My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Furnace Electro Dragon Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Furnace Electro Dragon Bowler Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Guards Ram Rider
Giant Snowball
Cannon Battle Ram Furnace Guards Electro Dragon Ram Rider
Zap
Cannon Battle Ram Furnace Guards Ram Rider
Barbarian Barrel
Cannon Battle Ram Furnace Guards
The Log
Cannon Battle Ram Furnace Guards Ram Rider
Earthquake
Cannon Furnace Guards
Arrows
Furnace Guards
Royal Delivery
Battle Ram Guards Electro Dragon Bowler Ram Rider
Fireball
Cannon Battle Ram Furnace Electro Dragon Bowler Ram Rider
Poison
Cannon Furnace Guards Electro Dragon
Lightning
Cannon Battle Ram Furnace Electro Dragon Bowler Ram Rider
Rocket
Furnace Electro Dragon Bowler Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Fireball Furnace Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Furnace Electro Dragon Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Guards Bowler

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Cannon Guards Fireball Battle Ram Furnace Electro Dragon Bowler Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Cannon Guards Fireball Battle Ram

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Fireball
Battle Ram Ram Rider
Battle Ram
Fireball Furnace
Furnace
Battle Ram Electro Dragon Bowler Ram Rider
Guards
Ram Rider
Electro Dragon
Furnace Bowler
Bowler
Furnace Electro Dragon Ram Rider
Ram Rider
Fireball Furnace Guards Bowler

Defense Synergies 0 9

Cannon
Fireball Guards Electro Dragon Bowler
Fireball
Cannon Ram Rider
Battle Ram
Furnace
Guards Bowler
Guards
Cannon Furnace Electro Dragon
Electro Dragon
Cannon Guards Bowler
Bowler
Cannon Furnace Electro Dragon
Ram Rider
Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Cannon Fireball Electro Dragon Ram Rider
Cannon Furnace Electro Dragon Ram Rider
Cannon Furnace Bowler Ram Rider Electro Dragon
Cannon Furnace Guards Electro Dragon Bowler Ram Rider
Fireball Bowler
Fireball Bowler Cannon Furnace Guards Electro Dragon
Furnace Ram Rider Cannon Fireball Electro Dragon
Bowler Cannon Fireball Electro Dragon Ram Rider
Cannon Furnace
Guards Cannon Bowler
Guards Cannon Fireball Furnace Electro Dragon Bowler Ram Rider
Fireball Furnace Electro Dragon Ram Rider
Cannon Furnace Bowler Fireball Guards Electro Dragon Ram Rider
Fireball Bowler Cannon Furnace Guards Electro Dragon
Cannon Furnace Ram Rider
Cannon Fireball Furnace Bowler Ram Rider
Cannon Fireball Furnace Electro Dragon Bowler
Cannon Fireball Furnace Guards Electro Dragon Bowler Ram Rider
Furnace Cannon Fireball Guards Electro Dragon Bowler Ram Rider
Cannon Ram Rider
Bowler Cannon Fireball Furnace Guards Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Fireball Furnace Bowler
Fireball Electro Dragon Bowler
Guards Furnace Electro Dragon Bowler Ram Rider
Guards Bowler Fireball Ram Rider
Cannon Guards Bowler Ram Rider
Fireball Furnace Electro Dragon Ram Rider
Guards Fireball Furnace Bowler Ram Rider
Electro Dragon Fireball
Cannon Guards
Guards Electro Dragon Bowler
Fireball Guards Bowler
Bowler Cannon Fireball Guards Ram Rider
Cannon Fireball Furnace Electro Dragon Bowler
Guards Electro Dragon Fireball Furnace Bowler
Bowler Cannon Fireball Electro Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Guards Electro Dragon
Fireball Electro Dragon Bowler Ram Rider
Fireball Electro Dragon
Fireball Guards
Fireball Furnace Bowler
Fireball Furnace Electro Dragon Ram Rider
Furnace Bowler
Fireball Electro Dragon Bowler Ram Rider
Fireball Electro Dragon Ram Rider
Fireball Guards Electro Dragon Bowler
Fireball Electro Dragon Bowler Ram Rider
Fireball Electro Dragon
Fireball Bowler
Fireball Electro Dragon
Fireball Furnace
Fireball Furnace Electro Dragon Bowler
Fireball Furnace Electro Dragon Bowler
Fireball
Fireball Electro Dragon Bowler
Fireball Electro Dragon Bowler
Fireball Bowler
Fireball
Bowler
Fireball Electro Dragon
Fireball Furnace Electro Dragon Bowler
Fireball Electro Dragon Bowler Ram Rider
Fireball Electro Dragon Bowler Ram Rider
Fireball
Fireball Furnace Electro Dragon
Electro Dragon Fireball Guards
Fireball Bowler
Fireball Electro Dragon
Fireball Electro Dragon
Fireball Bowler
Fireball Guards Electro Dragon
Fireball Electro Dragon Ram Rider
Fireball
Fireball Electro Dragon Bowler
Fireball Electro Dragon Bowler
Fireball
Electro Dragon
Electro Dragon Fireball Guards Bowler
Fireball Electro Dragon
Electro Dragon Fireball Bowler

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