My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Wizard P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Poison

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Poison Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Drill

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Guards Goblin Drill
Giant Snowball
Bats Guards Goblin Drill
Zap
Bats Firecracker Guards Goblin Drill
Barbarian Barrel
Firecracker Wizard Guards Goblin Drill
The Log
Firecracker Guards Goblin Drill
Earthquake
Firecracker Guards Goblin Drill
Arrows
Bats Firecracker Guards Goblin Drill
Royal Delivery
Bats Firecracker Wizard Guards Goblin Drill P.E.K.K.A
Fireball
Firecracker Wizard Goblin Drill
Poison
Bats Firecracker Wizard Guards Goblin Drill
Lightning
Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard Rocket Poison

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Wizard Rocket Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Rocket Guards Poison Goblin Drill P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Firecracker Guards Poison Goblin Drill Wizard Rocket P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Firecracker Guards Poison

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Firecracker Goblin Drill P.E.K.K.A
Firecracker
Bats Goblin Drill P.E.K.K.A
Wizard
P.E.K.K.A
Rocket
Guards
Poison
P.E.K.K.A Goblin Drill
Goblin Drill
Bats Firecracker Poison
P.E.K.K.A
Poison Bats Firecracker Wizard

Defense Synergies 0 9

Bats
Firecracker Goblin Drill P.E.K.K.A
Firecracker
Bats Guards P.E.K.K.A
Wizard
Guards P.E.K.K.A
Rocket
Guards
Firecracker Wizard Poison Goblin Drill
Poison
Guards
Goblin Drill
Bats Guards
P.E.K.K.A
Bats Firecracker Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Firecracker Wizard
P.E.K.K.A Bats Firecracker Goblin Drill
Rocket P.E.K.K.A Bats Goblin Drill
P.E.K.K.A Bats Firecracker Guards Goblin Drill
Firecracker Rocket Poison P.E.K.K.A
Bats Firecracker Guards
Bats Rocket Firecracker Wizard Poison
Rocket Poison P.E.K.K.A
P.E.K.K.A Goblin Drill
Guards Firecracker
Bats Guards Poison Firecracker Wizard Goblin Drill
Bats Firecracker Wizard Poison
Goblin Drill P.E.K.K.A Bats Wizard Rocket Guards
Wizard Rocket Bats Firecracker Guards Poison Goblin Drill P.E.K.K.A
P.E.K.K.A Goblin Drill
Rocket Goblin Drill P.E.K.K.A
Wizard Bats Firecracker Poison Goblin Drill P.E.K.K.A
Bats Firecracker Wizard Guards Goblin Drill
Wizard Poison Goblin Drill Bats Firecracker Guards
P.E.K.K.A Goblin Drill
Wizard Bats Firecracker Guards Poison P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards P.E.K.K.A
Poison Firecracker Wizard Rocket
Guards P.E.K.K.A Bats Rocket
Rocket Guards P.E.K.K.A Bats
P.E.K.K.A Guards Goblin Drill
Firecracker Wizard Rocket Poison Bats
Rocket Guards P.E.K.K.A Bats
P.E.K.K.A
Rocket P.E.K.K.A Bats Firecracker Poison
P.E.K.K.A Guards Goblin Drill
P.E.K.K.A Bats Guards
Rocket P.E.K.K.A Guards Poison
Rocket P.E.K.K.A Wizard Guards
Wizard Firecracker
Guards Bats Firecracker Rocket Poison Goblin Drill P.E.K.K.A
Bats Poison Firecracker Wizard P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Firecracker Rocket Guards Goblin Drill
Firecracker Poison
Rocket Poison Goblin Drill
Firecracker Rocket Guards Poison
Wizard Rocket Poison Firecracker
Firecracker Wizard Poison Bats Rocket
Firecracker Wizard Poison
Poison Firecracker Wizard
Poison Firecracker Wizard
Rocket Bats Guards Poison
Firecracker Rocket Poison Wizard
Poison Firecracker Wizard Rocket
Rocket Poison Firecracker
Firecracker Rocket Poison
Firecracker Poison
Rocket Firecracker Wizard Poison Goblin Drill
Firecracker Wizard Rocket Poison
Rocket Poison
Bats Rocket
Rocket Firecracker Wizard Poison
Rocket Firecracker Wizard Poison
Rocket Poison
Rocket Wizard Poison
Rocket
Rocket Poison Goblin Drill
Firecracker Poison Wizard
Firecracker Poison Wizard
Wizard Poison
Rocket Poison Firecracker
Poison Bats Firecracker Wizard
Rocket Bats Firecracker Wizard Guards Poison
Poison Wizard Rocket
Rocket Firecracker Poison
P.E.K.K.A
Rocket Firecracker Wizard Poison
Bats Rocket Guards
Rocket Poison Firecracker Wizard
Poison Firecracker Wizard Rocket
Firecracker Wizard Poison
Rocket Poison
Firecracker P.E.K.K.A
Bats Firecracker Rocket Guards Poison
Firecracker Bats Rocket Poison
Poison Firecracker Rocket

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: