My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

1 problems 5 warnings Why?

Missing cards in your collection

Little Prince

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Balloon Giant Skeleton Electro Wizard Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Battle Healer Balloon Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Balloon Giant Skeleton Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Balloon Giant Skeleton Sparky
Giant Snowball
Balloon
Zap
Firecracker Balloon Sparky
Barbarian Barrel
Firecracker Elite Barbarians Giant Skeleton Electro Wizard Sparky
The Log
Firecracker Elite Barbarians Giant Skeleton Sparky
Earthquake
Firecracker
Arrows
Firecracker
Royal Delivery
Firecracker Elite Barbarians Battle Healer Balloon Giant Skeleton Electro Wizard Sparky
Fireball
Firecracker Elite Barbarians Battle Healer Balloon Electro Wizard Sparky
Poison
Firecracker Battle Healer Balloon Electro Wizard Sparky
Lightning
Elite Barbarians Battle Healer Balloon Electro Wizard Sparky
Rocket
Elite Barbarians Battle Healer Balloon Sparky

Against air swarms

Spells and units that can counter air swarms.

Firecracker Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Freeze Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Healer Freeze Giant Skeleton Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Battle Healer Freeze Electro Wizard Balloon Elite Barbarians Giant Skeleton Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Firecracker Battle Healer Freeze Electro Wizard

Attack Synergies 1 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Elite Barbarians Battle Healer Balloon Giant Skeleton Sparky
Elite Barbarians
Firecracker Sparky
Battle Healer
Firecracker Balloon Giant Skeleton Electro Wizard Sparky
Freeze
Balloon
Balloon
Freeze Firecracker Battle Healer Giant Skeleton Electro Wizard Sparky
Giant Skeleton
Firecracker Battle Healer Balloon Electro Wizard Sparky
Electro Wizard
Battle Healer Balloon Giant Skeleton Sparky
Sparky
Firecracker Elite Barbarians Battle Healer Balloon Giant Skeleton Electro Wizard

Defense Synergies 0 9

Firecracker
Battle Healer Giant Skeleton Electro Wizard
Elite Barbarians
Battle Healer
Firecracker Giant Skeleton Electro Wizard Sparky
Freeze
Electro Wizard Sparky
Balloon
Giant Skeleton
Firecracker Battle Healer Electro Wizard
Electro Wizard
Firecracker Battle Healer Freeze Giant Skeleton
Sparky
Battle Healer Freeze

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Electro Wizard Sparky
Elite Barbarians Sparky Firecracker Battle Healer Electro Wizard
Sparky Elite Barbarians Freeze Giant Skeleton Electro Wizard
Elite Barbarians Sparky Firecracker Electro Wizard
Firecracker Elite Barbarians Battle Healer Giant Skeleton Sparky
Freeze Firecracker Electro Wizard
Electro Wizard Firecracker Freeze
Battle Healer Giant Skeleton Electro Wizard Sparky
Sparky Elite Barbarians
Elite Barbarians Firecracker Battle Healer Giant Skeleton Electro Wizard Sparky
Electro Wizard Firecracker Freeze Giant Skeleton
Firecracker Electro Wizard
Sparky Elite Barbarians Battle Healer Freeze Giant Skeleton Electro Wizard
Sparky Firecracker Freeze Electro Wizard
Elite Barbarians Sparky Electro Wizard
Elite Barbarians Freeze Electro Wizard Sparky
Sparky Firecracker Elite Barbarians Electro Wizard
Firecracker Elite Barbarians Battle Healer Electro Wizard
Freeze Firecracker Battle Healer Giant Skeleton Electro Wizard
Sparky Elite Barbarians Electro Wizard
Firecracker Elite Barbarians Battle Healer Giant Skeleton Electro Wizard Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians Battle Healer Giant Skeleton Electro Wizard Sparky
Electro Wizard Firecracker Elite Barbarians Battle Healer
Giant Skeleton Elite Barbarians Battle Healer Electro Wizard Sparky
Giant Skeleton Elite Barbarians Battle Healer Electro Wizard Sparky
Giant Skeleton Elite Barbarians Battle Healer Sparky
Firecracker Freeze Electro Wizard
Sparky Elite Barbarians Battle Healer Giant Skeleton Electro Wizard
Giant Skeleton Elite Barbarians Battle Healer Sparky
Freeze Giant Skeleton Electro Wizard Firecracker Elite Barbarians Sparky
Sparky
Elite Barbarians Giant Skeleton Sparky
Elite Barbarians Giant Skeleton Electro Wizard
Elite Barbarians Giant Skeleton Sparky
Firecracker Sparky
Elite Barbarians Electro Wizard Sparky Firecracker Battle Healer Freeze Giant Skeleton
Firecracker Elite Barbarians Battle Healer Freeze Giant Skeleton Electro Wizard Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Freeze Giant Skeleton Sparky
Firecracker Electro Wizard
Giant Skeleton Sparky
Firecracker Freeze Giant Skeleton Sparky
Firecracker Sparky
Firecracker Freeze
Firecracker Sparky
Firecracker Freeze
Firecracker
Elite Barbarians Electro Wizard Sparky
Firecracker Electro Wizard Sparky
Firecracker
Firecracker Elite Barbarians Sparky
Firecracker Freeze
Firecracker Elite Barbarians Sparky
Firecracker Sparky
Firecracker Sparky
Freeze Sparky
Sparky
Firecracker Electro Wizard Sparky
Firecracker
Giant Skeleton Sparky
Sparky
Firecracker Freeze Sparky
Firecracker Electro Wizard Sparky
Sparky
Firecracker Sparky
Elite Barbarians Firecracker Electro Wizard Sparky
Electro Wizard Firecracker Freeze
Elite Barbarians Sparky
Sparky
Firecracker Freeze Electro Wizard Sparky
Giant Skeleton Sparky
Firecracker Sparky
Electro Wizard Freeze
Firecracker Electro Wizard
Freeze
Firecracker Electro Wizard Sparky
Firecracker
Giant Skeleton Sparky
Firecracker Elite Barbarians Sparky
Firecracker Elite Barbarians Freeze Giant Skeleton Electro Wizard Sparky
Firecracker Electro Wizard
Firecracker Freeze Giant Skeleton Electro Wizard Sparky

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