My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Good

2 problems 3 warnings Why?

Missing cards in your collection

Little Prince Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Valkyrie

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Miner
Giant Snowball
Cannon Miner
Zap
Cannon Firecracker
Barbarian Barrel
Knight Cannon Firecracker Valkyrie
The Log
Cannon Firecracker
Earthquake
Cannon Firecracker
Arrows
Firecracker
Royal Delivery
Knight Firecracker Valkyrie Miner
Fireball
Cannon Firecracker
Poison
Cannon Firecracker
Lightning
Knight Cannon Valkyrie
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Valkyrie Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Valkyrie Tornado Miner

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Arrows Knight Cannon Firecracker Tornado Miner Valkyrie

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Arrows Knight Cannon

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mirror Knight Miner
Knight
Firecracker Arrows Miner
Cannon
Firecracker
Knight Miner Valkyrie Mirror Tornado
Valkyrie
Firecracker Tornado
Mirror
Arrows Miner Firecracker Tornado
Tornado
Firecracker Valkyrie Mirror
Miner
Firecracker Mirror Arrows Knight

Defense Synergies 6 11

Arrows
Mirror Knight Cannon Valkyrie Tornado
Knight
Cannon Firecracker Arrows Tornado
Cannon
Knight Mirror Arrows Firecracker Valkyrie
Firecracker
Knight Valkyrie Cannon Mirror Tornado
Valkyrie
Firecracker Arrows Cannon Mirror Tornado
Mirror
Arrows Cannon Tornado Firecracker Valkyrie
Tornado
Mirror Arrows Knight Firecracker Valkyrie
Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Cannon Firecracker Valkyrie
Knight Cannon Firecracker Valkyrie
Cannon Tornado Knight Valkyrie
Cannon Knight Firecracker Valkyrie
Arrows Firecracker Valkyrie Tornado
Arrows Tornado Cannon Firecracker Valkyrie
Tornado Arrows Cannon Firecracker
Arrows Cannon Valkyrie
Cannon Tornado
Knight Tornado Cannon Firecracker Valkyrie Miner
Valkyrie Arrows Knight Cannon Firecracker Tornado
Arrows Firecracker Tornado
Cannon Knight Valkyrie
Valkyrie Arrows Cannon Firecracker Tornado
Knight Cannon
Tornado Cannon
Arrows Knight Cannon Firecracker Valkyrie Tornado
Arrows Cannon Knight Firecracker Valkyrie Tornado
Arrows Valkyrie Tornado Knight Cannon Firecracker
Cannon Tornado
Valkyrie Arrows Knight Cannon Firecracker

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie
Arrows Knight Firecracker Valkyrie Miner
Knight Valkyrie
Valkyrie Knight Tornado
Knight Cannon Valkyrie
Arrows Firecracker Tornado
Knight Valkyrie
Knight Valkyrie
Knight Firecracker Valkyrie Tornado
Cannon
Knight Valkyrie
Arrows Valkyrie Tornado
Knight Cannon Valkyrie
Cannon Firecracker Valkyrie
Knight Firecracker Valkyrie Tornado
Arrows Valkyrie Cannon Firecracker

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker Valkyrie
Arrows Firecracker Tornado Miner
Arrows Miner
Arrows Knight Firecracker Valkyrie
Arrows Firecracker Valkyrie
Arrows Firecracker Tornado
Arrows Firecracker Tornado
Arrows Firecracker Tornado
Arrows Miner Firecracker Tornado
Tornado
Firecracker Miner Arrows Knight Valkyrie Tornado
Arrows Firecracker Tornado
Knight Firecracker Miner
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Tornado
Arrows Firecracker
Arrows Firecracker Valkyrie Tornado Miner
Arrows Tornado
Tornado
Arrows
Arrows Firecracker Tornado Valkyrie
Arrows Firecracker Miner Tornado
Arrows Tornado Miner
Miner Arrows Firecracker Tornado
Arrows Firecracker Tornado
Firecracker
Arrows Miner
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Tornado
Arrows
Miner Knight Firecracker Valkyrie
Arrows Firecracker
Arrows Tornado
Firecracker
Firecracker Tornado
Firecracker Tornado
Firecracker Tornado Miner

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