My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Valkyrie Electro Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Royal Delivery Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Spear Goblins Valkyrie Hog Rider Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Hog Rider Skeleton Army
Giant Snowball
Goblins Spear Goblins Hog Rider Skeleton Army
Zap
Goblins Spear Goblins Skeleton Army
Barbarian Barrel
Goblins Spear Goblins Valkyrie Skeleton Army
The Log
Goblins Spear Goblins Hog Rider Skeleton Army
Earthquake
Spear Goblins Hog Rider Skeleton Army
Arrows
Goblins Spear Goblins Skeleton Army
Royal Delivery
Goblins Spear Goblins Valkyrie Hog Rider Skeleton Army
Fireball
Hog Rider Skeleton Army
Poison
Spear Goblins Skeleton Army
Lightning
Valkyrie
Rocket
Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Royal Delivery Fireball Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Royal Delivery Fireball Valkyrie Electro Giant

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Royal Delivery Valkyrie Skeleton Army Electro Giant

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Spear Goblins Royal Delivery Skeleton Army Fireball Valkyrie Hog Rider Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins Spear Goblins Royal Delivery Skeleton Army

Attack Synergies 5 1

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Hog Rider Valkyrie
Spear Goblins
Valkyrie Hog Rider
Royal Delivery
Fireball
Hog Rider
Valkyrie
Spear Goblins Hog Rider Goblins
Hog Rider
Goblins Spear Goblins Fireball Valkyrie
Skeleton Army
Electro Giant

Defense Synergies 0 7

Goblins
Spear Goblins
Royal Delivery Valkyrie Skeleton Army
Royal Delivery
Spear Goblins Fireball Valkyrie Skeleton Army
Fireball
Royal Delivery Valkyrie
Valkyrie
Spear Goblins Royal Delivery Fireball
Hog Rider
Skeleton Army
Spear Goblins Royal Delivery
Electro Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Fireball Valkyrie
Skeleton Army Goblins Royal Delivery Valkyrie
Skeleton Army Goblins Royal Delivery Valkyrie
Skeleton Army Goblins Valkyrie
Royal Delivery Fireball Valkyrie Skeleton Army
Royal Delivery Fireball Skeleton Army Goblins Spear Goblins Valkyrie
Spear Goblins Royal Delivery Fireball
Fireball Valkyrie Electro Giant
Goblins Skeleton Army
Skeleton Army Goblins Spear Goblins Royal Delivery Valkyrie
Goblins Valkyrie Skeleton Army Spear Goblins Royal Delivery Fireball Electro Giant
Spear Goblins Royal Delivery Fireball
Skeleton Army Royal Delivery Fireball Valkyrie
Fireball Valkyrie Skeleton Army Goblins Royal Delivery
Skeleton Army
Skeleton Army Royal Delivery Fireball Electro Giant
Goblins Royal Delivery Fireball Valkyrie Skeleton Army
Royal Delivery Fireball Goblins Spear Goblins Valkyrie Skeleton Army
Royal Delivery Valkyrie Spear Goblins Fireball
Valkyrie Skeleton Army Goblins Spear Goblins Royal Delivery Fireball Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Goblins Spear Goblins Royal Delivery Fireball Electro Giant
Royal Delivery Fireball Valkyrie
Royal Delivery Skeleton Army Goblins Spear Goblins Valkyrie
Valkyrie Skeleton Army Royal Delivery Fireball
Royal Delivery Valkyrie Skeleton Army
Royal Delivery Fireball Electro Giant
Royal Delivery Skeleton Army Goblins Spear Goblins Fireball Valkyrie
Royal Delivery Valkyrie Skeleton Army
Royal Delivery Goblins Spear Goblins Fireball Valkyrie Skeleton Army
Royal Delivery Skeleton Army
Valkyrie
Skeleton Army Royal Delivery Fireball Valkyrie Electro Giant
Royal Delivery Skeleton Army Fireball Valkyrie
Fireball Valkyrie Skeleton Army Electro Giant
Skeleton Army Electro Giant Goblins Spear Goblins Royal Delivery Fireball Valkyrie
Valkyrie Royal Delivery Fireball Electro Giant

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie
Fireball
Fireball
Fireball Valkyrie
Fireball Valkyrie
Fireball Electro Giant Spear Goblins
Fireball
Fireball
Goblins Fireball
Fireball Valkyrie
Fireball
Fireball
Fireball
Fireball
Spear Goblins Fireball
Fireball
Fireball
Fireball
Fireball Valkyrie Electro Giant
Fireball
Fireball
Fireball
Electro Giant Fireball Valkyrie
Fireball
Fireball
Fireball
Fireball Electro Giant
Fireball Electro Giant
Fireball
Fireball
Fireball
Fireball
Spear Goblins Fireball Skeleton Army
Fireball
Fireball
Fireball Valkyrie
Fireball
Fireball Electro Giant
Electro Giant Fireball
Fireball
Fireball Electro Giant

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: