My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Mediocre
Versatility
Mediocre
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard Magic Archer Night Witch Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Electro Wizard Magic Archer Night Witch Ram Rider Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Hogs Magic Archer Ram Rider Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Electro Wizard Magic Archer Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Royal Hogs Night Witch Ram Rider Skeleton King
Giant Snowball
Bomber Royal Hogs Night Witch Ram Rider Skeleton King
Zap
Bomber Royal Hogs Night Witch Ram Rider Skeleton King
Barbarian Barrel
Bomber Royal Hogs Electro Wizard Magic Archer Night Witch Skeleton King
The Log
Bomber Royal Hogs Ram Rider Skeleton King
Earthquake
Bomber Royal Hogs Skeleton King
Arrows
Bomber Royal Hogs Night Witch Skeleton King
Royal Delivery
Bomber Royal Hogs Electro Wizard Magic Archer Night Witch Ram Rider Skeleton King
Fireball
Bomber Royal Hogs Electro Wizard Magic Archer Night Witch Ram Rider Skeleton King
Poison
Bomber Royal Hogs Electro Wizard Magic Archer Night Witch Skeleton King
Lightning
Electro Wizard Magic Archer Night Witch Ram Rider Skeleton King
Rocket
Royal Hogs Magic Archer Night Witch Ram Rider Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Magic Archer Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Rage Electro Wizard Magic Archer Night Witch Skeleton King Royal Hogs Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bomber Rage Electro Wizard Magic Archer

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Royal Hogs Ram Rider
Royal Hogs
Bomber Electro Wizard Magic Archer
Rage
Electro Wizard Night Witch
Electro Wizard
Royal Hogs Rage Magic Archer Ram Rider
Magic Archer
Ram Rider Royal Hogs Electro Wizard
Night Witch
Rage Skeleton King
Ram Rider
Magic Archer Bomber Electro Wizard
Skeleton King
Night Witch

Defense Synergies 0 6

Bomber
Electro Wizard
Royal Hogs
Rage
Electro Wizard
Bomber Magic Archer Night Witch Ram Rider
Magic Archer
Electro Wizard Night Witch Ram Rider
Night Witch
Electro Wizard Magic Archer
Ram Rider
Electro Wizard Magic Archer
Skeleton King

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Electro Wizard Magic Archer Ram Rider
Bomber Electro Wizard Night Witch Ram Rider
Ram Rider Bomber Electro Wizard Night Witch
Night Witch Bomber Electro Wizard Ram Rider Skeleton King
Bomber
Bomber Electro Wizard Magic Archer Night Witch
Electro Wizard Ram Rider Magic Archer Night Witch
Electro Wizard Magic Archer Ram Rider
Night Witch Skeleton King
Bomber Electro Wizard Night Witch
Electro Wizard Bomber Magic Archer Night Witch Ram Rider Skeleton King
Electro Wizard Magic Archer Night Witch Ram Rider
Night Witch Bomber Electro Wizard Ram Rider
Bomber Electro Wizard Magic Archer Night Witch Skeleton King
Electro Wizard Ram Rider Skeleton King
Electro Wizard Ram Rider
Bomber Electro Wizard Night Witch
Bomber Electro Wizard Magic Archer Night Witch Ram Rider
Bomber Electro Wizard Magic Archer Ram Rider
Electro Wizard Ram Rider
Bomber Electro Wizard Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Electro Wizard
Electro Wizard Bomber Magic Archer
Electro Wizard Ram Rider
Electro Wizard Night Witch Ram Rider
Night Witch Ram Rider
Electro Wizard Magic Archer Ram Rider
Electro Wizard Night Witch Ram Rider
Electro Wizard Magic Archer
Electro Wizard
Night Witch Ram Rider Skeleton King
Bomber Magic Archer
Electro Wizard Bomber Magic Archer Night Witch Skeleton King
Bomber Electro Wizard Magic Archer Skeleton King

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer
Electro Wizard Magic Archer Ram Rider
Magic Archer
Bomber Magic Archer
Magic Archer Ram Rider
Bomber Magic Archer
Magic Archer Ram Rider
Ram Rider
Electro Wizard Night Witch
Electro Wizard Magic Archer Ram Rider
Magic Archer
Magic Archer
Magic Archer
Magic Archer
Bomber Magic Archer
Magic Archer
Bomber Night Witch
Bomber Electro Wizard Magic Archer
Bomber Magic Archer
Magic Archer Night Witch
Bomber Magic Archer
Electro Wizard Magic Archer Ram Rider
Magic Archer Ram Rider
Magic Archer
Electro Wizard Magic Archer Night Witch
Electro Wizard
Night Witch
Bomber Magic Archer Night Witch
Electro Wizard Magic Archer
Magic Archer
Electro Wizard Magic Archer Night Witch
Electro Wizard Magic Archer Ram Rider
Electro Wizard Magic Archer
Bomber Magic Archer Skeleton King
Electro Wizard Magic Archer Skeleton King
Electro Wizard Magic Archer
Electro Wizard Magic Archer

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