My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Goblin Hut Baby Dragon Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Goblin Hut Baby Dragon Electro Dragon Bandit Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Dragon Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bandit Sparky
Giant Snowball
Goblin Hut Baby Dragon Electro Dragon
Zap
Firecracker Goblin Hut Bandit Sparky
Barbarian Barrel
Firecracker Goblin Hut Bandit Sparky
The Log
Firecracker Goblin Hut Bandit Sparky
Earthquake
Firecracker Goblin Hut
Arrows
Firecracker Goblin Hut
Royal Delivery
Firecracker Goblin Hut Baby Dragon Electro Dragon Bandit Sparky
Fireball
Firecracker Goblin Hut Baby Dragon Electro Dragon Bandit Sparky
Poison
Firecracker Goblin Hut Electro Dragon Sparky
Lightning
Goblin Hut Baby Dragon Electro Dragon Bandit Sparky
Rocket
Goblin Hut Electro Dragon Sparky

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Baby Dragon Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Baby Dragon Electro Dragon Sparky Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Baby Dragon Sparky Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Firecracker Bandit Baby Dragon Goblin Hut Electro Dragon Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Firecracker Bandit Baby Dragon

Attack Synergies 1 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Sparky Bandit Mega Knight
Firecracker
Goblin Hut Baby Dragon Bandit Sparky Mega Knight
Goblin Hut
Firecracker Baby Dragon Bandit Mega Knight
Baby Dragon
Firecracker Goblin Hut Electro Dragon Bandit Sparky Mega Knight
Electro Dragon
Baby Dragon Sparky Mega Knight
Bandit
Arrows Firecracker Goblin Hut Baby Dragon Mega Knight
Sparky
Arrows Firecracker Baby Dragon Electro Dragon
Mega Knight
Arrows Firecracker Goblin Hut Baby Dragon Electro Dragon Bandit

Defense Synergies 1 14

Arrows
Mega Knight Goblin Hut Bandit Sparky
Firecracker
Goblin Hut Baby Dragon Electro Dragon Bandit Mega Knight
Goblin Hut
Arrows Firecracker Baby Dragon Bandit
Baby Dragon
Firecracker Goblin Hut Electro Dragon Bandit Mega Knight
Electro Dragon
Firecracker Baby Dragon
Bandit
Arrows Firecracker Goblin Hut Baby Dragon Mega Knight
Sparky
Arrows
Mega Knight
Arrows Firecracker Baby Dragon Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Goblin Hut Baby Dragon Electro Dragon Sparky
Sparky Firecracker Goblin Hut Electro Dragon Bandit Mega Knight
Goblin Hut Sparky Mega Knight Electro Dragon Bandit
Goblin Hut Sparky Firecracker Electro Dragon Bandit Mega Knight
Arrows Firecracker Sparky Mega Knight
Arrows Firecracker Baby Dragon Electro Dragon Bandit Mega Knight
Arrows Firecracker Goblin Hut Baby Dragon Electro Dragon
Arrows Baby Dragon Electro Dragon Bandit Sparky Mega Knight
Sparky Goblin Hut
Firecracker Bandit Sparky Mega Knight
Arrows Firecracker Goblin Hut Baby Dragon Electro Dragon Bandit Mega Knight
Arrows Firecracker Goblin Hut Baby Dragon Electro Dragon
Goblin Hut Sparky Mega Knight Electro Dragon Bandit
Sparky Mega Knight Arrows Firecracker Goblin Hut Baby Dragon Electro Dragon
Sparky Goblin Hut Bandit Mega Knight
Goblin Hut Bandit Sparky Mega Knight
Sparky Mega Knight Arrows Firecracker Goblin Hut Electro Dragon
Arrows Mega Knight Firecracker Goblin Hut Baby Dragon Electro Dragon Bandit
Arrows Baby Dragon Firecracker Goblin Hut Electro Dragon Bandit Mega Knight
Sparky Goblin Hut
Mega Knight Arrows Firecracker Baby Dragon Electro Dragon Bandit Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Goblin Hut Bandit Sparky
Bandit Arrows Firecracker Baby Dragon Electro Dragon Mega Knight
Bandit Mega Knight Goblin Hut Electro Dragon Sparky
Mega Knight Bandit Sparky
Goblin Hut Bandit Sparky Mega Knight
Arrows Firecracker Goblin Hut Baby Dragon Electro Dragon
Sparky Goblin Hut Bandit
Mega Knight Sparky
Electro Dragon Mega Knight Firecracker Goblin Hut Baby Dragon Bandit Sparky
Goblin Hut Sparky
Mega Knight Goblin Hut Electro Dragon Sparky
Mega Knight Arrows
Mega Knight Bandit Sparky
Firecracker Baby Dragon Electro Dragon Sparky Mega Knight
Goblin Hut Electro Dragon Sparky Firecracker Baby Dragon
Arrows Mega Knight Firecracker Goblin Hut Baby Dragon Electro Dragon Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Baby Dragon Electro Dragon Bandit Sparky
Arrows Firecracker Baby Dragon Electro Dragon Bandit
Arrows Goblin Hut Baby Dragon Electro Dragon Bandit Sparky
Arrows Firecracker Sparky
Arrows Firecracker Baby Dragon Sparky Mega Knight
Arrows Firecracker Baby Dragon Electro Dragon
Arrows Firecracker Baby Dragon Sparky
Arrows Firecracker Baby Dragon Electro Dragon
Arrows Firecracker Electro Dragon Bandit
Electro Dragon Sparky
Firecracker Arrows Electro Dragon Bandit Sparky
Arrows Firecracker Baby Dragon Electro Dragon
Firecracker Goblin Hut Baby Dragon Bandit Sparky
Arrows Firecracker Baby Dragon Electro Dragon Bandit
Arrows Firecracker Goblin Hut Baby Dragon Sparky
Arrows Firecracker Goblin Hut Baby Dragon Electro Dragon Bandit Sparky
Arrows Firecracker Goblin Hut Baby Dragon Electro Dragon Bandit Sparky Mega Knight
Arrows Sparky
Sparky
Arrows Firecracker Baby Dragon Electro Dragon Bandit Sparky Mega Knight
Arrows Firecracker Baby Dragon Electro Dragon Mega Knight
Baby Dragon Sparky Mega Knight
Arrows
Sparky
Arrows Baby Dragon Electro Dragon
Arrows Firecracker Baby Dragon Electro Dragon Sparky Mega Knight
Arrows Firecracker Baby Dragon Electro Dragon Bandit Sparky
Arrows Baby Dragon Electro Dragon Bandit Sparky Mega Knight
Arrows Firecracker Baby Dragon Bandit Sparky
Arrows Firecracker Baby Dragon Electro Dragon Sparky
Electro Dragon Firecracker Goblin Hut
Sparky
Arrows Electro Dragon Bandit Sparky Mega Knight
Arrows Firecracker Electro Dragon Sparky
Sparky Mega Knight
Arrows Firecracker Sparky
Goblin Hut Electro Dragon Bandit
Arrows Firecracker Baby Dragon Electro Dragon
Arrows
Firecracker Baby Dragon Electro Dragon Sparky Mega Knight
Arrows Firecracker Baby Dragon Electro Dragon
Arrows Sparky
Firecracker Electro Dragon Sparky Mega Knight
Electro Dragon Firecracker Baby Dragon Sparky
Firecracker Electro Dragon
Electro Dragon Firecracker Baby Dragon Bandit Sparky Mega Knight

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