My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Great!
Versatility
Good
F2P score
Good

2 problems 2 warnings Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Valkyrie

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Valkyrie Wall Breakers

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Goblin Drill

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Wall Breakers Goblin Drill
Giant Snowball
Skeletons Fire Spirit Cannon Wall Breakers Goblin Drill
Zap
Skeletons Fire Spirit Cannon Wall Breakers Goblin Drill
Barbarian Barrel
Skeletons Fire Spirit Cannon Valkyrie Wall Breakers Goblin Drill
The Log
Skeletons Fire Spirit Cannon Wall Breakers Goblin Drill
Earthquake
Skeletons Cannon Goblin Drill
Arrows
Skeletons Fire Spirit Wall Breakers Goblin Drill
Royal Delivery
Skeletons Fire Spirit Valkyrie Wall Breakers Goblin Drill
Fireball
Cannon Wall Breakers Goblin Drill
Poison
Cannon Goblin Drill
Lightning
Cannon Valkyrie
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Fireball Valkyrie

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Valkyrie Goblin Drill

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Skeletons Fire Spirit Wall Breakers Cannon Fireball Valkyrie Goblin Drill

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

4 Mirror Skeletons Fire Spirit Wall Breakers

Attack Synergies 5 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Fire Spirit
Valkyrie Goblin Drill Wall Breakers
Cannon
Fireball
Mirror Goblin Drill Wall Breakers
Valkyrie
Fire Spirit Wall Breakers
Mirror
Fireball Wall Breakers
Wall Breakers
Goblin Drill Fire Spirit Fireball Valkyrie Mirror
Goblin Drill
Fire Spirit Fireball Wall Breakers

Defense Synergies 3 9

Skeletons
Cannon Fire Spirit
Fire Spirit
Skeletons Valkyrie Goblin Drill
Cannon
Skeletons Mirror Fireball Valkyrie
Fireball
Mirror Cannon Valkyrie Goblin Drill
Valkyrie
Fire Spirit Cannon Fireball Mirror Goblin Drill
Mirror
Cannon Fireball Valkyrie
Wall Breakers
Goblin Drill
Fire Spirit Fireball Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Fireball Valkyrie
Skeletons Cannon Valkyrie Goblin Drill
Cannon Skeletons Fire Spirit Valkyrie Goblin Drill
Cannon Skeletons Valkyrie Goblin Drill
Fireball Valkyrie
Fireball Skeletons Fire Spirit Cannon Valkyrie
Fire Spirit Cannon Fireball
Cannon Fireball Valkyrie
Cannon Skeletons Goblin Drill
Skeletons Fire Spirit Cannon Valkyrie
Valkyrie Skeletons Cannon Fireball Goblin Drill
Fireball
Cannon Goblin Drill Skeletons Fire Spirit Fireball Valkyrie
Fire Spirit Fireball Valkyrie Cannon Goblin Drill
Cannon Goblin Drill
Cannon Fireball Goblin Drill
Skeletons Cannon Fireball Valkyrie Goblin Drill
Fire Spirit Cannon Fireball Valkyrie Goblin Drill
Valkyrie Goblin Drill Fire Spirit Cannon Fireball
Cannon Goblin Drill
Valkyrie Fire Spirit Cannon Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeletons Fireball
Fireball Valkyrie
Skeletons Valkyrie
Valkyrie Fireball
Skeletons Cannon Valkyrie Goblin Drill
Fire Spirit Fireball Skeletons
Skeletons Fireball Valkyrie
Valkyrie
Skeletons Fireball Valkyrie
Skeletons Cannon Goblin Drill
Valkyrie
Fireball Valkyrie
Skeletons Cannon Fireball Valkyrie
Cannon Fireball Valkyrie
Skeletons Fireball Valkyrie Goblin Drill
Valkyrie Cannon Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie Goblin Drill
Fireball
Fireball Goblin Drill
Fireball Valkyrie
Fireball Fire Spirit Valkyrie
Fireball Fire Spirit
Fire Spirit
Fireball Fire Spirit
Fireball
Fire Spirit Fireball
Fireball Valkyrie
Fireball Fire Spirit
Fire Spirit Fireball
Fireball
Fireball
Fireball Goblin Drill
Fireball
Fireball
Fire Spirit Fireball
Fire Spirit Fireball Valkyrie
Fireball
Fireball
Fireball Goblin Drill
Fire Spirit Fireball Valkyrie
Fireball
Fireball
Fireball
Fire Spirit Fireball
Fireball
Fireball
Fireball
Fireball
Fireball
Fire Spirit Fireball
Fireball Fire Spirit
Fireball
Fireball Valkyrie
Fireball
Fireball
Fireball
Fireball
Fireball

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