My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Good

2 problems 2 warnings Why?

Missing cards in your collection

Skeleton King Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tombstone Elixir Golem Electro Giant Bandit Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Royal Delivery

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Elixir Golem Electro Giant Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Bandit Inferno Dragon
Giant Snowball
Goblins Tombstone Inferno Dragon
Zap
Goblins Tombstone Bandit Inferno Dragon
Barbarian Barrel
Goblins Tombstone Elixir Golem Bandit
The Log
Goblins Tombstone Elixir Golem Bandit
Earthquake
Tombstone Elixir Golem
Arrows
Goblins Tombstone
Royal Delivery
Goblins Elixir Golem Bandit Inferno Dragon
Fireball
Tombstone Elixir Golem Bandit Inferno Dragon
Poison
Tombstone Elixir Golem
Lightning
Tombstone Bandit Inferno Dragon
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Royal Delivery Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Zap Royal Delivery Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Delivery Tombstone Elixir Golem Electro Giant Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Zap Royal Delivery Tombstone Elixir Golem Bandit Inferno Dragon Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins Zap Royal Delivery Tombstone

Attack Synergies 0 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Zap
Zap
Goblins Elixir Golem Bandit
Royal Delivery
Tombstone
Elixir Golem
Zap Bandit Inferno Dragon
Electro Giant
Inferno Dragon
Bandit
Zap Elixir Golem
Inferno Dragon
Elixir Golem Electro Giant

Defense Synergies 0 12

Goblins
Zap Tombstone Bandit
Zap
Goblins Royal Delivery Tombstone Bandit Inferno Dragon
Royal Delivery
Zap Tombstone Bandit Inferno Dragon
Tombstone
Goblins Zap Royal Delivery Inferno Dragon
Elixir Golem
Electro Giant
Inferno Dragon
Bandit
Goblins Zap Royal Delivery
Inferno Dragon
Zap Royal Delivery Tombstone Electro Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tombstone
Inferno Dragon Goblins Zap Royal Delivery Tombstone Bandit
Goblins Royal Delivery Tombstone Bandit Inferno Dragon
Inferno Dragon Goblins Tombstone Bandit
Royal Delivery Tombstone
Royal Delivery Goblins Zap Bandit
Inferno Dragon Zap Royal Delivery Tombstone
Zap Electro Giant Bandit
Inferno Dragon Goblins Tombstone
Goblins Royal Delivery Bandit
Goblins Zap Royal Delivery Tombstone Electro Giant Bandit
Inferno Dragon Zap Royal Delivery
Tombstone Zap Royal Delivery Bandit
Goblins Zap Royal Delivery Tombstone
Inferno Dragon Tombstone Bandit
Zap Royal Delivery Electro Giant Bandit Inferno Dragon
Goblins Royal Delivery Tombstone
Royal Delivery Tombstone Goblins Zap Bandit
Zap Royal Delivery Tombstone Bandit Inferno Dragon
Inferno Dragon
Goblins Royal Delivery Electro Giant Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Zap Royal Delivery Tombstone Electro Giant Bandit
Royal Delivery Bandit Zap Inferno Dragon
Royal Delivery Tombstone Bandit Goblins Zap
Zap Royal Delivery Bandit
Royal Delivery Tombstone Bandit Inferno Dragon
Royal Delivery Electro Giant Zap
Royal Delivery Goblins Tombstone Bandit
Royal Delivery Inferno Dragon
Zap Royal Delivery Goblins Tombstone Bandit Inferno Dragon
Royal Delivery Tombstone Inferno Dragon
Inferno Dragon Tombstone
Zap Royal Delivery Electro Giant
Royal Delivery Tombstone Bandit
Electro Giant
Tombstone Electro Giant Goblins Zap Royal Delivery Inferno Dragon
Zap Royal Delivery Electro Giant Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Bandit
Zap Bandit
Bandit
Zap
Electro Giant Zap
Zap
Zap Bandit
Goblins
Zap Bandit
Zap
Bandit
Bandit
Zap
Zap Bandit
Bandit
Zap Bandit
Zap Electro Giant
Zap
Zap Electro Giant
Inferno Dragon
Zap Bandit
Zap Bandit
Zap Bandit
Zap Electro Giant
Zap Electro Giant
Zap Bandit
Zap
Zap Tombstone Bandit
Zap
Zap
Zap Electro Giant
Zap Electro Giant
Zap
Zap Electro Giant Bandit

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