My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Bad
Versatility
Mediocre
F2P score
Good

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Spear Goblins Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Spear Goblins Tombstone Giant Giant Skeleton Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Spear Goblins Giant Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Spear Goblins Giant Giant Skeleton Night Witch
Giant Snowball
Skeletons Fire Spirit Spear Goblins Tombstone Night Witch
Zap
Skeletons Fire Spirit Spear Goblins Tombstone Night Witch
Barbarian Barrel
Skeletons Fire Spirit Spear Goblins Tombstone Giant Skeleton Night Witch
The Log
Skeletons Fire Spirit Spear Goblins Tombstone Giant Skeleton
Earthquake
Skeletons Spear Goblins Tombstone
Arrows
Skeletons Fire Spirit Spear Goblins Tombstone Night Witch
Royal Delivery
Skeletons Fire Spirit Spear Goblins Giant Skeleton Night Witch
Fireball
Tombstone Night Witch
Poison
Spear Goblins Tombstone Night Witch
Lightning
Tombstone Night Witch
Rocket
Night Witch

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Spear Goblins Tombstone Giant Skeleton Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Fire Spirit Spear Goblins The Log Tombstone Night Witch Giant Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Skeletons Fire Spirit Spear Goblins The Log

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Fire Spirit
Giant Giant Skeleton
Spear Goblins
Giant Giant Skeleton
Tombstone
Giant
Night Witch Fire Spirit Spear Goblins The Log
Giant Skeleton
Fire Spirit Spear Goblins The Log Night Witch
The Log
Giant Giant Skeleton
Night Witch
Giant Giant Skeleton

Defense Synergies 0 16

Skeletons
Fire Spirit Spear Goblins Tombstone Giant Skeleton The Log Night Witch
Fire Spirit
Skeletons Spear Goblins Giant Skeleton The Log
Spear Goblins
Skeletons Fire Spirit Tombstone Giant Skeleton The Log Night Witch
Tombstone
Skeletons Spear Goblins Night Witch
Giant
Giant Skeleton
Skeletons Fire Spirit Spear Goblins The Log
The Log
Skeletons Fire Spirit Spear Goblins Giant Skeleton Night Witch
Night Witch
Skeletons Spear Goblins Tombstone The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Tombstone The Log
Skeletons Tombstone The Log Night Witch
Skeletons Fire Spirit Tombstone Giant Skeleton Night Witch
Night Witch Skeletons Tombstone
Tombstone Giant Skeleton The Log
The Log Skeletons Fire Spirit Spear Goblins Night Witch
Fire Spirit Spear Goblins Tombstone Night Witch
Giant Skeleton The Log
Skeletons Tombstone Night Witch
Skeletons Fire Spirit Spear Goblins Giant Skeleton Night Witch
Skeletons Spear Goblins Tombstone Giant Skeleton The Log Night Witch
Spear Goblins Night Witch
Tombstone Night Witch Skeletons Fire Spirit Giant Skeleton The Log
Fire Spirit Tombstone The Log Night Witch
Tombstone
The Log
Skeletons Tombstone Night Witch
Fire Spirit Tombstone Spear Goblins The Log Night Witch
The Log Fire Spirit Spear Goblins Tombstone Giant Skeleton
Fire Spirit Spear Goblins Giant Skeleton The Log Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Spear Goblins Tombstone Giant Skeleton
The Log
Tombstone Giant Skeleton Skeletons Spear Goblins The Log
Giant Skeleton The Log Night Witch
Giant Skeleton Skeletons Tombstone Night Witch
Fire Spirit Skeletons
Skeletons Spear Goblins Tombstone Giant Skeleton Night Witch
Giant Skeleton
Giant Skeleton Skeletons Spear Goblins Tombstone The Log
Skeletons Tombstone
Tombstone Giant Skeleton
Giant Skeleton The Log
Giant Skeleton Skeletons Tombstone Night Witch
Tombstone Skeletons Spear Goblins Giant Skeleton The Log Night Witch
Giant Skeleton The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Giant Skeleton The Log
The Log
Giant Skeleton The Log
Giant Skeleton The Log
Fire Spirit The Log
Fire Spirit Spear Goblins
Fire Spirit The Log
The Log Fire Spirit
The Log
Fire Spirit Night Witch
The Log
Fire Spirit
Fire Spirit The Log
The Log
Spear Goblins The Log
The Log
Night Witch
Fire Spirit The Log
Fire Spirit The Log
Giant Skeleton The Log Night Witch
The Log
The Log
The Log Fire Spirit
The Log
The Log
The Log
Fire Spirit Night Witch
Night Witch
The Log Night Witch
Giant Skeleton
The Log
Fire Spirit Spear Goblins Tombstone Night Witch
Fire Spirit
The Log
The Log
Giant Skeleton
Giant Skeleton The Log
Giant Skeleton The Log

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