My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Bad

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Furnace Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Furnace Dark Prince Electro Dragon Electro Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Goblin Barrel Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Goblin Barrel Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Wall Breakers Dark Prince Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Goblin Barrel Dark Prince Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers Goblin Barrel Dark Prince
Giant Snowball
Furnace Wall Breakers Goblin Barrel Electro Dragon
Zap
Furnace Wall Breakers Goblin Barrel Dark Prince
Barbarian Barrel
Electro Spirit Furnace Wall Breakers Goblin Barrel Dark Prince
The Log
Electro Spirit Furnace Wall Breakers Goblin Barrel Dark Prince
Earthquake
Furnace Goblin Barrel
Arrows
Electro Spirit Furnace Wall Breakers Goblin Barrel
Royal Delivery
Electro Spirit Wall Breakers Goblin Barrel Dark Prince Electro Dragon
Fireball
Furnace Wall Breakers Goblin Barrel Electro Dragon
Poison
Furnace Electro Dragon
Lightning
Furnace Dark Prince Electro Dragon
Rocket
Furnace Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Arrows Furnace Electro Dragon Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Arrows Furnace Dark Prince Electro Dragon Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Arrows Dark Prince Electro Giant

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Wall Breakers Arrows Goblin Barrel Furnace Dark Prince Electro Dragon Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit Wall Breakers Arrows Goblin Barrel

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Wall Breakers Electro Giant
Arrows
Wall Breakers Goblin Barrel Dark Prince
Furnace
Goblin Barrel Dark Prince Electro Dragon
Wall Breakers
Electro Spirit Arrows
Goblin Barrel
Dark Prince Arrows Furnace
Dark Prince
Goblin Barrel Electro Giant Arrows Furnace
Electro Dragon
Furnace
Electro Giant
Dark Prince Electro Spirit

Defense Synergies 0 5

Electro Spirit
Dark Prince
Arrows
Furnace Dark Prince
Furnace
Arrows Dark Prince
Wall Breakers
Goblin Barrel
Dark Prince
Electro Spirit Arrows Furnace Electro Dragon
Electro Dragon
Dark Prince
Electro Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Electro Dragon
Furnace Dark Prince Electro Dragon
Furnace Dark Prince Electro Dragon
Furnace Dark Prince Electro Dragon
Arrows Dark Prince
Arrows Electro Spirit Furnace Dark Prince Electro Dragon
Furnace Electro Spirit Arrows Electro Dragon
Electro Spirit Arrows Electro Dragon Electro Giant
Furnace
Dark Prince
Electro Spirit Arrows Furnace Dark Prince Electro Dragon Electro Giant
Arrows Furnace Electro Dragon
Furnace Dark Prince Electro Dragon
Electro Spirit Arrows Furnace Dark Prince Electro Dragon
Furnace
Furnace Electro Giant
Arrows Furnace Dark Prince Electro Dragon
Arrows Electro Spirit Furnace Dark Prince Electro Dragon
Arrows Furnace Electro Spirit Dark Prince Electro Dragon
Dark Prince Electro Spirit Arrows Furnace Electro Dragon Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Furnace Dark Prince Electro Giant
Arrows Electro Dragon
Furnace Dark Prince Electro Dragon
Dark Prince
Dark Prince
Arrows Furnace Electro Giant Electro Spirit Electro Dragon
Dark Prince Furnace
Dark Prince
Electro Dragon Electro Spirit Dark Prince
Dark Prince Electro Dragon
Arrows Dark Prince Electro Giant
Dark Prince
Furnace Electro Dragon Electro Giant
Electro Dragon Electro Giant Electro Spirit Furnace Dark Prince
Arrows Electro Spirit Dark Prince Electro Dragon Electro Giant

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Electro Dragon
Arrows Electro Dragon
Arrows Electro Dragon
Arrows Dark Prince
Arrows Furnace Dark Prince
Arrows Electro Giant Electro Spirit Furnace Electro Dragon
Arrows Furnace
Arrows Electro Dragon
Arrows Electro Dragon
Electro Dragon
Arrows Dark Prince Electro Dragon
Arrows Electro Dragon
Arrows Electro Dragon
Arrows Furnace
Arrows Furnace Electro Dragon
Arrows Furnace Electro Dragon
Arrows
Arrows Dark Prince Electro Dragon
Arrows Electro Dragon Electro Giant
Arrows
Arrows Electro Dragon
Arrows Electro Giant Electro Spirit Furnace Dark Prince Electro Dragon
Arrows Electro Dragon
Arrows Electro Dragon
Arrows
Arrows Furnace Electro Dragon Electro Giant
Electro Dragon Electro Spirit Electro Giant
Arrows Electro Dragon
Electro Spirit Arrows Electro Dragon
Arrows
Electro Spirit Dark Prince Electro Dragon
Arrows Electro Dragon
Arrows
Dark Prince Electro Dragon
Arrows Electro Dragon
Arrows Electro Giant
Dark Prince Electro Dragon
Electro Dragon Electro Giant Electro Spirit
Electro Dragon
Electro Dragon Dark Prince Electro Giant

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