My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Wizard Magic Archer Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Electro Wizard Magic Archer Mega Knight Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Hog Rider Little Prince
Zap
Firecracker Little Prince
Barbarian Barrel
Firecracker Bomb Tower Electro Wizard Magic Archer Little Prince
The Log
Firecracker Hog Rider Little Prince
Earthquake
Firecracker Bomb Tower Hog Rider
Arrows
Firecracker Little Prince
Royal Delivery
Firecracker Hog Rider Electro Wizard Magic Archer Little Prince
Fireball
Firecracker Bomb Tower Hog Rider Electro Wizard Magic Archer Little Prince
Poison
Firecracker Bomb Tower Electro Wizard Magic Archer Little Prince
Lightning
Bomb Tower Electro Wizard Magic Archer Little Prince
Rocket
Bomb Tower Hog Rider Magic Archer Little Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Bomb Tower Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Firecracker Little Prince Bomb Tower Hog Rider Electro Wizard Magic Archer Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Firecracker Little Prince Bomb Tower

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Hog Rider Electro Wizard Magic Archer Mega Knight Little Prince
Firecracker
Zap Hog Rider Mega Knight
Bomb Tower
Hog Rider
Zap Firecracker Electro Wizard Magic Archer Mega Knight Little Prince
Electro Wizard
Zap Hog Rider Magic Archer Mega Knight
Magic Archer
Zap Hog Rider Electro Wizard Mega Knight
Mega Knight
Zap Firecracker Hog Rider Electro Wizard Magic Archer
Little Prince
Zap Hog Rider

Defense Synergies 3 12

Zap
Bomb Tower Electro Wizard Mega Knight Firecracker Magic Archer Little Prince
Firecracker
Zap Bomb Tower Electro Wizard Mega Knight
Bomb Tower
Zap Firecracker Electro Wizard Magic Archer
Hog Rider
Electro Wizard
Zap Firecracker Bomb Tower Magic Archer Mega Knight Little Prince
Magic Archer
Zap Bomb Tower Electro Wizard Mega Knight
Mega Knight
Zap Firecracker Electro Wizard Magic Archer
Little Prince
Zap Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Electro Wizard Magic Archer
Bomb Tower Zap Firecracker Electro Wizard Mega Knight
Bomb Tower Mega Knight Electro Wizard
Bomb Tower Firecracker Electro Wizard Mega Knight
Firecracker Bomb Tower Mega Knight
Zap Firecracker Bomb Tower Electro Wizard Magic Archer Mega Knight
Electro Wizard Zap Firecracker Bomb Tower Magic Archer Little Prince
Zap Bomb Tower Electro Wizard Magic Archer Mega Knight
Bomb Tower
Firecracker Electro Wizard Mega Knight Little Prince
Electro Wizard Zap Firecracker Bomb Tower Magic Archer Mega Knight
Zap Firecracker Electro Wizard Magic Archer
Bomb Tower Mega Knight Zap Electro Wizard
Bomb Tower Mega Knight Zap Firecracker Electro Wizard Magic Archer
Bomb Tower Electro Wizard Mega Knight
Bomb Tower Zap Electro Wizard Mega Knight
Bomb Tower Mega Knight Firecracker Electro Wizard
Bomb Tower Mega Knight Zap Firecracker Electro Wizard Magic Archer Little Prince
Zap Bomb Tower Firecracker Electro Wizard Magic Archer Mega Knight Little Prince
Bomb Tower Electro Wizard
Mega Knight Firecracker Bomb Tower Electro Wizard Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Electro Wizard
Electro Wizard Zap Firecracker Bomb Tower Magic Archer Mega Knight
Mega Knight Zap Bomb Tower Electro Wizard
Mega Knight Zap Electro Wizard
Mega Knight
Firecracker Zap Bomb Tower Electro Wizard Magic Archer
Bomb Tower Electro Wizard
Mega Knight Bomb Tower
Zap Electro Wizard Mega Knight Firecracker Bomb Tower Magic Archer
Mega Knight Bomb Tower
Mega Knight Zap Electro Wizard
Mega Knight Bomb Tower
Firecracker Bomb Tower Magic Archer Mega Knight
Electro Wizard Zap Firecracker Bomb Tower Magic Archer Little Prince
Mega Knight Zap Firecracker Bomb Tower Electro Wizard Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Firecracker
Firecracker Zap Electro Wizard Magic Archer
Magic Archer
Firecracker
Zap Firecracker Magic Archer Mega Knight
Firecracker Zap Magic Archer
Firecracker Magic Archer
Zap Firecracker Magic Archer
Zap Firecracker
Electro Wizard
Firecracker Zap Electro Wizard Magic Archer
Zap Firecracker Magic Archer
Firecracker Magic Archer
Firecracker Magic Archer
Zap Firecracker Magic Archer
Zap Firecracker Magic Archer
Magic Archer Firecracker Mega Knight
Zap Firecracker Electro Wizard Magic Archer Mega Knight
Zap Firecracker Magic Archer Mega Knight Little Prince
Magic Archer Mega Knight
Zap
Zap Firecracker Magic Archer Mega Knight Little Prince
Firecracker Zap Electro Wizard Magic Archer
Zap Magic Archer Mega Knight
Zap Firecracker Magic Archer
Zap Firecracker Electro Wizard Magic Archer Little Prince
Zap Electro Wizard Firecracker
Zap Magic Archer Mega Knight
Zap Firecracker Electro Wizard Magic Archer
Mega Knight
Firecracker Magic Archer
Zap Electro Wizard Magic Archer
Zap Firecracker Electro Wizard Magic Archer
Firecracker Electro Wizard Magic Archer Mega Knight
Zap Firecracker Magic Archer
Zap
Firecracker Mega Knight
Zap Firecracker Electro Wizard Magic Archer
Firecracker Zap Electro Wizard Magic Archer
Zap Firecracker Electro Wizard Magic Archer Mega Knight Little Prince

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