My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Executioner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Royal Delivery Earthquake The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Royal Hogs

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Royal Hogs
Giant Snowball
Skeletons Cannon Royal Hogs
Zap
Skeletons Cannon Royal Hogs
Barbarian Barrel
Skeletons Cannon Royal Hogs Executioner
The Log
Skeletons Cannon Mini P.E.K.K.A Royal Hogs
Earthquake
Skeletons Cannon Royal Hogs
Arrows
Skeletons Royal Hogs
Royal Delivery
Skeletons Mini P.E.K.K.A Royal Hogs Executioner
Fireball
Cannon Royal Hogs Executioner
Poison
Cannon Royal Hogs Executioner
Lightning
Cannon Mini P.E.K.K.A Executioner
Rocket
Royal Hogs Executioner

Against air swarms

Spells and units that can counter air swarms.

Royal Delivery Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Royal Delivery Earthquake Executioner The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Delivery Mini P.E.K.K.A Executioner

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Cannon Royal Delivery Earthquake Mini P.E.K.K.A Royal Hogs Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons The Log Cannon Royal Delivery

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Cannon
Royal Delivery
Earthquake
Royal Hogs Mini P.E.K.K.A The Log
Mini P.E.K.K.A
Earthquake Royal Hogs The Log
Royal Hogs
Earthquake Mini P.E.K.K.A Executioner The Log
Executioner
Royal Hogs The Log
The Log
Earthquake Mini P.E.K.K.A Royal Hogs Executioner

Defense Synergies 4 15

Skeletons
Cannon Royal Delivery Earthquake Mini P.E.K.K.A Executioner The Log
Cannon
Skeletons Royal Delivery The Log Earthquake Mini P.E.K.K.A
Royal Delivery
Cannon Skeletons Earthquake Mini P.E.K.K.A Executioner The Log
Earthquake
Skeletons Cannon Royal Delivery Mini P.E.K.K.A The Log
Mini P.E.K.K.A
The Log Skeletons Cannon Royal Delivery Earthquake Executioner
Royal Hogs
Executioner
Skeletons Royal Delivery Mini P.E.K.K.A The Log
The Log
Cannon Mini P.E.K.K.A Skeletons Royal Delivery Earthquake Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Cannon Executioner The Log
Mini P.E.K.K.A Skeletons Cannon Royal Delivery Executioner The Log
Cannon Mini P.E.K.K.A Skeletons Royal Delivery Executioner
Cannon Mini P.E.K.K.A Skeletons
Royal Delivery Earthquake Mini P.E.K.K.A The Log
Royal Delivery The Log Skeletons Cannon Earthquake Executioner
Cannon Royal Delivery Executioner
Earthquake Cannon The Log
Cannon Mini P.E.K.K.A Skeletons
Skeletons Cannon Royal Delivery Mini P.E.K.K.A
Executioner Skeletons Cannon Royal Delivery Earthquake The Log
Executioner Royal Delivery
Cannon Mini P.E.K.K.A Skeletons Royal Delivery Earthquake The Log
Executioner Cannon Royal Delivery Earthquake Mini P.E.K.K.A The Log
Mini P.E.K.K.A Cannon
Cannon Royal Delivery Mini P.E.K.K.A The Log
Skeletons Cannon Royal Delivery Mini P.E.K.K.A Executioner
Cannon Royal Delivery Executioner The Log
Royal Delivery Earthquake Executioner The Log Cannon
Mini P.E.K.K.A Cannon
Cannon Royal Delivery Earthquake Mini P.E.K.K.A Executioner The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeletons Royal Delivery
Royal Delivery Mini P.E.K.K.A Executioner The Log
Royal Delivery Skeletons Mini P.E.K.K.A The Log
Mini P.E.K.K.A Royal Delivery The Log
Skeletons Cannon Royal Delivery Mini P.E.K.K.A Executioner
Royal Delivery Executioner Skeletons
Royal Delivery Mini P.E.K.K.A Skeletons
Mini P.E.K.K.A Royal Delivery
Royal Delivery Skeletons Mini P.E.K.K.A The Log
Skeletons Cannon Royal Delivery
Mini P.E.K.K.A
Royal Delivery The Log
Royal Delivery Mini P.E.K.K.A Skeletons Cannon Executioner
Cannon Executioner
Skeletons Royal Delivery Mini P.E.K.K.A Executioner The Log
Executioner Cannon Royal Delivery Earthquake Mini P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake The Log
Executioner The Log
Earthquake The Log
Earthquake The Log
Executioner Earthquake The Log
Executioner
Earthquake Executioner The Log
Earthquake The Log Executioner
The Log
Mini P.E.K.K.A
Earthquake The Log
Executioner
Earthquake Executioner The Log
Earthquake
Earthquake The Log
Earthquake Executioner The Log
Earthquake Executioner The Log
Earthquake
Mini P.E.K.K.A
Earthquake Mini P.E.K.K.A Executioner The Log
Earthquake The Log
Earthquake The Log
The Log
Earthquake The Log
Earthquake The Log Executioner
The Log Earthquake Executioner
The Log
The Log
Executioner
Mini P.E.K.K.A
Earthquake The Log
Earthquake The Log
Earthquake
Executioner
The Log
Mini P.E.K.K.A Executioner
The Log Earthquake Executioner
Executioner
The Log
Executioner
Executioner The Log

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