My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Firecracker Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Firecracker Royal Giant Musketeer Electro Giant Lumberjack Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A Lumberjack Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Mini P.E.K.K.A Electro Giant Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Lumberjack Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Royal Giant
Giant Snowball
Archers Musketeer Lumberjack
Zap
Archers Firecracker Royal Giant
Barbarian Barrel
Archers Firecracker Musketeer Lumberjack
The Log
Archers Firecracker Royal Giant Mini P.E.K.K.A Musketeer Lumberjack
Earthquake
Archers Firecracker
Arrows
Archers Firecracker
Royal Delivery
Archers Firecracker Mini P.E.K.K.A Musketeer Lumberjack
Fireball
Archers Firecracker Musketeer Lumberjack
Poison
Archers Firecracker Musketeer
Lightning
Mini P.E.K.K.A Musketeer Lumberjack
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Firecracker Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Electro Giant

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Firecracker Mini P.E.K.K.A Musketeer Lumberjack Golden Knight Royal Giant Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Archers Firecracker Mini P.E.K.K.A Musketeer

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Royal Giant Mini P.E.K.K.A Lumberjack
Firecracker
Royal Giant Mini P.E.K.K.A Lumberjack
Royal Giant
Firecracker Archers Musketeer Lumberjack
Mini P.E.K.K.A
Archers Firecracker Musketeer Electro Giant Lumberjack
Musketeer
Royal Giant Mini P.E.K.K.A Lumberjack
Electro Giant
Golden Knight Mini P.E.K.K.A Lumberjack
Lumberjack
Archers Firecracker Royal Giant Mini P.E.K.K.A Musketeer Electro Giant
Golden Knight
Electro Giant

Defense Synergies 1 12

Archers
Firecracker Mini P.E.K.K.A Lumberjack Golden Knight
Firecracker
Archers Mini P.E.K.K.A Musketeer Lumberjack Golden Knight
Royal Giant
Mini P.E.K.K.A
Archers Firecracker Musketeer Electro Giant
Musketeer
Lumberjack Firecracker Mini P.E.K.K.A Golden Knight
Electro Giant
Mini P.E.K.K.A Golden Knight
Lumberjack
Musketeer Archers Firecracker
Golden Knight
Archers Firecracker Musketeer Electro Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Musketeer Golden Knight
Mini P.E.K.K.A Lumberjack Firecracker Musketeer
Mini P.E.K.K.A Lumberjack Archers Musketeer
Mini P.E.K.K.A Lumberjack Firecracker Musketeer
Firecracker Mini P.E.K.K.A Lumberjack
Archers Firecracker Musketeer Lumberjack
Musketeer Archers Firecracker
Musketeer Electro Giant Golden Knight
Mini P.E.K.K.A Musketeer Lumberjack
Archers Firecracker Mini P.E.K.K.A Musketeer Lumberjack
Archers Firecracker Musketeer Electro Giant Lumberjack
Musketeer Archers Firecracker
Mini P.E.K.K.A Lumberjack Musketeer
Firecracker Mini P.E.K.K.A Lumberjack Golden Knight
Mini P.E.K.K.A Lumberjack
Mini P.E.K.K.A Electro Giant Lumberjack
Firecracker Mini P.E.K.K.A Musketeer Lumberjack
Archers Firecracker Musketeer Lumberjack Golden Knight
Archers Firecracker Musketeer Lumberjack
Mini P.E.K.K.A Musketeer Lumberjack
Archers Firecracker Mini P.E.K.K.A Musketeer Electro Giant Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Lumberjack Archers Electro Giant
Archers Firecracker Mini P.E.K.K.A Musketeer Lumberjack
Lumberjack Mini P.E.K.K.A Musketeer Golden Knight
Mini P.E.K.K.A Lumberjack Musketeer
Mini P.E.K.K.A Musketeer Lumberjack
Firecracker Electro Giant Archers Musketeer
Mini P.E.K.K.A Archers Musketeer Lumberjack
Mini P.E.K.K.A Lumberjack
Firecracker Mini P.E.K.K.A
Musketeer
Mini P.E.K.K.A Musketeer Lumberjack Golden Knight
Electro Giant
Mini P.E.K.K.A Lumberjack Golden Knight
Archers Firecracker Musketeer Electro Giant
Electro Giant Archers Firecracker Mini P.E.K.K.A Musketeer Lumberjack Golden Knight
Archers Firecracker Mini P.E.K.K.A Musketeer Electro Giant Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Musketeer Golden Knight
Firecracker Musketeer Golden Knight
Firecracker Musketeer
Firecracker
Firecracker Electro Giant Musketeer
Archers Firecracker Musketeer
Firecracker
Firecracker Golden Knight
Mini P.E.K.K.A Musketeer Lumberjack
Firecracker Musketeer Golden Knight
Archers Firecracker Musketeer
Firecracker Musketeer Golden Knight
Firecracker Musketeer
Firecracker Musketeer
Firecracker Musketeer Golden Knight
Firecracker Musketeer
Mini P.E.K.K.A
Archers Firecracker Mini P.E.K.K.A Musketeer
Firecracker Electro Giant Golden Knight
Musketeer
Musketeer
Musketeer
Firecracker Electro Giant
Firecracker Musketeer Golden Knight
Musketeer Golden Knight
Firecracker Musketeer Golden Knight
Archers Firecracker Musketeer Electro Giant
Firecracker Musketeer Electro Giant
Mini P.E.K.K.A
Musketeer
Firecracker
Firecracker
Archers Musketeer
Archers Firecracker Musketeer
Firecracker Mini P.E.K.K.A Musketeer Lumberjack
Firecracker Musketeer
Electro Giant
Firecracker Musketeer
Electro Giant Firecracker Musketeer Golden Knight
Firecracker Musketeer
Firecracker Musketeer Electro Giant Golden Knight

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