My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Godly!

3 warnings Why?

Missing cards in your collection

Little Prince Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Archers Firecracker Valkyrie Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Valkyrie Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Valkyrie Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Archers Elite Barbarians
Giant Snowball
Skeletons Bats Archers
Zap
Skeletons Bats Archers Firecracker
Barbarian Barrel
Skeletons Archers Firecracker Elite Barbarians Valkyrie
The Log
Skeletons Archers Firecracker Elite Barbarians
Earthquake
Skeletons Archers Firecracker
Arrows
Skeletons Bats Archers Firecracker
Royal Delivery
Skeletons Bats Archers Firecracker Elite Barbarians Valkyrie
Fireball
Archers Firecracker Elite Barbarians
Poison
Bats Archers Firecracker
Lightning
Elite Barbarians Valkyrie
Rocket
Elite Barbarians Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Valkyrie Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats Archers Arrows Firecracker Valkyrie Elite Barbarians Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Bats Archers Arrows

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Valkyrie Firecracker Elite Barbarians Golem
Archers
Valkyrie Arrows Elite Barbarians Golem
Arrows
Elite Barbarians Golem Archers
Firecracker
Bats Elite Barbarians Valkyrie Golem
Elite Barbarians
Arrows Valkyrie Bats Archers Firecracker
Valkyrie
Bats Archers Elite Barbarians Firecracker
Golem
Arrows Bats Archers Firecracker

Defense Synergies 3 8

Skeletons
Bats Archers Firecracker Elite Barbarians
Bats
Skeletons Firecracker Valkyrie
Archers
Valkyrie Skeletons Firecracker
Arrows
Valkyrie
Firecracker
Valkyrie Skeletons Bats Archers
Elite Barbarians
Valkyrie Skeletons
Valkyrie
Archers Firecracker Elite Barbarians Bats Arrows
Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Valkyrie
Elite Barbarians Skeletons Bats Firecracker Valkyrie
Skeletons Bats Archers Elite Barbarians Valkyrie
Elite Barbarians Skeletons Bats Firecracker Valkyrie
Arrows Firecracker Elite Barbarians Valkyrie
Arrows Skeletons Bats Archers Firecracker Valkyrie
Bats Archers Arrows Firecracker
Arrows Valkyrie
Skeletons Elite Barbarians
Elite Barbarians Skeletons Archers Firecracker Valkyrie
Bats Archers Valkyrie Skeletons Arrows Firecracker
Arrows Bats Archers Firecracker
Skeletons Bats Elite Barbarians Valkyrie
Valkyrie Bats Arrows Firecracker
Elite Barbarians
Elite Barbarians
Skeletons Bats Arrows Firecracker Elite Barbarians Valkyrie
Arrows Bats Archers Firecracker Elite Barbarians Valkyrie
Arrows Valkyrie Bats Archers Firecracker
Elite Barbarians
Valkyrie Bats Archers Arrows Firecracker Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeletons Archers Elite Barbarians
Archers Arrows Firecracker Elite Barbarians Valkyrie
Skeletons Bats Elite Barbarians Valkyrie
Valkyrie Bats Elite Barbarians
Skeletons Elite Barbarians Valkyrie
Arrows Firecracker Skeletons Bats Archers
Skeletons Bats Archers Elite Barbarians Valkyrie
Elite Barbarians Valkyrie
Skeletons Bats Firecracker Elite Barbarians Valkyrie
Skeletons
Bats Elite Barbarians Valkyrie
Arrows Elite Barbarians Valkyrie
Elite Barbarians Skeletons Valkyrie
Archers Firecracker Valkyrie
Elite Barbarians Skeletons Bats Archers Firecracker Valkyrie
Bats Arrows Valkyrie Archers Firecracker Elite Barbarians

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Valkyrie
Arrows Firecracker
Arrows
Arrows Firecracker Valkyrie
Arrows Firecracker Valkyrie
Arrows Firecracker Bats
Archers Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Bats Elite Barbarians
Firecracker Arrows Valkyrie
Archers Arrows Firecracker
Firecracker Elite Barbarians
Arrows Firecracker
Arrows Firecracker Elite Barbarians
Arrows Firecracker
Arrows Firecracker
Arrows
Bats
Archers Arrows Firecracker
Arrows Firecracker Valkyrie
Arrows
Arrows
Arrows Firecracker Valkyrie
Arrows Firecracker
Arrows
Arrows Firecracker
Elite Barbarians Bats Archers Arrows Firecracker
Bats Firecracker
Elite Barbarians
Arrows
Arrows Firecracker
Arrows Firecracker
Bats Archers
Archers Arrows Firecracker
Arrows
Firecracker Valkyrie
Arrows Firecracker
Arrows
Firecracker Elite Barbarians
Bats Firecracker Elite Barbarians
Firecracker Bats
Firecracker

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