My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Bad

1 problems 3 warnings Why?

Missing cards in your collection

Mother Witch Mighty Miner Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Rascals Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Rascals Royal Giant Dark Prince Witch Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Wall Breakers Dark Prince Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rascals Royal Giant Wall Breakers Dark Prince Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Royal Giant Wall Breakers Dark Prince
Giant Snowball
Skeletons Wall Breakers Witch Lumberjack
Zap
Skeletons Royal Giant Wall Breakers Dark Prince Witch
Barbarian Barrel
Skeletons Rascals Wall Breakers Dark Prince Witch Lumberjack
The Log
Skeletons Rascals Royal Giant Wall Breakers Dark Prince Witch Lumberjack
Earthquake
Skeletons Witch
Arrows
Skeletons Rascals Wall Breakers Witch
Royal Delivery
Skeletons Rascals Wall Breakers Dark Prince Witch Lumberjack
Fireball
Rascals Wall Breakers Witch Lumberjack
Poison
Rascals Witch
Lightning
Dark Prince Witch Lumberjack
Rocket
Rascals Witch

Against air swarms

Spells and units that can counter air swarms.

Witch

Against ground swarms

Spells and units that can counter ground swarms.

Dark Prince The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Dark Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Wall Breakers The Log Dark Prince Lumberjack Rascals Witch Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Wall Breakers The Log Dark Prince

Attack Synergies 0 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Rascals
Wall Breakers Dark Prince Lumberjack
Royal Giant
Dark Prince Witch The Log Lumberjack
Wall Breakers
Rascals The Log
Dark Prince
Rascals Royal Giant Witch Lumberjack
Witch
Royal Giant Dark Prince Lumberjack
The Log
Royal Giant Wall Breakers Lumberjack
Lumberjack
Rascals Royal Giant Dark Prince Witch The Log

Defense Synergies 0 10

Skeletons
Dark Prince Witch The Log Lumberjack
Rascals
The Log
Royal Giant
Wall Breakers
Dark Prince
Skeletons Witch The Log
Witch
Skeletons Dark Prince The Log Lumberjack
The Log
Skeletons Rascals Dark Prince Witch Lumberjack
Lumberjack
Skeletons Witch The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

The Log
Lumberjack Skeletons Rascals Dark Prince Witch The Log
Witch Lumberjack Skeletons Rascals Dark Prince
Witch Lumberjack Skeletons Rascals Dark Prince
Dark Prince The Log Lumberjack
The Log Skeletons Rascals Dark Prince Lumberjack
Rascals Witch
Rascals The Log
Witch Skeletons Rascals Lumberjack
Skeletons Rascals Dark Prince Lumberjack
Witch Skeletons Rascals Dark Prince The Log Lumberjack
Rascals Witch
Lumberjack Skeletons Rascals Dark Prince Witch The Log
Rascals Dark Prince Witch The Log Lumberjack
Rascals Lumberjack
Rascals The Log Lumberjack
Skeletons Rascals Dark Prince Witch Lumberjack
Rascals Dark Prince Witch The Log Lumberjack
Witch The Log Rascals Dark Prince Lumberjack
Lumberjack
Rascals Dark Prince Witch The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Lumberjack Skeletons Dark Prince Witch
The Log Lumberjack
Lumberjack Skeletons Rascals Dark Prince Witch The Log
Dark Prince Lumberjack Rascals The Log
Skeletons Rascals Dark Prince Witch Lumberjack
Skeletons Rascals Witch
Rascals Dark Prince Skeletons Witch Lumberjack
Rascals Dark Prince Lumberjack
Skeletons Dark Prince Witch The Log
Witch Skeletons
Rascals Dark Prince Witch Lumberjack
Dark Prince The Log
Rascals Dark Prince Skeletons Witch Lumberjack
Rascals Witch
Rascals Witch Skeletons Dark Prince The Log Lumberjack
Rascals Dark Prince Witch The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rascals The Log
The Log
The Log
Rascals Dark Prince The Log
Dark Prince The Log
Witch
Witch The Log
The Log
The Log
Lumberjack
Dark Prince The Log
The Log
The Log
Witch The Log
The Log
Dark Prince The Log
Witch The Log
The Log
The Log
The Log
The Log Dark Prince Witch
Witch
The Log Witch
Witch The Log
The Log
Witch
Witch
The Log
The Log
Dark Prince Witch
Witch
The Log
Rascals Dark Prince Lumberjack
The Log
Dark Prince
Rascals Witch The Log
Witch
Dark Prince Witch The Log

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