My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Great!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Zappies Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Tombstone Zappies Witch Electro Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Minions Elite Barbarians
Giant Snowball
Bomber Minions Tombstone Zappies Witch
Zap
Bomber Minions Tombstone Zappies Witch
Barbarian Barrel
Bomber Elite Barbarians Tombstone Zappies Witch
The Log
Bomber Elite Barbarians Tombstone Zappies Witch
Earthquake
Bomber Tombstone Zappies Witch
Arrows
Bomber Minions Tombstone Zappies Witch
Royal Delivery
Bomber Minions Elite Barbarians Zappies Witch
Fireball
Bomber Minions Elite Barbarians Tombstone Zappies Witch
Poison
Bomber Minions Tombstone Zappies Witch
Lightning
Elite Barbarians Tombstone Witch
Rocket
Elite Barbarians Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Tombstone Electro Giant

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Arrows Minions Tombstone Zappies Witch Elite Barbarians Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Arrows Minions Tombstone

Attack Synergies 1 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Minions Elite Barbarians
Arrows
Elite Barbarians
Minions
Bomber Elite Barbarians
Elite Barbarians
Arrows Bomber Minions Zappies
Tombstone
Zappies
Elite Barbarians
Witch
Electro Giant

Defense Synergies 0 7

Bomber
Tombstone Electro Giant
Arrows
Tombstone
Minions
Tombstone Zappies
Elite Barbarians
Tombstone
Bomber Arrows Minions Zappies
Zappies
Minions Tombstone Electro Giant
Witch
Electro Giant
Bomber Zappies

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Minions Tombstone Zappies
Elite Barbarians Bomber Minions Tombstone Zappies Witch
Witch Bomber Minions Elite Barbarians Tombstone Zappies
Elite Barbarians Witch Bomber Minions Tombstone Zappies
Bomber Arrows Elite Barbarians Tombstone
Arrows Bomber Minions Zappies
Minions Arrows Tombstone Zappies Witch
Arrows Electro Giant
Zappies Witch Minions Elite Barbarians Tombstone
Elite Barbarians Bomber Zappies
Minions Witch Bomber Arrows Tombstone Zappies Electro Giant
Arrows Minions Zappies Witch
Tombstone Bomber Minions Elite Barbarians Zappies Witch
Bomber Arrows Minions Tombstone Zappies Witch
Elite Barbarians Tombstone Zappies
Elite Barbarians Zappies Electro Giant
Bomber Arrows Minions Elite Barbarians Tombstone Zappies Witch
Arrows Tombstone Bomber Minions Elite Barbarians Zappies Witch
Arrows Witch Bomber Minions Tombstone Zappies
Elite Barbarians Zappies
Bomber Arrows Minions Elite Barbarians Zappies Witch Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians Tombstone Zappies Witch Electro Giant
Bomber Arrows Elite Barbarians
Tombstone Zappies Minions Elite Barbarians Witch
Elite Barbarians Zappies
Elite Barbarians Tombstone Zappies Witch
Arrows Electro Giant Minions Zappies Witch
Minions Elite Barbarians Tombstone Zappies Witch
Elite Barbarians Zappies
Minions Elite Barbarians Tombstone Zappies Witch
Witch Tombstone Zappies
Minions Elite Barbarians Tombstone Zappies Witch
Arrows Elite Barbarians Electro Giant
Elite Barbarians Tombstone Zappies Witch
Bomber Zappies Witch Electro Giant
Elite Barbarians Tombstone Zappies Witch Electro Giant Bomber Minions
Arrows Minions Bomber Elite Barbarians Zappies Witch Electro Giant

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows
Arrows
Arrows
Bomber Arrows
Arrows Electro Giant Minions Witch
Bomber Arrows Witch
Arrows
Arrows
Minions Elite Barbarians
Arrows
Arrows
Elite Barbarians
Arrows Minions
Arrows Elite Barbarians
Bomber Arrows Witch
Arrows
Arrows
Bomber Minions
Bomber Arrows
Bomber Arrows Witch Electro Giant
Minions
Arrows
Arrows
Arrows Electro Giant Bomber Witch
Witch
Arrows Witch
Arrows Witch
Arrows
Elite Barbarians Arrows Witch Electro Giant
Minions Zappies Witch Electro Giant
Elite Barbarians
Bomber Arrows
Arrows Zappies
Arrows
Minions Tombstone Zappies Witch
Arrows Zappies Witch
Arrows
Arrows Bomber
Arrows Electro Giant
Elite Barbarians
Electro Giant Minions Elite Barbarians Zappies Witch
Zappies Witch
Witch Electro Giant

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