My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Mediocre

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Wizard Baby Dragon Dark Prince Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Dark Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Baby Dragon Dark Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Dark Prince
Giant Snowball
Baby Dragon
Zap
Firecracker Dark Prince
Barbarian Barrel
Firecracker Wizard Dark Prince
The Log
Firecracker Mini P.E.K.K.A Dark Prince
Earthquake
Firecracker
Arrows
Firecracker
Royal Delivery
Firecracker Mini P.E.K.K.A Wizard Baby Dragon Dark Prince
Fireball
Firecracker Wizard Baby Dragon
Poison
Firecracker Wizard
Lightning
Mini P.E.K.K.A Wizard Baby Dragon Dark Prince
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Wizard Baby Dragon Dark Prince Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Rage Baby Dragon Dark Prince Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Arrows Firecracker Mini P.E.K.K.A Baby Dragon Dark Prince Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Arrows Firecracker Mini P.E.K.K.A

Attack Synergies 0 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mini P.E.K.K.A Dark Prince Mega Knight
Firecracker
Mini P.E.K.K.A Baby Dragon Dark Prince Mega Knight
Mini P.E.K.K.A
Arrows Firecracker Wizard Rage Baby Dragon Dark Prince Mega Knight
Wizard
Mini P.E.K.K.A Rage Dark Prince Mega Knight
Rage
Mini P.E.K.K.A Wizard Dark Prince
Baby Dragon
Firecracker Mini P.E.K.K.A Dark Prince Mega Knight
Dark Prince
Arrows Firecracker Mini P.E.K.K.A Wizard Rage Baby Dragon
Mega Knight
Arrows Firecracker Mini P.E.K.K.A Wizard Baby Dragon

Defense Synergies 1 12

Arrows
Mega Knight Mini P.E.K.K.A Dark Prince
Firecracker
Mini P.E.K.K.A Baby Dragon Dark Prince Mega Knight
Mini P.E.K.K.A
Arrows Firecracker Wizard Baby Dragon
Wizard
Mini P.E.K.K.A Dark Prince Mega Knight
Rage
Baby Dragon
Firecracker Mini P.E.K.K.A Dark Prince Mega Knight
Dark Prince
Arrows Firecracker Wizard Baby Dragon
Mega Knight
Arrows Firecracker Wizard Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Wizard Baby Dragon
Mini P.E.K.K.A Firecracker Dark Prince Mega Knight
Mini P.E.K.K.A Mega Knight Dark Prince
Mini P.E.K.K.A Firecracker Dark Prince Mega Knight
Arrows Firecracker Mini P.E.K.K.A Dark Prince Mega Knight
Arrows Firecracker Baby Dragon Dark Prince Mega Knight
Arrows Firecracker Wizard Baby Dragon
Arrows Baby Dragon Mega Knight
Mini P.E.K.K.A
Firecracker Mini P.E.K.K.A Dark Prince Mega Knight
Arrows Firecracker Wizard Baby Dragon Dark Prince Mega Knight
Arrows Firecracker Wizard Baby Dragon
Mini P.E.K.K.A Mega Knight Wizard Dark Prince
Wizard Mega Knight Arrows Firecracker Mini P.E.K.K.A Baby Dragon Dark Prince
Mini P.E.K.K.A Mega Knight
Mini P.E.K.K.A Mega Knight
Wizard Mega Knight Arrows Firecracker Mini P.E.K.K.A Dark Prince
Arrows Mega Knight Firecracker Wizard Baby Dragon Dark Prince
Arrows Wizard Baby Dragon Firecracker Dark Prince Mega Knight
Mini P.E.K.K.A
Wizard Dark Prince Mega Knight Arrows Firecracker Mini P.E.K.K.A Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight Dark Prince
Arrows Firecracker Mini P.E.K.K.A Wizard Baby Dragon Mega Knight
Mega Knight Mini P.E.K.K.A Dark Prince
Mini P.E.K.K.A Dark Prince Mega Knight
Mini P.E.K.K.A Dark Prince Mega Knight
Arrows Firecracker Wizard Baby Dragon
Mini P.E.K.K.A Dark Prince
Mini P.E.K.K.A Mega Knight Dark Prince
Mega Knight Firecracker Mini P.E.K.K.A Baby Dragon Dark Prince
Mega Knight Mini P.E.K.K.A Dark Prince
Mega Knight Arrows Dark Prince
Mini P.E.K.K.A Dark Prince Mega Knight Wizard
Wizard Firecracker Baby Dragon Mega Knight
Firecracker Mini P.E.K.K.A Baby Dragon Dark Prince
Arrows Mega Knight Firecracker Mini P.E.K.K.A Wizard Baby Dragon Dark Prince
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Baby Dragon
Arrows Firecracker Baby Dragon
Arrows Baby Dragon
Arrows Firecracker Dark Prince
Wizard Arrows Firecracker Baby Dragon Dark Prince Mega Knight
Arrows Firecracker Wizard Baby Dragon
Arrows Firecracker Wizard Baby Dragon
Arrows Firecracker Wizard Baby Dragon
Arrows Firecracker Wizard
Mini P.E.K.K.A
Firecracker Arrows Wizard Dark Prince
Arrows Firecracker Wizard Baby Dragon
Firecracker Baby Dragon
Arrows Firecracker Baby Dragon
Arrows Firecracker Baby Dragon
Arrows Firecracker Wizard Baby Dragon
Arrows Firecracker Wizard Baby Dragon Mega Knight
Arrows
Mini P.E.K.K.A
Arrows Firecracker Mini P.E.K.K.A Wizard Baby Dragon Dark Prince Mega Knight
Arrows Firecracker Wizard Baby Dragon Mega Knight
Baby Dragon Mega Knight
Arrows Wizard
Arrows Baby Dragon
Arrows Firecracker Wizard Baby Dragon Dark Prince Mega Knight
Arrows Firecracker Wizard Baby Dragon
Arrows Wizard Baby Dragon Mega Knight
Arrows Firecracker Baby Dragon
Arrows Firecracker Wizard Baby Dragon
Firecracker Wizard
Mini P.E.K.K.A
Arrows Wizard Mega Knight
Arrows Firecracker
Mega Knight
Arrows Firecracker Wizard
Dark Prince
Arrows Firecracker Wizard Baby Dragon
Arrows
Firecracker Mini P.E.K.K.A Wizard Baby Dragon Dark Prince Mega Knight
Arrows Firecracker Wizard Baby Dragon
Arrows
Firecracker Dark Prince Mega Knight
Firecracker Baby Dragon
Firecracker
Firecracker Baby Dragon Dark Prince Mega Knight

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