arrows
Mirror Mega Knight Sparky
Firecracker
The Log Mirror Electro Wizard Mega Knight
Mirror
Arrows Firecracker The Log Electro Wizard Sparky Mega Knight
Witch
The Log Electro Wizard Mega Knight
The Log
Firecracker Mirror Witch Electro Wizard Sparky Mega Knight
Electro Wizard
Firecracker Mirror Witch The Log Mega Knight
Sparky
Arrows Mirror The Log
Mega Knight
Arrows Firecracker Mirror Witch The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker The Log Electro Wizard Sparky
Sparky Firecracker Witch The Log Electro Wizard Mega Knight
Witch Sparky Mega Knight Electro Wizard
Witch Sparky Firecracker Electro Wizard Mega Knight
Arrows Firecracker The Log Sparky Mega Knight
Arrows The Log Firecracker Electro Wizard Mega Knight
Electro Wizard Arrows Firecracker Witch
Arrows The Log Electro Wizard Sparky Mega Knight
Witch Sparky
Firecracker Electro Wizard Sparky Mega Knight
Witch Electro Wizard Arrows Firecracker The Log Mega Knight
Arrows Firecracker Witch Electro Wizard
Sparky Mega Knight Witch The Log Electro Wizard
Sparky Mega Knight Arrows Firecracker Witch The Log Electro Wizard
Sparky Electro Wizard Mega Knight
The Log Electro Wizard Sparky Mega Knight
Sparky Mega Knight Arrows Firecracker Witch Electro Wizard
Arrows Mega Knight Firecracker Witch The Log Electro Wizard
Arrows Witch The Log Firecracker Electro Wizard Mega Knight
Sparky Electro Wizard
Mega Knight Arrows Firecracker Witch The Log Electro Wizard Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Witch Electro Wizard Sparky
Electro Wizard Arrows Firecracker The Log Mega Knight
Mega Knight Witch The Log Electro Wizard Sparky
Mega Knight The Log Electro Wizard Sparky
Witch Sparky Mega Knight
Arrows Firecracker Witch Electro Wizard
Sparky Witch Electro Wizard
Mega Knight Sparky
Electro Wizard Mega Knight Firecracker Witch The Log Sparky
Witch Sparky
Mega Knight Witch Sparky
Mega Knight Arrows The Log Electro Wizard
Mega Knight Witch Sparky
Firecracker Witch Sparky Mega Knight
Witch Electro Wizard Sparky Firecracker The Log
Arrows Mega Knight Firecracker Witch The Log Electro Wizard Sparky
Arrows Electro Wizard
Mega Knight
Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker The Log Sparky
Arrows Firecracker The Log Electro Wizard
Arrows The Log Sparky
Arrows Firecracker The Log Sparky
Arrows Firecracker The Log Sparky Mega Knight
Arrows Firecracker Witch
Arrows Firecracker Witch The Log Sparky
Arrows The Log Firecracker
Arrows The Log Firecracker
Electro Wizard Sparky
Firecracker Arrows The Log Electro Wizard Sparky
Arrows Firecracker
Firecracker The Log Sparky
Arrows Firecracker
Arrows Firecracker The Log Sparky
Arrows Firecracker Witch The Log Sparky
Arrows Firecracker The Log Sparky Mega Knight
Arrows Sparky
Sparky
Arrows Firecracker The Log Electro Wizard Sparky Mega Knight
Arrows Firecracker Witch The Log Mega Knight
The Log Sparky Mega Knight
Arrows
The Log Sparky
Arrows The Log
Arrows Firecracker The Log Witch Sparky Mega Knight
Witch
Arrows Firecracker The Log Witch Electro Wizard Sparky
Arrows Witch The Log Sparky Mega Knight
Arrows Firecracker The Log Sparky
Arrows Firecracker Witch Electro Wizard Sparky
Electro Wizard Firecracker Witch
Sparky
Arrows The Log Sparky Mega Knight
Arrows Firecracker Electro Wizard Sparky
Sparky Mega Knight
Arrows Firecracker The Log Sparky
Electro Wizard Witch
Arrows Firecracker Witch Electro Wizard
Arrows The Log
Firecracker Electro Wizard Sparky Mega Knight
Arrows The Log Firecracker
Arrows Sparky
Firecracker Sparky Mega Knight
Firecracker Witch The Log Electro Wizard Sparky
Firecracker Witch Electro Wizard
Firecracker Witch The Log Electro Wizard Sparky Mega Knight
Sparky
Firecracker Sparky Mega Knight

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