My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Musketeer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarian Barrel Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Goblin Barrel Skeleton Army
Giant Snowball
Bats Archers Musketeer Goblin Barrel Skeleton Army
Zap
Bats Archers Goblin Barrel Skeleton Army
Barbarian Barrel
Archers Musketeer Goblin Barrel Skeleton Army
The Log
Archers Musketeer Goblin Barrel Skeleton Army
Earthquake
Archers Goblin Barrel Skeleton Army
Arrows
Bats Archers Goblin Barrel Skeleton Army
Royal Delivery
Bats Archers Musketeer Goblin Barrel Skeleton Army
Fireball
Archers Musketeer Goblin Barrel Skeleton Army
Poison
Bats Archers Musketeer Skeleton Army
Lightning
Musketeer
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Barbarian Barrel Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Barbarian Barrel Archers Arrows Goblin Barrel Skeleton Army Musketeer Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Barbarian Barrel Archers Arrows

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Barbarian Barrel Goblin Barrel
Archers
Arrows Barbarian Barrel Mega Knight
Arrows
Archers Goblin Barrel Mega Knight
Musketeer
Barbarian Barrel Mega Knight
Barbarian Barrel
Bats Archers Musketeer Goblin Barrel Mega Knight
Goblin Barrel
Bats Arrows Barbarian Barrel Skeleton Army Mega Knight
Skeleton Army
Goblin Barrel
Mega Knight
Bats Archers Arrows Musketeer Barbarian Barrel Goblin Barrel

Defense Synergies 2 10

Bats
Musketeer Barbarian Barrel Mega Knight
Archers
Barbarian Barrel Skeleton Army Mega Knight
Arrows
Mega Knight Barbarian Barrel
Musketeer
Bats Barbarian Barrel Skeleton Army Mega Knight
Barbarian Barrel
Archers Bats Arrows Musketeer Mega Knight
Goblin Barrel
Skeleton Army
Archers Musketeer
Mega Knight
Arrows Bats Archers Musketeer Barbarian Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer Barbarian Barrel
Skeleton Army Bats Musketeer Mega Knight
Skeleton Army Mega Knight Bats Archers Musketeer
Skeleton Army Bats Musketeer Mega Knight
Arrows Barbarian Barrel Skeleton Army Mega Knight
Arrows Barbarian Barrel Skeleton Army Bats Archers Musketeer Mega Knight
Bats Musketeer Archers Arrows
Arrows Musketeer Barbarian Barrel Mega Knight
Musketeer Skeleton Army
Skeleton Army Archers Musketeer Barbarian Barrel Mega Knight
Bats Archers Skeleton Army Arrows Musketeer Barbarian Barrel Mega Knight
Arrows Musketeer Bats Archers
Skeleton Army Mega Knight Bats Musketeer
Skeleton Army Mega Knight Bats Arrows Barbarian Barrel
Skeleton Army Mega Knight
Skeleton Army Mega Knight
Mega Knight Bats Arrows Musketeer Skeleton Army
Arrows Mega Knight Bats Archers Musketeer Barbarian Barrel Skeleton Army
Arrows Barbarian Barrel Bats Archers Musketeer Mega Knight
Musketeer
Skeleton Army Mega Knight Bats Archers Arrows Musketeer Barbarian Barrel

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Archers Barbarian Barrel
Archers Arrows Musketeer Barbarian Barrel Mega Knight
Skeleton Army Mega Knight Bats Musketeer
Skeleton Army Mega Knight Bats Musketeer Barbarian Barrel
Musketeer Skeleton Army Mega Knight
Arrows Bats Archers Musketeer
Skeleton Army Bats Archers Musketeer
Mega Knight Skeleton Army
Mega Knight Bats Barbarian Barrel Skeleton Army
Musketeer Skeleton Army
Mega Knight Bats Musketeer
Skeleton Army Mega Knight Arrows
Skeleton Army Mega Knight
Archers Musketeer Skeleton Army Mega Knight
Skeleton Army Bats Archers Musketeer Barbarian Barrel
Bats Arrows Mega Knight Archers Musketeer Barbarian Barrel

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Musketeer Barbarian Barrel
Arrows Musketeer Barbarian Barrel
Arrows Barbarian Barrel
Arrows Musketeer Barbarian Barrel
Arrows Barbarian Barrel Mega Knight
Arrows Bats Musketeer
Archers Arrows Musketeer
Arrows Barbarian Barrel
Arrows
Bats Musketeer
Arrows Musketeer Barbarian Barrel
Archers Arrows Musketeer
Musketeer Barbarian Barrel
Arrows Musketeer Barbarian Barrel
Arrows Musketeer Barbarian Barrel
Arrows Musketeer Barbarian Barrel
Arrows Musketeer Barbarian Barrel Mega Knight
Arrows Barbarian Barrel
Bats
Archers Arrows Musketeer Barbarian Barrel Mega Knight
Arrows Barbarian Barrel Mega Knight
Musketeer Mega Knight
Arrows
Musketeer
Arrows Musketeer Barbarian Barrel
Arrows Barbarian Barrel Mega Knight
Arrows Musketeer Barbarian Barrel
Arrows Musketeer Mega Knight
Arrows Musketeer Barbarian Barrel
Bats Archers Arrows Musketeer
Bats Musketeer
Arrows Musketeer Mega Knight
Arrows
Mega Knight
Arrows
Bats Archers Musketeer Barbarian Barrel Skeleton Army
Archers Arrows Musketeer
Arrows Barbarian Barrel
Musketeer Mega Knight
Arrows Musketeer
Arrows
Musketeer Mega Knight
Bats Musketeer
Bats Musketeer
Musketeer Barbarian Barrel Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: