My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Baby Dragon Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Baby Dragon Dark Prince Prince Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Dark Prince Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Baby Dragon Dark Prince Prince Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Skeleton Army Dark Prince Prince
Giant Snowball
Hog Rider Skeleton Army Baby Dragon
Zap
Firecracker Skeleton Army Dark Prince Prince
Barbarian Barrel
Firecracker Skeleton Army Dark Prince
The Log
Firecracker Hog Rider Skeleton Army Dark Prince Prince
Earthquake
Firecracker Hog Rider Skeleton Army
Arrows
Firecracker Skeleton Army
Royal Delivery
Firecracker Hog Rider Skeleton Army Baby Dragon Dark Prince Prince
Fireball
Firecracker Hog Rider Skeleton Army Baby Dragon
Poison
Firecracker Skeleton Army
Lightning
Baby Dragon Dark Prince Prince Archer Queen
Rocket
Hog Rider Prince Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Firecracker Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Baby Dragon Dark Prince

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Skeleton Army Baby Dragon Dark Prince Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Firecracker Skeleton Army Hog Rider Baby Dragon Dark Prince Prince Archer Queen

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Firecracker Skeleton Army Hog Rider

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Hog Rider Baby Dragon Dark Prince Prince
Hog Rider
Firecracker Rage Baby Dragon Dark Prince Prince Archer Queen
Rage
Hog Rider Dark Prince Prince
Skeleton Army
Baby Dragon
Firecracker Hog Rider Dark Prince Prince
Dark Prince
Prince Firecracker Hog Rider Rage Baby Dragon
Prince
Dark Prince Firecracker Hog Rider Rage Baby Dragon
Archer Queen
Hog Rider

Defense Synergies 0 10

Firecracker
Skeleton Army Baby Dragon Dark Prince Prince
Hog Rider
Rage
Skeleton Army
Firecracker Prince Archer Queen
Baby Dragon
Firecracker Dark Prince Prince
Dark Prince
Firecracker Baby Dragon Prince Archer Queen
Prince
Firecracker Skeleton Army Baby Dragon Dark Prince
Archer Queen
Skeleton Army Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Baby Dragon
Skeleton Army Firecracker Dark Prince Prince
Skeleton Army Prince Dark Prince
Skeleton Army Prince Firecracker Dark Prince
Firecracker Skeleton Army Dark Prince Prince
Skeleton Army Firecracker Baby Dragon Dark Prince
Firecracker Baby Dragon
Baby Dragon
Skeleton Army Prince Archer Queen
Skeleton Army Firecracker Dark Prince Prince
Skeleton Army Firecracker Baby Dragon Dark Prince
Firecracker Baby Dragon
Skeleton Army Prince Dark Prince
Skeleton Army Firecracker Baby Dragon Dark Prince Prince
Skeleton Army Prince
Skeleton Army Prince
Firecracker Skeleton Army Dark Prince Prince
Firecracker Skeleton Army Baby Dragon Dark Prince Prince
Baby Dragon Firecracker Dark Prince
Prince
Skeleton Army Dark Prince Firecracker Baby Dragon Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Dark Prince Prince
Firecracker Baby Dragon Prince
Skeleton Army Dark Prince Prince
Skeleton Army Dark Prince Prince
Skeleton Army Dark Prince Prince
Firecracker Baby Dragon
Skeleton Army Dark Prince Prince
Skeleton Army Dark Prince Prince
Firecracker Skeleton Army Baby Dragon Dark Prince Prince
Skeleton Army
Dark Prince Prince
Skeleton Army Dark Prince Prince Archer Queen
Skeleton Army Dark Prince Prince
Firecracker Skeleton Army Baby Dragon
Skeleton Army Firecracker Baby Dragon Dark Prince Prince Archer Queen
Firecracker Baby Dragon Dark Prince Archer Queen

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Baby Dragon
Firecracker Baby Dragon
Baby Dragon
Firecracker Dark Prince Prince
Firecracker Baby Dragon Dark Prince
Firecracker Baby Dragon
Firecracker Baby Dragon
Firecracker Baby Dragon
Firecracker
Prince
Firecracker Dark Prince Prince
Firecracker Baby Dragon Archer Queen
Firecracker Baby Dragon
Firecracker Baby Dragon
Firecracker Baby Dragon Prince
Firecracker Baby Dragon
Firecracker Baby Dragon
Firecracker Baby Dragon Dark Prince Prince
Firecracker Baby Dragon
Baby Dragon Prince
Prince
Baby Dragon
Firecracker Baby Dragon Dark Prince
Firecracker Baby Dragon
Baby Dragon Prince
Firecracker Baby Dragon
Firecracker Baby Dragon
Firecracker
Firecracker
Prince
Firecracker
Skeleton Army Dark Prince Prince
Firecracker Baby Dragon Archer Queen
Firecracker Baby Dragon Dark Prince Prince
Firecracker Baby Dragon
Archer Queen
Firecracker Dark Prince Prince Archer Queen
Firecracker Baby Dragon Archer Queen
Firecracker Archer Queen
Firecracker Baby Dragon Dark Prince Prince Archer Queen

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