My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

2 problems Why?

Missing cards in your collection

Archer Queen

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Elixir Golem Electro Dragon P.E.K.K.A Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem P.E.K.K.A Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Dragon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Guards
Giant Snowball
Guards Electro Dragon Lumberjack
Zap
Firecracker Guards
Barbarian Barrel
Firecracker Elixir Golem Guards Lumberjack
The Log
Firecracker Elixir Golem Guards Lumberjack
Earthquake
Firecracker Elixir Golem Guards
Arrows
Firecracker Guards
Royal Delivery
Firecracker Elixir Golem Guards Electro Dragon P.E.K.K.A Lumberjack
Fireball
Firecracker Elixir Golem Electro Dragon Lumberjack
Poison
Firecracker Elixir Golem Guards Electro Dragon
Lightning
Electro Dragon Lumberjack
Rocket
Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Firecracker Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Electro Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Guards P.E.K.K.A

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Firecracker Elixir Golem Guards Void Lumberjack Electro Dragon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Firecracker Elixir Golem Guards

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Elixir Golem P.E.K.K.A Lumberjack
Elixir Golem
Firecracker Electro Dragon The Log Lumberjack
Guards
The Log Lumberjack
Void
Electro Dragon
Elixir Golem P.E.K.K.A
P.E.K.K.A
Firecracker Electro Dragon The Log Lumberjack
The Log
Elixir Golem Guards P.E.K.K.A Lumberjack
Lumberjack
Firecracker Elixir Golem Guards P.E.K.K.A The Log

Defense Synergies 2 10

Firecracker
The Log Guards Electro Dragon P.E.K.K.A Lumberjack
Elixir Golem
Guards
Firecracker Electro Dragon The Log Lumberjack
Void
Electro Dragon
Firecracker Guards The Log Lumberjack
P.E.K.K.A
The Log Firecracker
The Log
Firecracker P.E.K.K.A Guards Electro Dragon Lumberjack
Lumberjack
Firecracker Guards Electro Dragon The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Void Electro Dragon The Log
P.E.K.K.A Lumberjack Firecracker Electro Dragon The Log
P.E.K.K.A Lumberjack Void Electro Dragon
P.E.K.K.A Lumberjack Firecracker Guards Electro Dragon
Firecracker P.E.K.K.A The Log Lumberjack
The Log Firecracker Guards Electro Dragon Lumberjack
Firecracker Void Electro Dragon
Void Electro Dragon P.E.K.K.A The Log
P.E.K.K.A Lumberjack
Guards Firecracker Lumberjack
Guards Firecracker Electro Dragon The Log Lumberjack
Firecracker Electro Dragon
P.E.K.K.A Lumberjack Guards Electro Dragon The Log
Firecracker Guards Electro Dragon P.E.K.K.A The Log Lumberjack
P.E.K.K.A Lumberjack
P.E.K.K.A The Log Lumberjack
Firecracker Electro Dragon P.E.K.K.A Lumberjack
Firecracker Guards Electro Dragon The Log Lumberjack
The Log Firecracker Guards Electro Dragon Lumberjack
P.E.K.K.A Lumberjack
Firecracker Guards Electro Dragon P.E.K.K.A The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Lumberjack Void P.E.K.K.A
Void Firecracker Electro Dragon The Log Lumberjack
Guards P.E.K.K.A Lumberjack Electro Dragon The Log
Guards P.E.K.K.A Lumberjack The Log
P.E.K.K.A Guards Lumberjack
Firecracker Electro Dragon
Guards P.E.K.K.A Void Lumberjack
P.E.K.K.A Lumberjack
Void Electro Dragon P.E.K.K.A Firecracker The Log
P.E.K.K.A Guards
P.E.K.K.A Guards Electro Dragon Lumberjack
P.E.K.K.A Guards Void The Log
P.E.K.K.A Guards Lumberjack
Firecracker Electro Dragon
Guards Electro Dragon Firecracker P.E.K.K.A The Log Lumberjack
Firecracker Electro Dragon P.E.K.K.A The Log
Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Firecracker Guards Electro Dragon The Log
Firecracker Void Electro Dragon The Log
Void Electro Dragon The Log
Firecracker Guards Void The Log
Firecracker The Log
Firecracker Electro Dragon
Firecracker The Log
The Log Firecracker Electro Dragon
Void The Log Firecracker Electro Dragon
Guards Void Electro Dragon Lumberjack
Firecracker Void Electro Dragon The Log
Void Firecracker Electro Dragon
Firecracker Void The Log
Firecracker Void Electro Dragon
Firecracker The Log
Firecracker Electro Dragon The Log
Firecracker Electro Dragon The Log
Void Firecracker Electro Dragon The Log
Firecracker Electro Dragon The Log
Void The Log
Void
Void The Log
Void Electro Dragon The Log
Firecracker The Log Electro Dragon
Firecracker Void The Log Electro Dragon
Void Electro Dragon The Log
Void Firecracker The Log
Firecracker Electro Dragon
Electro Dragon Firecracker Guards Void
Void
Void Electro Dragon The Log
Void Firecracker Electro Dragon
P.E.K.K.A
Firecracker The Log
Guards Void Electro Dragon
Firecracker Electro Dragon
The Log
Void Firecracker Electro Dragon Lumberjack
The Log Firecracker Electro Dragon
Void
Firecracker Electro Dragon P.E.K.K.A
Electro Dragon Firecracker Guards The Log
Firecracker Void Electro Dragon
Void Electro Dragon Firecracker The Log

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